Cutscenes!
I was able to work on AM2R quite a lot these days. The most interesting addition to the already complex game was a cutscene system. Before, all the small puzzles had their results in real time. So, in order for the player to see the outcome of his/her action, the entire puzzle had to be constrained to a single screen (sometimes a little bigger). Now, when an important event is happening, it takes control of the camera and shows the event properly. Cutscenes done so far are very short right now, and can help make bigger puzzles (don´t worry, the level design doesn´t depend entirely on them). Many small tweaks and improvements were done in a lot of rooms. New level tools were done to provide Metroids proper ways to avoid cramped areas, helping them follow Samus more effectively. There were small places where you could hide and rethink your approach, but now Metroids give a fierce chase. You can´t hide anymore! The rest of the progress was mostly changing some naming conventions o