Showing posts from April, 2011

April´s fools and progress report

I hope you found the small demo fun enough to forget the hate and frustration of seeing Mario instead of Samus. I tried to make it less obvious compared to last year, I was actually going to release it on April´s fools of 2009, but I couldn´t finish it in time.
Once I get a little closer to completion, I might release an actual, real demo of the first area, so I can have some feedback while finishing the game.

Here´s the progress report I promised:
Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 99% (some balance and testing still needed)
Enemies - 90%
Map System - 100% (might expand it later)
HUD - 100%
Sound FX - 70%
Music - 60%

Level Design
Area0 - 100%
Area1 - 90% (some revamping underway)
Area2 - 97% (some scripts need to be revised)
Area3 - 95% (miniboss AI not done yet)
Area4 - 95% (miniboss and some scripting left)
Area5 - 98% (some testing needed)
Area6 - 100%
Area7 - 100%

Alpha - 98% (some tweaking left)
Gamma - 90% (som…