Friday, March 2, 2012

I think you're gonna like this

So, it was finally published and I completely missed it.
Before we go on, I have to warn you:
The following has a MAJOR SPOILER of an important part of the game.

A couple of months ago, I was contacted by Mathew Castle, from Nintendo Gamer Magazine for an interview. It's an honor to be featured in such a legendary magazine, and since this was going to be the first time I had an interview featured in a printed medium, I wanted to provide some exclusive content to spice things up. After all, these kinds of magazines do get exclusive previews all the time.

So, I invite you to read it HERE. There's already a topic about it on the Forums, if you're interested to share your oppinion 

I'll be posting about AM2R progress in a couple of days.
Have a good weekend!

Tuesday, February 7, 2012

Busy...

Wow... time does fly by.

Again, many changes in little time. Right now I'm working as a programmer for a consultant company (I got the job!), and still keeping the recording studio open at night. So, free time is a luxury I don't come across
often nowadays. Still, there's some hours on the week that I can dedicate to AM2R at the studio.

Progress this month?
Mostly reworked tilesets, scripted events debugging on both areas 2 and 3, some major tweaking on
Arachnus' AI. Nothing spectacular, I know.

No exciting news right now, but I'm posting anyway, so you know this situation is temporary. At least until I got accustomed to the new rhythm of my life.
Thanks again for all your support.

Friday, December 23, 2011

Happy Holidays!

Another year, and a whole lot of changes happened in that time.

AM2R advanced, not as much as planned but the great feedback you people sent me about the demo was very useful (Yes, the first Metroid will be easier). Work is now centered on the main menu, and adding the 3 save slots with their respective options. It´s already designed, but the stats of each save slot aren't working yet.

A lot has changed in my personal life too. Besides the huge pride of being a father, I recently got a solid job offer to address our money issues. I´ll be programming ASP websites in C# for a consultant, and keeping the studio working. Of course, AM2R will always be my top free time project.

Anyway. I want to thank all the great people who shows their support, who take their time to leave comments, write emails and participate in the forum. To all the people who contributed to the project: Spriters, mod makers, translators, beta testers, and you, for playing the demo.

I wish you Happy Holidays, have a good and safe celebration with the people you love.

Monday, December 12, 2011

December progress

So... new priorities, new responsibilities, new ways to find time and motivation for the project. Among the progress of this last month there were 2 things that I can show you without spoilers: The new map system and the new subscreen.

 
Samus looks gorgeous and detailed thanks to very talented people from the forums.

 
For those who like to know where items are, now the map shows their location. It´ll be optional.

The subscreen now displays a more detailed Samus picture. If you select any of the upgrades located in the lower half, the image scrolls down to show its location.

The map system was expanded a lot. Now it has some more variety on room shapes, you can place a marker manually and have the direction shown in the HUD minimap. Also, items and discovered Metroids are displayed too. The items display (Zero Mission style) will be optional, I´m still not sure if I should make it a game option or dedicate map rooms for those coordinates in each area.

The logs screen is being redone. Besides having the logs divided in categories, now the logs aren´t limited in length as before. You can scroll the text now, this will make certain logs more expansive, and will prevent a lot of localization headaches.

The project is being worked on, I still find time for it. I want to thank all the awesome people who gave me their blessings, their positive thoughts and congratulations. This is a very special moment in my life, and it´s a great relief that you took the news with such respect and happiness. 
To all of you, thanks!

The great people of PlayNoMore.com were kind enough to interview me. Luckily for the Latin and Spanish fans, the interview is in Spanish. Puedes leerla haciendo click AQUI

I´ll post here before the holidays, hopefully with some more screenshots.
Have a good week!

Saturday, November 12, 2011

Family

These weeks I dedicated all my time to my family. Last Friday, my first daughter was born. She´s beautiful, healthy, and incredibly cute.
Both my girlfriend and I are living the happiest moment in our lives, and we´re enjoying every moment of it.

Nine months ago all of my priorities changed a lot. Including how much time I can dedicate to AM2R. The project hasn´t advanced as much as I wanted, but right now it´s not my biggest priority, compared to other moments in my life.
Other people in my situation would just dump the project, and move on. I just moved it aside a little bit, and slowly make progress.

Luckily, I was able to complete the contents of the first demo in time for you to enjoy at the NCFC. Oh, I want to express my gratitude to the great people who showed their support at the NCFC, thanks to you AM2R was awarded the Best of Show award.

So, no AM2R progress on this post... Next time there will be, I promise.