April´s fools and progress report
I hope you found the small demo fun enough to forget the hate and frustration of seeing Mario instead of Samus. I tried to make it less obvious compared to last year, I was actually going to release it on April´s fools of 2009, but I couldn´t finish it in time.
Once I get a little closer to completion, I might release an actual, real demo of the first area, so I can have some feedback while finishing the game.
Here´s the progress report I promised:
Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 99% (some balance and testing still needed)
Enemies - 90%
Map System - 100% (might expand it later)
HUD - 100%
Sound FX - 70%
Music - 60%
Level Design
Area0 - 100%
Area1 - 90% (some revamping underway)
Area2 - 97% (some scripts need to be revised)
Area3 - 95% (miniboss AI not done yet)
Area4 - 95% (miniboss and some scripting left)
Area5 - 98% (some testing needed)
Area6 - 100%
Area7 - 100%
Metroids
Alpha - 98% (some tweaking left)
Gamma - 90% (some tweaking left)
Zeta - 80% (some animations need to be redone)
Omega - 70% (some animations/behaviors missing)
Queen - 50% (still no AI, sprites almost done)
This last stretch is the most complicated, there´s a lot to test and balance.
I´ll be updating the links to Confrontation 2.5 later today.
Once I get a little closer to completion, I might release an actual, real demo of the first area, so I can have some feedback while finishing the game.
Here´s the progress report I promised:
Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 99% (some balance and testing still needed)
Enemies - 90%
Map System - 100% (might expand it later)
HUD - 100%
Sound FX - 70%
Music - 60%
Level Design
Area0 - 100%
Area1 - 90% (some revamping underway)
Area2 - 97% (some scripts need to be revised)
Area3 - 95% (miniboss AI not done yet)
Area4 - 95% (miniboss and some scripting left)
Area5 - 98% (some testing needed)
Area6 - 100%
Area7 - 100%
Metroids
Alpha - 98% (some tweaking left)
Gamma - 90% (some tweaking left)
Zeta - 80% (some animations need to be redone)
Omega - 70% (some animations/behaviors missing)
Queen - 50% (still no AI, sprites almost done)
This last stretch is the most complicated, there´s a lot to test and balance.
I´ll be updating the links to Confrontation 2.5 later today.
Comments
Game engine- 91%
Level design- 97%
Metroids- 78%
OVERALL- 90%!!!!!!
ALMOST DONE :D
Keep up the good work!
To be honest, as excited as I was when I thought you had posted a real demo yesterday, I was almost a little disappointed too. I have conflicted feelings about a first area demo. On the one hand, it would relieve some of this anticipation and let you get some feedback before a v1.0 release. On the other hand, I'm not sure I want to play the actual game until you deem the whole thing ready--and I KNOW there's no way I'd be able to stop myself! Whatever you do, though, I'm sure we'll all be thrilled. Keep up the great work!
By the way, great April Fools joke. Way better than last year. =)
What I was thinking in the lines of,
Dr. Mario64 Presents,
Project AMR2,
Metroid 2,
And then the Title screen appears,
Like the intro to Super Metroid and Metroid Fusion.
j'avais vraiment peur que ce projet n'arrive a terme.
buena suerte¡
We want a trailer!
Yes we do!
Yes we do!
We want a trailer!
Don't get me wrong doc, you're doing awsome work, but I would really appreciate a new trailer to see the progress.
Anyways, thank you for doing this!
Well, im Happy you r still on it :)
http://www.youtube.com/watch?v=wWOhR8_eCnU
The guy who does the soundtracks - perhaps he might be able to lend a hand to Project AM2R's sountrack??
THANKS for the awesome report Dr!
