Gammas are too hard...
Earlier today I posted a general information page written in spanish, this will help me write the updates in 2 languages. Si buscas información en español, puedes hacer click en el link a la derecha. -> The progress these days: I´m constantly tweaking the Gamma Metroids AI. Right now they´re extremely hard to defeat. They have a couple of attack patterns, but they´re too difficult to hit, since the core is hidden deeper into the creature, compared to Alphas. And I haven´t coded the lightning attacks yet. I have plans to redo the map screen display system. A lot of objects are used to draw the entire map, this causes a severe slowdown on older machines. I´m trying to find a way to use fewer objects (and I´m already using deactivation). I know it´s not much progress, but work was unusually busy these weeks. Like always, comments are welcome.