Showing posts from November, 2009

New area, and progress

This is the approximate progress of the project.

Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 98% (some balance and testing still needed)
Enemies - 70%
Map System - 100%
HUD - 100%
Sound FX - 60%
Music - 30%

Level Design - 75%

Still to do: Omegas nest, Queen´s lair, new area and the tunnels connecting those places. Also, some of the done areas still need tweaking and scripting.

Alpha - 95% (some cosmetic details left)
Gamma - 90% (could use some more animation frames)
Zeta - 60% (needs a lot of sprite work, and is still missing the fireball attack)
Omega - 0%
Queen - 0%

About the new area. It was kinda frsutrating to have a new place to unleash my level design creativity at such a late part of the game. By the time you reach this place, Samus is a walking tank, with a lot of health and all the abilities of the game. The only item that can limit the exploration is the Power Bomb, since it´s aqcuired there. But once you get them all the yellow h…

Zeta Metroids

So, NCFC is over. It was even cooler than last year, and AM2R was given again the "Best Metroid Booth" award. I was sure the award was going to be given to the guys of Project Prime (BTW, check it out if you haven´t). Thanks to all the great people at NCFC!

Here´s the trailer I made for the event, and some new pics:

There are mixed oppinions about the Zetas.
First of all, this is a Work In Progress sprite, and I decided to show it just for the NCFC. The animations are unfinished, and there are details to tweak about the overall apprearance.
Second, I took a slightly different approach in the design. The original Zeta seemed to be designed within the limits of the sprite size, and it´s a good middle step between the original Gamma and the original Omega designs displayed in-game.

In my case, Omegas will be fairly smilar to the ones in Fusion, in terms of size and proportions. If I were to use a more "traditional" design, there would be a major evolutionary difference wih…