Here´s some images of the new tileset and background of the first area. It was the most outdated part of the game, and now it has a more uniform and detailed look. (Click on the images for a large version) While the queen sprites are finished, I´m still struggling to make decent animations for the Omega. Having such a huge beast and making it look organic when moving is quite a challenge. Also, mod support is functional. I still need to make a menu to choose between the installed mods, and add support for some more resources. Now you´ll be able to personalize enemies and even bosses, but only graphically. Once the mod menu is up and running, I´ll release the language file in the forum, so translations of Metroid: Confrontation can be made and revised. As always, comments and suggestions are welcome. Have a good week!