AM2R Demo Update - v1.34
One of the benefits of working with Game Maker Studio, compared to older versions, is that I can build updates much more easily. This means I can do bug fixes and release updates more often than before.
This is the first update, tackling some issues you reported these last couple of days:
NEW IN THIS VERSION
- Built without the YoYo Compiler to ensure WinXP compatibility
- Music files are now available in the package for customization
- Updated health pickup sprites
- Fixed music crossfades playing part of the wrong track
- Fixed collisions of spiked plants in Area 3
- Fixed missing keycodes on the keyboard settings screen
- Fixed music not being played if you enter the sound options with volume 0
- Fixed very low music volume resulting in glitchy playback
If you had trouble getting the demo to run in Windows XP, you should give this update a try.
As always, feel free to report any bugs or make any suggestions here or at the forums.
This is the first update, tackling some issues you reported these last couple of days:
NEW IN THIS VERSION
- Built without the YoYo Compiler to ensure WinXP compatibility
- Music files are now available in the package for customization
- Updated health pickup sprites
- Fixed music crossfades playing part of the wrong track
- Fixed collisions of spiked plants in Area 3
- Fixed missing keycodes on the keyboard settings screen
- Fixed music not being played if you enter the sound options with volume 0
- Fixed very low music volume resulting in glitchy playback
If you had trouble getting the demo to run in Windows XP, you should give this update a try.
As always, feel free to report any bugs or make any suggestions here or at the forums.
Comments
Genial que subirƔ actualizaciones con mƔs frecuencia (Y)
Saludos
Thanks to you all metroid fans could be happy to look all good stuff,
I will try your new version and I hope that all your bugs could be fixed
Kind regards: Kaito Kid
Therefore, would it be possible to have a PortableApps versino?
I run the game on Linux. And I have some glitches with fullscreen. Sometimes switching between map changes windowed/fullscreen mode. Also I have two displays and game go to the fullscreen and FIT BOTH dysplays. But usually game go to the fullscreen on main display.
I second the comments about portability, it's kinda convenient. (Including taking snapshots and having the saves in the self directory)
Thank you as always for your great work.
ERROR in
action number 1
of Other Event: User Defined 2
for object oGameSelMenu:
Data structure with index does not exist.
at gml_Object_oGameSelMenu_Other_12
It is because it is attempting to load the save files from the folder, (it will take them from Appdata if it doesn't find them there). Version 1.33 just ignored them, so you didn't get the crash.
I discovered a program caller atubecatcher that makes any audio files in some formats (in that case you can convert any audio to .ogg)...
DoctorM64, if that could help you
to make all soundtracks better (I love ypur soundtracks, anyway, I want to better it) this is the possible solution to make better sounds....
If you like my idea, aplly in hte next update...
Kind Regards : Kaito Kid
y la estacion de guardado ( solo torre area 6) ponerle un estilo zero mission como los de chozodia :)
que tengas una buen dia.
I remember this very well from the older Version, but i forgot to report it ^^
Nice and Shiny as always Doc :)
Thank´s a lot.
De hecho, creo que un Gamma ligeramente avanzado para la Ćŗltima area de la demo le darĆa un poco mĆ”s de vida.
Cannot create Direct3D X Device
I had already fully updated my drivers and system prior to this, and update 1.32 opened with no problems. I looked forward greatly to the new update but i was dissapointed when it wouldn't work.. I hope you can perhaps fix this, and thank you for your time and hard work!
I just wanted to say that you are awesome. I'm also an enormous fan of the Metroid series, and I'm saddened that the fandom seems to have stagnated a bit. There's not a lot for the fandom to do or talk about really. All the fan sites seemingly never get traffic or get updated anymore, which leads to crap like Metroid: Fan Mission going into archive mode. Harmony Of A Hunter was awesome, but there hasn't been any Metroid related things going on since then. Whenever conversations about Metroid do happen, they always seem to be about people defending other m, or hating it, and making dumb "baby" jokes.
The point is, you are doing amazing work on this project, and it's going to be great to finally play a complete Metroid game again (other m doesn't count obviously). I could never have the patience and persistence that you have to keep making this game. Keep it up man.
