Back on track
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM1roSYMhAV_7L8ilzoV2Ne2uA_n6ae4oi_8DNF6o0vtQVtsn_NfBuW_klLwqijQyqEGC4geps5-H70rYB-vqSepKVIqzu2w4C2b4vLnoRhJsDc5UqwrkBWo8wPGgI9MPjtGsy8bXCNa_l/s400/qlair1.png)
After some time with "Game-Designer´s Block", I finally started working again. I focused mainly on what´s remaining of level design. There´s still a lot of boring caves that connect the last areas with the Omega nest and the Queen´s area. But I decided to start with some interesting locations first... I wonder where this leads to... And WHAT IS THAT!! I´m nowhere near finishing the final area, but I´m starting with the tileset and the level layout. Also, MichaelGabrielR finished his excellent "Super Mod" for Metroid: Confrontation. It replaces the music, tiles, backgrounds, and most importantly, the power suit design with a custom Super Metroid inspired one. This design might be the one to be used in AM2R, so feel free to try the mod out. Super Mod for Metroid: Confrontation Rapidshare MediaFire MegaUpload Well, have fun playing the demo again.