Happy 38th birthday, Metroid ! Happy 8th birthday, AM2R ! It's anniversary day, and this year was truly special. Since the last blog post, two of the projects I worked on were released. No Rest for the Wicked is an isometric souls-like with beautifully crafted environments, rewarding exploration and lots of verticality. Being able to finally share what I've been working on at Moon Studios is super rewarding. I'm super proud of the world we crafted, and seeing people discover it and enjoy the exploration is truly magical. The game was released in Early Access on Steam , if you want to contribute with the development of this game, feel free to give it a try and leave your feedback. A couple of weeks ago, Bo: Path of the Teal Lotus was released. A hand drawn metroidvania, inspired by Japanese folklore. I was in charge of level design, and other tasks to bring this world to life. If you enjoy challenging platforming and cute, memorable characters, you shoul...
Comments
Very well done!
If you're reading this and downloaded the game already, please redownload.
(Mostly because generally on my machine nearest-neighbor doesn't look very good, even with fixed scaling and vsync.)
There were also some minor music lag/quality issues in the main tunnel, noticeably during door transitions... but I have no idea what could be causing that.
Not sure if its finished but I`ll find out while I play it. Great Job!
Anyway, you've outdone yourself Doc. You should be proud.
A small suggestion. The new intro in the music to Area 1 sounds excellent - very ambient with the bass line and drums building up - but when the song loops and the bass line and drums cut out and build up again, I feel I lose my rhythm and connection with the level. I propose you have a main loop with the drums and bass line at full volume, and only play the small intro section when the player first enters the area.
What should I do?
If it weren't because it would mean not being able to make it pc available nor in your website, I would even suggest showing it to Nintendo to make it a virtual console title.
It truly deserves my most honest praise to you guys.
TOP NOTCH AMAZING WORK!
One problem I had is with the joystick, i have a PS2 joystick thats compatible with PC via a USB cable, the thing is, the game does not detect it, is there any way to fix this?
Thank you so much and congrats to the whole team for the amazing work!
1. WHEN IS 1.4 COMING OUT?
2. WHEN WILL THE WHOLE GAME BE COMPLETE?
LSD
And Maybe Red Monkey and Lava Hand will do a Sequel to Super Metroid Phazon. Just think about how good the Sequel will look on your engine.
PLEASE MAKE MORE! That Experience was Epic.
FATAL ERROR in Fragment Shader compilation
ShaderName: shReplaceColor
error X3539: ps_1_x is no longer supported; use /Gec in fxc to automatically upgrade to ps_2_0
error X3539: Alternately, fxc's /LD option allows use of the old compiler DLL
MFG,
Craver
He thinks he found a bug:
(1) A gamma metroid just appears in area 3 at Metroid breeding grounds, you don't see it and then it just suddenly appears.
Thank you again!
ERROR in
action number 1
of Other Event: User Defined 2
for object oGameSelMenu:
Data structure with index does not exist.
at gml_Object_oGameSelMenu_Other_12
What can i do?
Love the demo, by the way.