So, I happen to make music myself. you want me to provide a new track to the game for the new area? I recently uploaded two songs of mine for my Castlevania Wii Homebrew:
http://www.youtube.com/watch?v=bozv39C2wyY
keep up the good work
just wanted to say that i love what you guys are doing here.
also, if you want i can mirror the demo and metroid confrontation on my megaupload account (it's a premium account so the file would stay up there forever (or until i remove it ;) )). let me know if you're interested
HD Varia Suit Mod: http://www.mediafire.com/?9dcncbh6fs7cstc
De que estas hablando! lo que tu juegas es un demo de otro proyecto que se llama metroid confrontation. El proyecto AM2R no tiene esos enemigos de los que estas hablando, el miniboss de crocomire solo esta como un extra en el metroid confrontation el cual no tiene nada que ver con metroid 2!
CULTURA GENERAL COMPADRE!
Keep rollin'!
Not be as public Internet, that Nintendo is eliminated fangames.
Step: Super Mario Bros. X, and this is what the creator said:
Last Friday I received a call from Nintendo's lawyers asking me to remove Super Mario Bros. X from the site and delete all SMBX videos from my Youtube account. They also asked me to transfer SuperMarioBrothers.org over to them. I have complied with their first two wishes, but I do not want to lose SuperMarioBrothers.org. It is a good Mario fansite, even without Super Mario Bros. X. They were going to decide on that and get back to me. I was waiting to hear back from them before I made any statement about this, but the rumors needed to be cleared up. I have a lot of respect for Nintendo and never intended to cause any problems for them.
I am going to ask that you guys refrain from posting copies of SMBX on the internet, as it goes against Nintendo's wishes and could make things more complicated for me.
Any way... Keep up the good work! I really like the fact that the game will have moding capability. Really cool man, really cool.
-I was fighting Kraid, and losing health badly (I really hate fighting him but i do like how it's made) so i went to the safe spot and began shooting his stuff so i can recorer a bit. I had picked up only one Energy Tank and when i gor 99 energy and the tank was supposed to look empty, it looked full instead. It only looks like that because it still reads health well. If i get damaged i get it right, the tank doesn't fill itself.
-Another glich I discovered is that after i got the spazer and charged it up for later use, i managed to shoot once a normal shot without losing the charge.
-And the last one, when i charge the beam, morph and go in a door before I release the bombs I lose the charged bombs (not the powerup I just don't fire them on the other side)
Keep up the good work
Nugundam0079@gmail.com
- You can wall-grip onto a crumble block and it won't crumble.
- You can wall jump off of a wall even if you aren't in a somersault position.
- Bombs send you off left/right a bit more than Metroid: Zero Mission lets you. In MZM, you can hold left while bomb jumping, and it'll thrust you directly up and to the left. It's up to you if you want to fix this, but personally I'd find it a nice little touch for veterans of the Metroid games.
- Every single save point heals you up completely like the ship does, whereas in the original games, they do not. (Most likely a improvement, but I personally find it making the game a bit easier.)
- The game-pad controls menu doesn't have support for two diagonal aim buttons, as well as missile equip toggle mode.
Anyways, I just wanted to make sure you were aware of these bugs/suggestions before considering releasing your AM2R game. Well, I wish you the best of luck, and I look forward to the game release. ^^
Time for an update Doc? It's been a while.
Sólo una cosa k te falto en confrontation que vi: power grip sería agarre.
Si no sabes como traducir algunas habilidades a castellano o tienes dudas me puedes mandar un mensaje a: GF-BMartin@hotmail.com
oki?
Suerte y esperemos que lo acabes sobre el verano para exprimirlo!!!
Wainting is over ;D
and please dont create again a mario demo :P
HAVE!
AN UPDATE!!!
"belebelebelebelelbelbelbeleblbelebelebelebelebelebelebel...." * SEQUEEEEENCEBREAAAAAKKK *
^_^
que você não posta nada.
você não vai dizer que o projeto se foi.
seria muita sacanagem.
cara na minha opinião esta demorando muito.
um projeto que começou em 2009 e até hoje não terminou.
é foda.
Is everything alright over there?
Still, I imagine he's been working hard on this game. Maybe the next update will be a big one!
Screencaps, please?
