First area makeover
Here´s some images of the new tileset and background of the first area. It was the most outdated part of the game, and now it has a more uniform and detailed look.
(Click on the images for a large version)
While the queen sprites are finished, I´m still struggling to make decent animations for the Omega. Having such a huge beast and making it look organic when moving is quite a challenge.
Also, mod support is functional. I still need to make a menu to choose between the installed mods, and add support for some more resources. Now you´ll be able to personalize enemies and even bosses, but only graphically.
Once the mod menu is up and running, I´ll release the language file in the forum, so translations of Metroid: Confrontation can be made and revised.
As always, comments and suggestions are welcome.
Have a good week!
Comments
keep on doing this amazing work ;-)
the pics are awesome, great work i sure your fans will be pleased......
if not to hell with them i say lol anyways hope the improved year was good to you as 4 some of us..........
keep up the great work doc as always..................
a friend a fan of a classic game being made better..........
I've been following your work for quite a long time now and I have to say I'm a pretty big fan of it but in those new screenshots there is one thing that bugs me as a spriter... And that's the shading on/around the front window of your new ship. You get the feeling the window goes in a nice natural circle backwards, but the part it comes onto is hard solid flat... It feels slightly disturbing, if you look at the Super Metroid ship besides it you notice how they solved that :)
really an improvement! the tiles and the backgrounds fit very well together compared to the older version :)
I can't wait to see the Omega metroid moving (if you plan to make a new video preview^^)
The Ship seems a little too flat, around 8~16 pixels thicker would look just right, Possibly by adding more depth to the engines on the bottom and raising the humps on the top to give it a less rectangular feeling.
- I would agree that, while the ship now looks like it is actually a part of the project, and not just the exact same ship as super metroid, I would make it a little taller/vertically bumpier on the bottom. It does currently look a bit stretched horizontally... and since it exists on the same plane as Samus (presumably, in a 2d world), it doesn't really look like samus could comfortably fit in there anymore. Coming out of that ship already standing looks next to impossible.
- Am I the only one who always thought it would be night outside in the main area? Maybe I'm just used to Super Metroid being darker and overcast, but even when you play the original on the gameboy color you can see stars in the sky. It would obviously be a huge change, but would you consider making it night out? Or possibly (this might look impressive) sunset? I feel like it would make the beginning of the game more appropriately dramatic, similar to the overcast uneasiness you feel when you play Super Metroid/Metroid 2 on a game boy.
Besides that, it looks spectacular. The overhaul is apparent and lovely. I can't wait to play this!!!
But then again, talk of the queen's animation being finished means we probably are. I can't wait!
Good luck on the Omega. I'm hoping we'll have this project awaiting us sometime this year.
I'd really like to get an update talking about the progress made on the enemy sprites and music. Keep up the good work and I hope this project finally comes out this year.
(P.S, I love how you made the terrain more brownish. It makes it look much better. :)
One think that could help you out on the animation in using a 3d program and projecting the image on to a bunch of planes(one for each joint) and then make a skeleton for it(so you can pose it)and then just go into something like photo-shop or gimp and key out the background after the animation is done. sounds allot harder than it is, so if you wanted you could just give it to me and i would do it.
I'm excited every day that passes is one day closer to project completion!
Good work with the new tileset, I was COOL!
-You can reach me at Zoonygames@gmail.com
-i agree with @zac H. it is "supposed" to be night out but it looks allot brighter and more cheery with it daytime out. So maybe you could make a cool mechanic were the time of day changed. so that every 20 minutes or so the daytime faded to sunset then about 10 minutes after that is was completely dark and then 20 minutes after that you can fade to dawn and then so on. i haven't worked in game maker for over a year (moved on to 3d game making SOOO much better/easier and plus you can get a good full version of a game making software for FREE at udk.com and the 3d modeling program for free at blender.org)so i dont remember how hard that would be but it would satisfy some people. or you could just make night/day and option taht you can turn on/off
There IS a Charge Beam in Confrontation... just search in the comments on Doc's post from Saturday, October 30, 2010 ("Metroid Confrontation 2") for "charge beam" and you'll find a link for a complete map with all items^^
Keep the Good Work...!!!!
