The Return of Samus

After many years, I finally invested again in portable gaming. I bought a new 3DS XL, just in time to play Samus Returns. I don't have any means to record 3DS footage, so I took notes instead. Every time something interesting happened, I paused the game and wrote down my thoughts. This might look a bit random and unpolished, but they're pretty much my honest reactions to key moments in the game. I'll let you know my overall impressions later in this post. SPOILER WARNING!!!!! Ok, this is my first 3DS game, let's see what all the fuzz is about... Holy shit, the cockpit of Samus's ship looks amazing in 3D.  Alright... This is starting to hurt... Maybe using the 3D slider on 50% will work better. Ah, seeing the intro artwork in 3D makes a lot more sense than what I saw on trailers. Specially the one with the pirates stealing the Metroid. Wow. SR388 looks awesome in 3D. Oh. The effect looks fuzzy when the camera scrolls too fast, I'm having Avatar fl

Moon Studios

Looks like I had to announce it earlier than anticipated. :-) Some time ago, the CEO of Moon Studios (creators of Ori and the Blind Forest) reached out with an offer. They needed a level designer for their upcoming sequel, Ori and the Will of the Wisps, and I was a potential candidate for the job. I gladly accepted the offer. Ori is one of the many games I was able to enjoy lately. One can see the love and attention to detail that went into its design. I feel like I'll be right at home working with this team. It's a pretty huge change in my life, since it's a full time job. But dreams are there to be chased, my family supports this decision and it could be the beginning of a new career. I want to thank you again, awesome people that kept AM2R alive with your motivating words, your lets plays and reviews. Without you, I wouldn't be sitting here writing this post with a huge smile on my face. As for my personal project, I'll keep researching and slowly expan

A year went by...

Wow... a whole year passed since the release of AM2R, and 31 years since the release of the original Metroid. Time flies by, and a lot happens in the meantime. AM2R was very well received. People from all over the world played and enjoyed it. Even with the inevitable legal issues, I keep hearing people calling it a real Metroid game. And that's amazing. So, what's been going on this year? Everyone involved in AM2R moved on. Some found their place in the world, a new job, or the drive to keep creating. I played a lot of games, something I kept leaving for later. I'm really happy that I got to spend time discovering Axiom Verge, Ori and the blind forest and Guacamelee, among others. I also started a new project. I'm researching the Unity engine, and slowly building the foundation of a new, original Metroidvania game. It's really early in development right now, but I'll make sure to have something cool to show whenever I decide to make it public. You c

New project - AS2R (April's fools)

After a lot of careful deliberation and internal squabbling, we are excited to finally announce Another Sonic 2 Remake! The blue blur has returned for his second adventure again! Sonic 2 was special to many people, and we have a soft spot for the second part of a bangin’ series. We are using all of our development and production experience to craft a rad remake of an awesome game. Now, our experience revolves around isolation and exploration in Metroidvania adventures. Some elements that we think Sonic should have explored in his glory days. It’s the time to revisit Planet Mobius the way it was supposed to. Expect ever more zones by the time AS2R reaches a home console near you. Gain new abilities and allies, who will help you reach new zones. Find the super secretly hidden Chaos Emeralds to unleash Sonic’s ultimate power. With abilities, items, and powerups from modern Sonic games (and the classics) you’ll make Dr. Robotnik cry like a Metroid fan at E3.


Here's an album I compiled, with music that ended up in AM2R, and some tracks that didn't make it into the game. I remastered every track, and some songs sound a lot better with minor changes. These tracks were going to be a part of the 1.2 update, but now you can enjoy them. SoundCloud MP3 - MediaFire  - Mega FLAC - MediaFire - Mega Also, it includes a bonus track from Falcool, the awesome composer who did the Area 5 songs. Thank you very much for following this project.

No future for AM2R

Nintendo of America, Inc. has filed a takedown request under the Digital Millennium Copyright Act (DMCA). I received the request on my personal email, so I'm complying with their requests. There will be no more AM2R updates, and no more releases under any platform.  Thank you for the support during all these years.

The future of AM2R

As you may know already, AM2R received DMCA notices in all the download hosts, and some parts of this blog. So far, no C&D letter was received.  This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when I learned a better way of doing something, I reiterated and improved the old code. Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.  Technically speaking, I'm satisfied. Artists started offering help. First with the main enemies, then with sprites, enemies, bosses. The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they