It's been over a month. Something must've happened, right? Hopefully nothing bad... =(
=]
If anything, just give us a tiny update showing us you're still there. Thanks again for this project. I have been a follower from the very start and have more than the highest respect for you're determination.
I NEED YOU DOC!!
I hope you're ok.
Afrade he might be hurt D: ..
That's good to hear. I was getting worried. =)
Man, that's just like an update
now we know that there is nothing to worry and that doc64 is just to busy
AWESOME!!!
That sick monster!!!!!!!!
I fix'd it for you. Bwahahaha!
I believe it's 48. (39 on counter plus an extra 8 that show up in queen's lair; I don't think the Queen is on the counter either.)
=p
:)
In Super Metroid, what bosses (each containing a colored crystal) does the statue that guards the entrance of Tourian consist of?
*Bonus points if you can tell me what color crystal goes with which boss.
http://oi53.tinypic.com/amtipz.jpg
Next one is a 2 part:
What were the natural predators of the X parasites and Why does Samus land on the B.S.L. in a different ship than her hunter ship?
Here are three more:
1) What were the creatures in
Super Metroid called that resembled Metroids in appearance and attack patterns, but were significantly weaker and not of the same species?
2) What is the name of the Hunter in Prime 3 that was strong with ice attacks and also used it as transportation?
3) In the original Metroid, what was planet Zebes reffered to as?
*Let me know if these ones are too hard. I consider myself somewhat educated in Metroid lore, so I don't know if these are too hard or not hard enough.
2)Rundas
3)Zebeth
1.) How did Ian Malkovich (Adam's brother) die?
2.) How did Adam Malkovich die?
3.) How did the baby metroid that Samus save die?
I won't even try to answer the first two because I think those were in Other M and I haven't played that.
2) He went to Sector Zero in Bottle Ship and activated it's self-destruct protocol, because the Metroids that were located there were unfreezeable (thus impossible to kill by Samus). He sacrificed himself to save Samus.
New questions:
1.) What happened to Samus's old suit that she used in Metroid Zero Mission?
2.) How did she get her new suit that she uses in all other games except for Fusion?
2) The new suit she got from the Chozo Ruins after she successfully completed the trial.
New questions:
1.) In super metroid, what was the only weapon that could kill the pink space pirates in maridia?
2.) Which items from Super Metroid were not reused in Other M?
2) X-Ray Vizor, Screw Attack, Spring Ball. Maybe Spazer Beam too, but i'm not sure.
1.) correct
2.) Correct except for screw attack.
New questions!
1.) What weapon was used to kill Draygon in one hit?
2.) What creatures could you save at the end of Super Metroid that would appear in Metroid Fusion?
2) The bird thingies...?
2.) there were two species
Also, this can't be shut down. Doc is making this for non profit purposes. Nintendo would lose more money than they would gain.
2) Etecoons and Dachoras
How about you take over the questions this time Kyran?
What power up appeared in Metroid II that wasn't seen again until the Prime series?
In Metroid Fusion, name ALL the upgrades and items the SA-X uses throughout the course of the game.
Ok. all the abilities SA-X uses, As far to my knowledge it uses i think ice beam and plasma combo, screw attack with space jump of course. It uses missiles on a cut scene, i dont think it actually fires them at you. And morphball i believe. Oh and she uses power bomb on one part. I think i named them all... im not so sure tho xD been awhile since i played that game haha
Q: What is the name of the planet where Metroids were secretly being bred as bio-weapons in Corruption, and what was the race that created them?
Q: (continued from question 2) The race that was breeding Metroids had a specific characteristic. What was it?
1. Nightmare
2. Planet Elysia, Specifically Skytown. The race that created metroids was the Chozo. The race breeding them was probably the Elysians but the Galactic Federation had also made a base there and it is most likely that they brought the metroids with them.
3. The Elysians were sentient robots developed by the chozo. They appear to be steam-powered non-aggressive life forms.
Q: How many times does the lava shift for Samus during her mission on SR388?