Can't wait to play your game !
SIGUE ADELANTE WEON NO TE DETENGAS ESTAS HACIENDO EL MEJOR METROID QUE NINTENDO NO HA LANZADO!!!
love the updates to the main area. looks bright and makes you feel eager to explore all the areas. also i like the ship, looks MUCH better than the super metroid ship. i think it looks fine, contrary to what some others have commented about it.
i also like how the caves look more open and natural, and not just shot through with cannons. i also like the variation of plantlife and the green and brown instead of the redish-purple ugly tiles. i also like that the deeper you get the less plants you see, nice touch on that. although i would like to see different plantlife in the different major areas of the planet simply for variation and not feeling like you would be exploring the same areas only different sizes and shapes. anyway, i love the updates and hope that you are doing well in life and doing well with the game.
-Passarbye-
I just found out about the project and I must say that I am amazed !!1
Excelente trabajo, muy bueno, Saludos!!!
About the Omega, I'm sur that you can"hacerlo con la gorra", as we say here in Spain
Good luck, and don't surrender or i'll take a plane to argentina and will be thre just to torture you!!!
Out of jokes, good luck
lets say that you have only 9 metroids to kill it only shows 9
and an empty space i recommend you put it like this 09 that way it looks more metroid like i look foward to AM2R
-passarbye-
Will the title bar of your blog be changed to fit the new graphics? :P
Excellent work! Keep it up!
your work:)
When we begin the game, landing on SR388, a message from the Federation could be sent to Samus, saying that there were still 40 metroids left. I think important to say exactly like that, then we could understand that the Federation was already fighting the metroids, that's why there were only 40. Just a detail, but would be nice.
In the Chozo ruins, Samus could comment alone how surprised she is to discover that the Chozo already knew SR388 many years ago and how impressive their robots were to keep still working inside the ruins. That would explain why there were robots working in such an isolated planet.
After the Queen, when the last baby hatched, Samus could focus her weapon on it, but then her eyes would stare at the baby and she would decide to take it with her.
In the end, in the ship, she could say "I don't know why I didn't finish this infant metroid and why I'm bringing it with me. But maybe the scientists from Ceres Station (from Super Metroid) will know what to do with it..."
After she leaves, you could show the surface of SR388, full of dead metroids and empty metroid shells. Then a few yellow goos would appear and realize that the metroids weren't there anymore. Then they'd start infecting the other animals of this planet. These goos are, of course, the Parasite X, from Metroid 4 Fusion. A very dark soundtrack would make this scene perfect.
This last scene could explain why Samus didn't meet the Parasite X when she went to SR388 for the first time. The metroids were the only creatures that kept the parasites away, but with them dead, the parasites could take all creatures around the planet.
https://www.yousendit.com/download/MzZGZGlpZ2dtMEpjR0E9PQ
https://www.yousendit.com/download/MzZGZGlpZ2dtMEpjR0E9PQ
It would be nice to finish the game and release it.
And then improve it as is done with the Confrontation.
They were very good changes! Good luck!
Boa Sorte!
Do not forget to make multiple backups of the project on cds and / or USB sticks and different computers.
Good Luck!
That's why I'm so glad to see this project. Thank you very much for taking your time to make this gift to all of us, big fans of Metroid. You are a number 1 fan, only a number 1 fan does that for us. Nintendo should thank you.
Siempre comento en este blog y siempre digo lo mismo: te esta quedando excelentemente bueno
Chau!
F*CK I played confrontation and if a demo shows that power, I can't imagine how great can be playing
AM2R
I agree with the X parasite suggestions.
Estoy de acuerdo con las ideas del parásito X. Podías mostrar al final videos de criaturas luchando contra ellos(y perdiendo, por supuesto).
