After a lot of careful deliberation and internal squabbling, we are excited to finally announce Another Sonic 2 Remake!
The blue blur has returned for his second adventure again! Sonic 2 was special to many people, and we have a soft spot for the second part of a bangin’ series. We are using all of our development and production experience to craft a rad remake of an awesome game. Now, our experience revolves around isolation and exploration in Metroidvania adventures. Some elements that we think Sonic should have explored in his glory days. It’s the time to revisit Planet Mobius the way it was supposed to.
Expect ever more zones by the time AS2R reaches a home console near you.
Gain new abilities and allies, who will help you reach new zones. Find the super secretly hidden Chaos Emeralds to unleash Sonic’s ultimate power.
With abilities, items, and powerups from modern Sonic games (and the classics) you’ll make Dr. Robotnik cry like a Metroid fan at E3.
As you may know already, AM2R received DMCA notices in all the download hosts, and some parts of this blog. So far, no C&D letter was received.
This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when I learned a better way of doing something, I reiterated and improved the old code. Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Technically speaking, I'm satisfied.
Artists started offering help. First with the main enemies, then with sprites, enemies, bosses. The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expec…
Looks like I had to announce it earlier than anticipated. :-)
Some time ago, the CEO of Moon Studios (creators of Ori and the Blind Forest) reached out with an offer. They needed a level designer for their upcoming sequel, Ori and the Will of the Wisps, and I was a potential candidate for the job.
I gladly accepted the offer. Ori is one of the many games I was able to enjoy lately. One can see the love and attention to detail that went into its design. I feel like I'll be right at home working with this team.
It's a pretty huge change in my life, since it's a full time job. But dreams are there to be chased, my family supports this decision and it could be the beginning of a new career.
I want to thank you again, awesome people that kept AM2R alive with your motivating words, your lets plays and reviews. Without you, I wouldn't be sitting here writing this post with a huge smile on my face.
As for my personal project, I'll keep researching and slowly expanding it o…