Menu controls, and demo release date
I know the DLC joke couldn't match last year's, but I had a lot of fun writing it.
Too bad I couldn't make a screenshot of the cat launcher in time...
Anyway, the new demo is almost ready for a release.
The miniboss of Area 3 had several revisions, and it's still being tweaked during the final playtest sessions. As usual, as things get fixed and features are added, other things break. Sometimes it feels like a never ending loop. But things look pretty stable nowadays, just a couple of (hopefully) simple bugs left to fix.
I know I entered into a "feature lockdown" to focus on the contents, but there was a feature that was requested a lot: Centralized menu controls. Now, first time players might find the subscreen controls a bit confusing (almos nobody reads the commands at the bottom of the screen), so I limited all the actions involving menus to 2 dedicated, customizable buttons.
This is a small detail that makes things much more intuitive.
Anyway, as for a release date... I will have a definitive date soon.
I'll post much more often as things develop, so please check back next week.
Thanks for following the project, and for all the awesome support!
Too bad I couldn't make a screenshot of the cat launcher in time...
Anyway, the new demo is almost ready for a release.
The miniboss of Area 3 had several revisions, and it's still being tweaked during the final playtest sessions. As usual, as things get fixed and features are added, other things break. Sometimes it feels like a never ending loop. But things look pretty stable nowadays, just a couple of (hopefully) simple bugs left to fix.
I know I entered into a "feature lockdown" to focus on the contents, but there was a feature that was requested a lot: Centralized menu controls. Now, first time players might find the subscreen controls a bit confusing (almos nobody reads the commands at the bottom of the screen), so I limited all the actions involving menus to 2 dedicated, customizable buttons.
This is a small detail that makes things much more intuitive.
Anyway, as for a release date... I will have a definitive date soon.
I'll post much more often as things develop, so please check back next week.
Thanks for following the project, and for all the awesome support!
Comments
Keep it up Doc !
Thanks for all man, you are a true hero!
Will the Demo be the exact same areas as the final release? Because if it were, I don't think I want to play the Demo anymore...
It's like a movie trailer, for example, Gravity. I watched the trailer and it was like "OMFG!" then, when I saw the movie, I realized they have showed everything in the trailer! The movie was just mediocre!
I certainly don't want this to happen to this awesome game.
the area 6 is another Hard area ,area 7 and 8 are other pasageays area 9 is another pasageway but this is diferent this have Water and alot of OMegas And area 10 is the Queen lair :D
Tienen todo mi apoyo
Saludos desde Merlo, Buenos Aires.
Thanks Doc