Posts

Showing posts from May, 2016

The Queen

Music production is, for the most part, done. There's just a couple songs left to polish, likely to be finihsed during the week. Now the production is being focused on the Metroid Queen. It's proving to be a very interesting process. I was able to make a nice looking animation cycle for its legs, using the knowledge I gained while developing the other Metroids. It doesn't look as static and robotic as it used to. The Queen has its original Metroid 2 attacks, and I'm experimenting with some new ones. The thing is, the limited space Samus has to move around the room also limits the variety of new attacks I can add without feeling cheap and frustrating to avoid. Unfortunately, I can't fill the screen with projectiles. So, new attacks need to be mostly timing based, making them fairly easy to predict when you learn them, but also making the fight feel predictable and formulaic. While the Queen fight works right now, it's going to take a bit of experimentatio