One year already?
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKVWbSP0ZxUcR4pEGZt4KbSQthL7XuoSKz9cs1SZ3VGKSHA_vj3L2HDQodCsCVoBN2ndlgLpLrblDecPqtVHKdmmyB9DCf3kY0DeGPHZ8Gp8UyUAlHXjelY6f1JNuxE1914e-x6QesY3qT/s400/mapscreen1.png)
I just noticed the project has been public for over a year. I could´ve prepared something, a trailer, screenshots, anything, but it completely slipped my mind... My girlfriend is right, I suck at remember anniversaries. Anyway, the progress these days: - Added the automorph and autoclimb features. Automorph requires to hold down diagonally for 4 frames when near a ground tunnel, then Samus crouches and 4 frames later she morphs. This avoids accidental automorphing. To automatically climb a 1 or 2 block high ledge, touch the wall holding the direction and press Jump. Kinda like pulling up from the grip state. If the ledge leads to a tunnel, Samus automatically morphs after climbing. This control scheme does not interfere with the classic style, so purists won´t be affected at all. - Changed jumping mechanics a bit. Morphing while jumping doesn´t reset the vertical speed, unless you´re falling (otherwise the charge-bomb attack becomes useless in air). Also, firing from a spinjump preserv