April´s fools and progress report
I hope you found the small demo fun enough to forget the hate and frustration of seeing Mario instead of Samus. I tried to make it less obvious compared to last year, I was actually going to release it on April´s fools of 2009, but I couldn´t finish it in time.
Once I get a little closer to completion, I might release an actual, real demo of the first area, so I can have some feedback while finishing the game.
Here´s the progress report I promised:
Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 99% (some balance and testing still needed)
Enemies - 90%
Map System - 100% (might expand it later)
HUD - 100%
Sound FX - 70%
Music - 60%
Level Design
Area0 - 100%
Area1 - 90% (some revamping underway)
Area2 - 97% (some scripts need to be revised)
Area3 - 95% (miniboss AI not done yet)
Area4 - 95% (miniboss and some scripting left)
Area5 - 98% (some testing needed)
Area6 - 100%
Area7 - 100%
Metroids
Alpha - 98% (some tweaking left)
Gamma - 90% (some tweaking left)
Zeta - 80% (some animations need to be redone)
Omega - 70% (some animations/behaviors missing)
Queen - 50% (still no AI, sprites almost done)
This last stretch is the most complicated, there´s a lot to test and balance.
I´ll be updating the links to Confrontation 2.5 later today.
Once I get a little closer to completion, I might release an actual, real demo of the first area, so I can have some feedback while finishing the game.
Here´s the progress report I promised:
Game Engine
Physics, states, behaviours - 100%
Abilities - 100%
Powerup System - 100%
Weapons - 99% (some balance and testing still needed)
Enemies - 90%
Map System - 100% (might expand it later)
HUD - 100%
Sound FX - 70%
Music - 60%
Level Design
Area0 - 100%
Area1 - 90% (some revamping underway)
Area2 - 97% (some scripts need to be revised)
Area3 - 95% (miniboss AI not done yet)
Area4 - 95% (miniboss and some scripting left)
Area5 - 98% (some testing needed)
Area6 - 100%
Area7 - 100%
Metroids
Alpha - 98% (some tweaking left)
Gamma - 90% (some tweaking left)
Zeta - 80% (some animations need to be redone)
Omega - 70% (some animations/behaviors missing)
Queen - 50% (still no AI, sprites almost done)
This last stretch is the most complicated, there´s a lot to test and balance.
I´ll be updating the links to Confrontation 2.5 later today.
Comments
On #3 your mostly right, except sector 4 is the water one. =P
#5 your missing one item. It's the Power Grip; and the only reason you need it is because a vital path in Norfair is blocked until you get it. You also need to get the Plasma beam (unknown item at the time) for this same reason.
Other than that, your correct!
1. In Metroid, where are the "secret" energy tanks? (energy tanks not on a "pedestal" like most expansions.)
2. In Metroid Prime 3, what is the first power-up you get that no other Metroid game has?
3. In Metroid: Other M, what is the only power-up you get that Adam doesn't "authorize" for you to unlock?
4. In Metroid 2, in which area do you find the Varia suit?
5. In Metroid Prime, what is the name of the charge combo for the plasma beam?
Samus says, Any objections, after Adam is AFK and unlocks the space jump and screw attack while she also enables the gravity feature of he suit after the confrontation with Adam.
3. There's actually 4 IIRC: Space Jump, Screw Attack, Gravity Suit (called Gravity Feature in-game) and Power Bombs.
5. Flamethrower
Man! I missed some fun trivia! Stupid work!!!
Sorry for cluttering with comments. I should have put all my answers in one comment.
4. U-Mos
I forgot about the space jump/screw attack, gravity suit and power bombs. What I meant was what upgrade do you actually find, and not unlock?
and #1, I meant the specific locations of the "hidden" energy tanks.
#'s 2 and 4 are correct!
Oh well, forget that question. =P
Hope it doesn't last too long...
I
LOL
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