Q: What was the name of the human colony that Samus lived with her parents before they were murdered?
Anyone for the second part?
-after first alpha metroid
-when clearing area 1
-when clearing area 2
-when clearing area 3
-after beating that one metroid in the tunnel area.
-after beating the two metroids close to area 3
-when clearing area 4
-when beating the the first omega (and the alpha close by)
-when beating the rest of the omega's
I think that's all...
shouldn't these quizes maybe be moved to a topic dedicated for it in the AM2R forums? (instead of filling the comments section of this blog post)
Keep working hard !
1. How did Ridley survive the self-destruct sequence initiated by Samus's Father on Earth Colony K2L?
2. What is hand configuration for the Wave Beam?
3. Which recurring power-ups were in Metroid Prime 1 and Echoes but not in Corruption? (Hint: there are 2)
4. What are the names of the federation ships Samus enters in Metroid Prime 3: Corruption?
5. What, and how many of each, objects do you "need to" collect in order to reach the final boss in all the Prime games?
4.The Olympus and Valhalla I believe.
5.12(?) artifacts in Prime
9 Dark keys in Prime 2
9 energy cells in Prime 3, but I think you only need 5.
I forget the answer to 1, and I'm not sure what you mean by 2.
1. Ridley survived from consuming the dead corpses around him. It's a metroid manga reference and therefore is not in the games.
2. I meant, "What does Samus's hand look like while using the wave beam?" It is spread open and the orientation of her hand in the arm cannon can be observed by by looking at the symbols for weapons in Metroid Prime .
3. The two upgrades are the Super Missiles and Powerbombs. The Space jump boots weren't included in the collectible power-ups in Prime 3 but they were listed in the inventory screen.
4. The GFS Olympus and Valhalla are correct.
5. Correct Except for the exclsuion of Metroid Prime hunters in the answer. 8 Octoliths are required.
I thought these would be easy people! But sorry for the lack of a good explanation on question #2.
SEE? I can post things and then laugh at them later too! Am I cool like you now??
1) Metroid creators drew inspiration from which movie series to formulate multiple aspects of the now known Metroid universe?
2) Without counting all the different Metroid evolutional encounters, what was the only other boss of Metroid II?
3) The "Ultimate Power" was a trap and lure to free which powerful entity?
4) Dark Aether was the syphon planet draining the energy and destroying life on Aether. What was the life form's name that guided you to complete the tasks to restore Aether to peace?
5) The Space Pirates are the scourge of the galaxy, in an everlong quest for power. What purpose did Mother Brain have with them in the original Metroid?
2) Arachnus
4) Luminoth
1.How would you obtain the "Var" beam in Super Metroid?
2.What is the name of the planet visited in Metroid Prime? (easy!)
3.There is some secret dialogue in Metroid Fusion. How do you get to it and what is basically said in the dialogue?
4. Name the only boss in Metroid Prime 2 that is you can ONLY fight with the morph ball. (You can't even un-morph)
5. What is the bare minimum % of items you can get in Metroid: Zero mission? (easy or normal difficulty: The % is slightly higher on hard mode.)
3. Gorea
4. I think he's looking for the name of the Luminoth. U Mos I think.
5) The Space Pirates are the scourge of the galaxy, in an everlong quest for power. What purpose did Mother Brain have with them in the original Metroid?
Did she need them to breed Metroids?
:)
1. Doing a trick to switch from high jump boots to the beams an select them quicly resulting in the Ice, Charge, Plasma, Wave, And Spazer beam to be selected all at the same time.
2. Tallon IV
3. Shinesparking constantly through sector 3 (the water one) after obtaining the gravity suit upgrade. They basically say you're a good player.
4. Spiderball Guardian Or spider Guardian because that's what the scan entry says.
5. Arguably you don't "need" any energy tanks so the answer is Morphball, and bombs, varia, and gravity suit, 1 missle expansion, space jump boots, ice and plasma beams, and that's it. So 8%, right?