Showing posts from June, 2016

Balance and polish

As always, every time a new boss is added to the game, it ends up being too difficult for the average player after some playtesting. The Queen was no exception, even if she's not completely finished. So, I'm taking some extra time to balance her, including how the attack types are distributed, and how the player can replenish resources during the fight. Besides that, there was an overall revision of many details on all the areas. Some of the tilework that hinted at hidden areas without actually having anything there was changed. The last couple of items was added, some of them having dedicated rooms with small puzzles. Log entries were updated to their latest revision, and the map data is pretty much finished. We're getting closer to a complete game, and I appreciate that you followed the process all this time.