After many years, I finally invested again in portable gaming.
I bought a new 3DS XL, just in time to play Samus Returns.
I don't have any means to record 3DS footage, so I took notes instead. Every time something interesting happened, I paused the game and wrote down my thoughts.
This might look a bit random and unpolished, but they're pretty much my honest reactions to key moments in the game. I'll let you know my overall impressions later in this post.
Ok, this is my first 3DS game, let's see what all the fuzz is about...Holy shit, the cockpit of Samus's ship looks amazing in 3D. Alright... This is starting to hurt... Maybe using the 3D slider on 50% will work better.Ah, seeing the intro artwork in 3D makes a lot more sense than what I saw on trailers. Specially the one with the pirates stealing the Metroid.Wow. SR388 looks awesome in 3D. Oh. The effect looks fuzzy when the camera scrolls too fast, I'm having Avatar flashbacks. This would …
As you may know already, AM2R received DMCA notices in all the download hosts, and some parts of this blog. So far, no C&D letter was received.
This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when I learned a better way of doing something, I reiterated and improved the old code. Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Technically speaking, I'm satisfied.
Artists started offering help. First with the main enemies, then with sprites, enemies, bosses. The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expec…
Looks like I had to announce it earlier than anticipated. :-)
Some time ago, the CEO of Moon Studios (creators of Ori and the Blind Forest) reached out with an offer. They needed a level designer for their upcoming sequel, Ori and the Will of the Wisps, and I was a potential candidate for the job.
I gladly accepted the offer. Ori is one of the many games I was able to enjoy lately. One can see the love and attention to detail that went into its design. I feel like I'll be right at home working with this team.
It's a pretty huge change in my life, since it's a full time job. But dreams are there to be chased, my family supports this decision and it could be the beginning of a new career.
I want to thank you again, awesome people that kept AM2R alive with your motivating words, your lets plays and reviews. Without you, I wouldn't be sitting here writing this post with a huge smile on my face.
As for my personal project, I'll keep researching and slowly expanding it o…