FAQs
The project is becoming popular, I´m still shocked when people I know here in Buenos Aires ask me if I´m remaking Metroid 2. Here, GameBoys were rare back in the 90´s, but there´s people who know about the game and ask me about it. It might be beacuse I have an uncommon name. Who knows.
Anyway, there are comments everywhere. Half of them about cease & desist letters, the other half with questions or suggestions about the project. It would be tiresome to sign up on every forum and news site, so I bring you... AM2R FAQs: The questions that are made everywhere, answered here.
- When will the game be finished?
I don´t know. I hope to have some free time these months, it might be possible to finish it this year.
- I don´t like the AM2R name, will it change?
Yes, but the name is yet to be decided. Suggestions are welcome.
- Did you do ALL the programming by yourself?
No, I started with Martin Piecyk´s platform engine, and customized it to add all the Metroid abilities.
- Will you port the game to DS/PSP/Mac?
As long as Game Maker games can´t be compiled on other platforms than PC, no.
- Why don´t you code in C#? It´s better/more flexible/portable.
I´m not a programmer. I learned Game Maker the hard way: making unfinished games and looking at tutorials and examples. My code isn´t optimal, but I manage to get things done.
- Aren´t you the same DoctorM that remade Brutal Paws of Fury on MUGEN?
Yes. That was a long time ago, it was my first completed game. Too bad the MUGEN engine died before a Windows version became available. You can find the game here.
- I don´t like the keyboard layout of the tech demo
There will be customizable controls and joypad support in the final game.
- Did you make the tech demo music?
No. I got the main song from modarchive.com, the Ridley fight song is from an old Amiga Musicdisk, I can´t remember which one.
- I saw the YouTube trailer, where did you get that song?
http://www.metroidmetal.com/
- Do you really think Prince of Persia sucks?
No, It´s one of my favourite game sagas. That text was a placeholder, since I couldn´t remember the real powergrip description. I wrote that more in a "Take that, Prince of Persia!" way, believe me, it makes sense in spanish. Anyway, I thought I edited that part out, and it was already on YouTube when I realized the text was there.
- Is there going to be new bosses? space pirates? easter eggs?
There might be one or two bosses guarding the chozo ruins sections, I still have to decide it.
- Why did you make the game public so early? You´re gonna get a C&D from Nintendo!!!
I created this blog to share my design notes with other game designers, I didnt´t think the project would become so popular.
- Can I help?
I´ll be revising the enemy sprites soon, I´m gonna need help of good graphic artists.
My sprite sheets will be posted soon. Music will begin production once I have most of the game mapped. I´m waiting to actually play the sections that each song will represent to get the actual "feel" of the place. I´ll let you know whenever I need help.
- Are you gonna release the source code?
No.
- Where´s the Donate button?
I have absolutely no idea how to make one.
Feel free to post any other questions.
On the next post, I´ll show you how to make a Metroid Style map system.
Anyway, there are comments everywhere. Half of them about cease & desist letters, the other half with questions or suggestions about the project. It would be tiresome to sign up on every forum and news site, so I bring you... AM2R FAQs: The questions that are made everywhere, answered here.
- When will the game be finished?
I don´t know. I hope to have some free time these months, it might be possible to finish it this year.
- I don´t like the AM2R name, will it change?
Yes, but the name is yet to be decided. Suggestions are welcome.
- Did you do ALL the programming by yourself?
No, I started with Martin Piecyk´s platform engine, and customized it to add all the Metroid abilities.
- Will you port the game to DS/PSP/Mac?
As long as Game Maker games can´t be compiled on other platforms than PC, no.
- Why don´t you code in C#? It´s better/more flexible/portable.
I´m not a programmer. I learned Game Maker the hard way: making unfinished games and looking at tutorials and examples. My code isn´t optimal, but I manage to get things done.
- Aren´t you the same DoctorM that remade Brutal Paws of Fury on MUGEN?
Yes. That was a long time ago, it was my first completed game. Too bad the MUGEN engine died before a Windows version became available. You can find the game here.
- I don´t like the keyboard layout of the tech demo
There will be customizable controls and joypad support in the final game.
- Did you make the tech demo music?
No. I got the main song from modarchive.com, the Ridley fight song is from an old Amiga Musicdisk, I can´t remember which one.
- I saw the YouTube trailer, where did you get that song?
http://www.metroidmetal.com/
- Do you really think Prince of Persia sucks?
No, It´s one of my favourite game sagas. That text was a placeholder, since I couldn´t remember the real powergrip description. I wrote that more in a "Take that, Prince of Persia!" way, believe me, it makes sense in spanish. Anyway, I thought I edited that part out, and it was already on YouTube when I realized the text was there.
- Is there going to be new bosses? space pirates? easter eggs?
There might be one or two bosses guarding the chozo ruins sections, I still have to decide it.
- Why did you make the game public so early? You´re gonna get a C&D from Nintendo!!!
I created this blog to share my design notes with other game designers, I didnt´t think the project would become so popular.
- Can I help?
I´ll be revising the enemy sprites soon, I´m gonna need help of good graphic artists.
My sprite sheets will be posted soon. Music will begin production once I have most of the game mapped. I´m waiting to actually play the sections that each song will represent to get the actual "feel" of the place. I´ll let you know whenever I need help.
- Are you gonna release the source code?
No.
- Where´s the Donate button?
I have absolutely no idea how to make one.
Feel free to post any other questions.
On the next post, I´ll show you how to make a Metroid Style map system.
Comments
Good luck on this -- your first public releases have been amazing.