AT the end of the game you could show some videos of some creatures fighting against them (and loosing,
of course)
Do not wait to play
But will have difficulty?
I hope everyday when comes out =)
The Zeta and Omega Metroid is Awesome!
The Ship , Atmosphere , Enemys , all looks fantastics.
I wish you much Creativity, time and fun and i hope its not more so long for the release.
About Samus' voice, you could take her screams from Prime series for the moments she gets hit by an enemy.
And I really would like a confirmation or anything about cutscenes. In my opinion there could surely be cutscenes before the main menu, in the introduction, when Samus enters the Chozo ruins and sees robots (she could say surprised comments), when we see the last egg, before the Queen, when the Queen dies, when the last egg hatches, when Samus goes away with the baby in her ship and the Parasite X appearing in the surface full of dead metroids and empty shells, after the credits. I suggested this scene before, it's just curious but I think it would be very cool in the game and make us remember Metroid 4. Do you have any friend that is also good in computers and can draw the scenes? I believe you do.
Metroid 2 has the best plot and is one of the coolest, but its soundtrack is not the best at all, only the beginning music is really cool, but I'm sure you're doing a great job to make the other musics cooler. But the menu theme of Metroid 2 is different from Metroid 1, 3, Other M and 4. I think it should sound like them, or there could be 2 musics for the main menu, the Metroid 2 menu theme remade and the Metroid 1 menu theme remade too.
*I'm only writing in english to share my opinions with most players, who I believe to speak english. Pero muchísimas gracias por tu tiempo, paciéncia y trabajo, DoctorM64. Ya soy un fan tuyo.
Bruno
About the metroids, in the original game we fight 39 metroids before the Queen and her last 8 larva metroids. You could put more. Instead of 39, 49. Instead of 8 larva metroids, 12 or 16... Or you can put the same number, it's your choice. I don't think it'll make difference, but I'd like to fight even more metroids.
And about floating, well, the larva, Alpha and Gamma are light and can float well. In the original game all except the Queen float, but in your trailer we see that the Omega doesn't float. Then the Zeta should be this intermediate, it could float just a little but a half of time it would be on the floor, because at this stage the metroid starts getting too heavy.
What I wrote in last message and this are just details, but I believe they make all the difference.
Thanks for your hard works.
About the Queen, I was thinking... everybody knows that to kill her we need to get inside her and explode the bombs. This Queen could be different. Her room could be a little bigger, then there would be space for larva metroids she could throw on us sometimes. Her attacks could be a little harder to evade with the screw attack too. And to get inside her, just like in Other M, we should use the Grapple Beam and explode a Super Bomb inside her to kill. Maybe more than one.
I think you should make the Queen as strong and hard to kill as in Metroid Other M, but also add some obstacles and powers that make her a huge challenge.
You're smart, DoctorM64, I'm sure you'll know what to do.
Gracias de nuevo, siempre gracias por tu tiempo y trabajo para hacer este regallo para todos los fans de Metroid.
In the second screenshot, there is a tile near the right side of the page that still appears to need some editing. It looks like you took a tile from Zero Mission, reversed it, changed it's colors, and tweaked it in general. Somewhere in there you cut off a few pixels near the edge and it no longer blends with the other tiles properly.
This has resulted in a visible line where the two tiles meet, which in my opinion is not optimal. I suggest editing that specific tile slightly so that it blends more effectively into the designs of other tiles. Probably continue it for a few more pixels and round the right side green patters a bit and try to make room for a black outline around the green.
This is difficult to explain in text lol, but perhaps I can show you a picture of what I mean at another time if my post doesn't make sense.
y yo tambien soy latino ;D
i dont liked that
if you can, change the ship again please
the Metroid SR388
since it seems that I was doing the game quit
then you could do it with the same graphics of metroid game trailer SR388
: D
Do you take donations?
I found this sprite in the web and i reedited, to looks more like the original Gunship of Metroid 2 would look good in the game i think!
http://tinypic.com/view.php?pic=amtipz&s=7