After many years, I finally invested again in portable gaming.
I bought a new 3DS XL, just in time to play Samus Returns.
I don't have any means to record 3DS footage, so I took notes instead. Every time something interesting happened, I paused the game and wrote down my thoughts.
This might look a bit random and unpolished, but they're pretty much my honest reactions to key moments in the game. I'll let you know my overall impressions later in this post.
Ok, this is my first 3DS game, let's see what all the fuzz is about...Holy shit, the cockpit of Samus's ship looks amazing in 3D. Alright... This is starting to hurt... Maybe using the 3D slider on 50% will work better.Ah, seeing the intro artwork in 3D makes a lot more sense than what I saw on trailers. Specially the one with the pirates stealing the Metroid.Wow. SR388 looks awesome in 3D. Oh. The effect looks fuzzy when the camera scrolls too fast, I'm having Avatar flashbacks. This would …
First of all, I want to thank all the great people of NCFC. AM2R won the "2nd Place Best of Show" and "Best of Metroid" awards. It was an awesome event, and I´m already looking forward to the next one.
Since NCFC is over, here´s the exclusive material: First, the meet Omega Metroid...
It´s not finished yet, and the animation is still primitive. But you get the idea of how epic the battle will be. And last but not least, a new Metroid: Confrontation.
With a lot of new content, a new level layout and the solid AM2R engine, this new version expands the concept with new features. More enemies, more open exploration, a new boss, many speedrunning options. Here´s an updated version fixing some issues of the original release: DOWNLOAD v2.1Mediafire - MegaUpload - RapidShare If you still haven´t done so, enjoy the new demo. If you´re having trouble finding all the items, or if you made an impressively fast run, you can stop by the Forum. Have fun!
As you may know already, AM2R received DMCA notices in all the download hosts, and some parts of this blog. So far, no C&D letter was received.
This project began a long time ago, while I was actually trying to learn the programming side of Game Maker. Instead of moving on with something else, when I learned a better way of doing something, I reiterated and improved the old code. Eventually, I learned to program in C#. Now I'm making a living as a professional programmer thanks to what I learned developing a fan game.
Technically speaking, I'm satisfied.
Artists started offering help. First with the main enemies, then with sprites, enemies, bosses. The forums started to come alive with fans making feature suggestions, and always being positive and optimistic about the project. I added new contents, trying to be respectful about the established lore. Demo after demo people liked the game. Then the game was out, and for a brief time, players enjoyed the game they were expec…