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Showing posts from December, 2015

Happy holidays!

I was supposed to write this post a couple days ago, but preparations for the holidays took a bit more work than expected. So, I wish you had a great celebration last night, and I hope 2016 will be a year with awesome Metroid game releases. I'm pretty sure AM2R will be one of them. Have a great new year with your loved ones. Happy holidays! 

Testing

A couple weeks ago, the testing phase began for Area 5. During the process, a lot already changed. Many rooms were improved with extra tile work, access to certain areas and the overall flow of the entire place was revised. There was a fair amount of new bugs, caused by the new mechanics developed for the area, and they're being fixed as soon as they are discovered. Every time I introduce a boss to the testing team, it's a process of nerfing it down until it's easy enough to decypher, but tough enough to pose a challenge. The starting version of each boss is usually very hard, being myself the only one that can predict its movemet. As of today, not even I can beat the area 5 miniboss without taking serious damage. There's still a lot of room for improvement, the fight is still far from feeling fair. At this pace, development will shift to the final areas pretty soon, bringing us closer to the finished game. I want to thank all the people who volunteered to tran