The rest of soundtrack also impressed me, some songs more than others, but I loved all the Prime references, such as in the Torizo battle. The music Having differen more ambient tversions of the songs was a very nice touch as well! I got chills when area 2's remix of Super Metroid's brinstar theme began, it was most appropriate.
I also loved how each area has its own style and purpose, they're not just random ruins anymore. I am looking forward to your take on the final areas. Even within each area, those extras like the morph ball water launchers, the mining machine, and controlling another robot to get the Super Missles all show this is a true labor of love. The lighting in area 3 truly made it atmospheric to explore.
The gameplay itself felt very solid, I was able to tweak the controls just how I liked them. I didn't find any noticable bugs in my playthrough, so kudos to you on that. The speed booster is fun to play with, though I hope to find even more areas to truly make use of it in later releases.
I did find the pause menus a little unintuitive to navigate at first, but they certainly did the job. Seeing the logbook get gradually filled as you go with updates was a nice touch, seeing the descriptions of each area. Seeing what happened to the GF research team, now I want to find out about the rescue team too!
I'm also curious if there might be any references to the X parasites planned.. I know they're meant to be a new discovery when Samus first encounters them in fusion, but even a logbook entry referencing the Metroids' original creation, the fall of the Chozo civilization, and for what purpose they were made for could be interesting to see!
Overall, I very much enjoyed this game, it felt *better* than Nintendo quality which is truly saying something, and is helping to fill the gap where a new Metroid game should be. I completed the demonat just over 2 hours and 93% collection and I am going to enjoy that classic Metroid experience of hunting for those last percentages. :)
Working on a Metroid style game myself, I know how much effort and time goes into making something like this. (Search youtube for Mannux is you're curious). My only hope is that you and your team can keep it going to the finish line. You should be proud!
Me pregunto como sera el 100% del juego completo una noche espectacular xd acompaƱado de la cria
para el futuro yo creo que la version final seria mas o menos 1.5 o mas....Digo yo
Muchas gracias por este gran juegazo se merece 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/5 :D
thnks
-Bombas de carga (ya)
-Combos de rayo
-Crystal flash
-Tanques de reserva
Que tengas un buen dia doc :).
This is already one of my favorite Metroid games. So much fun!
Que tengas la mejor de las suertes =)
Only real issue I've had thus far is that one of the wall graphics looks more like a background object I should be able to move through than a wall I should not be able to move through. Kind of confusing. (I'd try to provide a screenshot, except when I took a screenshot it just took a screenshot of my desktop)
I didn't know that the amazing fan-made game exist like this.
Thanks for giving wonderful hours.
Good luck! I was very excited!!!
(I'm japanese,so perhaps something is wrong in this comment. sorry:( )
I have, however, run into a bug: using the Windows key (On a Windows 8 machine) and then going back in leads to the screen providing mostly black display with just a little bit of stuff visible, but nothing to do with the game. The game is still running, I can hear the sounds I would expect when I jump and whatnot, but I can't see anything and haven't been able to get back to seeing stuff.
I was actually not a fan of the Metroid fight music initially -it's simple, is a short loop, and is weirdly silly- but having encountered my first Gamma and noticed the music was a bit different I'm growing more fond of it, and actually looking forward to later variations.
I almost wish save points didn't reset your missles and super missles; I found it relatively easy to go back to a save and reset my missles if I ran out between battles. Kind of removes a little bit of the intensity of having to scavenge for extra ammo and conserve.
The torizo battle was fantastic. I wish it had more sprites for when it switched directions while flying. It seemed a little odd to see such a well programmed and animated creature with only a few sprites animated when it changed directions.
I'm also catching a weird little bug where every 10 minutes or so, there is some weird frame slowdown where the game spazzes for a few frames then runs perfectly fine again after pausing/unpausing or leaving and re-entering a room. Not sure if it could just be my hardware, or just a V-Sync bug or something. I'm running Win8.
This was so incredibly addictive and when the demo ended I was left still salivating for more. I can NOT wait to see the next areas. DoctorM64, you are a god for putting this all together.
My stream is www.twitch.tv/rageypoo and if you want me to stream updates I can do that, the fans will love to see it live.
Oh yeah, everything else is pretty fantastic, too.
I have to agree with an earlier post on how some of the walls look like background images, and it's a little confusing at first.
Can't think of any other criticisms at the moment. But looking forward to further updates and especially the finished product. I'm loving it so far.