I'd like creating a game like metroid or so, i have a lot of ideas, ill try to make a game like that using game maker, if u can help me it would be good ;)
DO NOT give up, I support you.
and good luck too!
metroid 2 was one of my favorite games... ive beaten it more times than i can remember, know every secret, etc.
i even have thought of creating a remake of it... never have gotten around to it tho.
im not very good at artwork, but i write music and would love to do some remixes for the game. even if you have other sources, i think ill be making the remixes anyway, this has inspired me!
Si deseas ponerte en contacto conmigo, mi dirección de correo electrónico es 16secondswarm (at) gmail.com (como veo que eres de Buenos Aires me permito el lujo de utilizar nuestra lengua común :P).
Si hay algo en lo que te pueda apoyar solo pídelo, me gustaría ayudarte con los sprites y cualquiér gráfico en general.
Mi correo es pixel_kakashi (at) yahoo (dot) com
Saludos
I will be following this project!
I will most-definitely be keeping an eye on your blog.
But in all seriousness i can understand why. You don't want idiots flooding the gm community with bad metroid games using your engine. And taking your engine as their own work.
Sorry, I know absolutely nothing about the field, but I'm just a little disappointed.
En realidad nunca he jugado el juego de gameboy, y empece a buscarlo... solo encontre la version antigua y NO ME GUSTO!!!. Bueno, veo que avanzas muy bien.
Tengo conocimientos sombre musica MIDI, Trabajo con Cooledit (y audition) y Fruity loops.
Me gustaría ayudarte con la música del juego y si puedo, en los sonidos. Contactame si deseas ayuda: sounds_of_the_soul@hotmail.com
Saludos!
Secret worlds are the only reason I play Metroid II any more. XD
if so what rom form?
eamil me back at thexgoodxdays@aim.com
"Will there be a built-in level design function?"
I mean, put in one of those, and everyone would bow down to you as the best Metroid maker ever. Seriously.
Where can i get it?
Just email me at
simon_vu1@hotmail.com
very nice style
its metroid 2 but you give it another flavor a litle... nice mood..
keep your work up i really would like to play this somday
if you need any help in doing graphics or sound design... let me know
-Milloin peli on valmis?
En tiedä. Toivon mukaan tänä vuonna.
-En pidä nimestä "AM2R". Tuleeko se muuttumaan?
Kyllä, mutta uusi nimi ei ole vielä varma. Ehdotukset ovat tervetulleita.
Teetkö KAIKEN ohjelmoinnin itse?
En, Aloitin Martin Piecykin (http://www.pages.drexel.edu/~mfp27/) tekemän tasoloikka-enginen pohjalta ja lisäsin siihen Metroid piirteitä.
-Tuleeko DS/PSP/Mac versioita?
Koska Game Maker ei tue ko. alustoja, ei. PC on ainoa alusta.
-Mikset ohjelmoi C# -kielellä koska se on joustavampi/portattavampi
En ole koodaaja. Opin Game Makerin käytön vaikean kautta: tekemällä puolivalmiita pelejä ja seuraamalla esimerkkejä ja tutoriaaleja. Koodini ei ole optimaalista, mutta se toimii.
-Oletko sama DoctorM joka teki Brutals Paws od Fury remaken MUGEN -enginelle?
Kyllä olen. Siitä on pitkä aika, ja se olikin ensimmäinen vamlmiiksi asti saatettu pelini. Harmi, että MUGEN-engine kuoli ennen kuin Windows versio tuli saatavaville. Voit ladata pelin täältä: http://brutal.harmlesslion.com/
-En pidä demon näppäin layoutista.
Kontrollit tulevat olemaan itse määriteltväissä valmiissa versiossa. Myös peliohjain tuki tulee olemaan mukana.
-Teitkö itse demon musiikit?
En. Itse päämusiikin sain modarchive.com:sta ja Ridleyn musiikki on peräisin vanhalta Amigan musicdiskiltä, en muista miltä.
-Näin YouTube-trailerisi, mistä sait tuon taustamusiikin?
http://www.metroidmetal.com/
-Oletko oikeasti sitä mieltä, että Prince of Persia on perseestä?
En, se yksi suosikeistani. Se teksti trailerissa oli vain väliaikainen koska en muistanut alkuperäistä powergripin kuvausta. Huomasin tekstin vasta kun video oli jo YouTubessa.
-Tuleko lisäämään pomojen määrää?
Voi olla, että lisään Chozo Ruins -alueelle pomon tai pari, saa nähdä.
-Miksi julkaisit projektisi niin aikaisessa vaiheessa? Nintendo tulee vielä haastamaan sinut oikeuteen!!
Loin tämän blogin vain keskustellakseni suunnitteluun liittyvistä seikoista muiden peliharrastajien kanssa, enkä tiennyt että projektista tulisi näinkin suosittu.
-Voinko auttaa?
Mikäli tarvitsen apua, ilmoitan siitä tässä blogissa.
-Aiotko julkaista lähdekoodin?
En.
-Missä on se nappi josta voin lahjoittaa sinulle rahaa?
Minulla ei ole hajuakaan miten sellainen tehdään.
Built-in level design: Sure you wouldn't anyway, but don't bother. Way too much work, no return on investment.
Title: Take Pete's idea a step further; how about "Metroid: Genocide"?
You're really doing something amazing here. I'm 100% behind you - which of course I say since you are asking nothing of me whatsoever and I am contributing nothing but moral support, but nonetheless. :-)
Keep up the great work.
Also, in case you didn't know, I'm reffering to Pete who posted on June 22 09, and then Pete who posted in August.
"Yes, but the name is yet to be decided. Suggestions are welcome."
Well, since Zero Mission was meant to be a "declassified" version the original Metroid, why not something like Metroid - The Return of Samus: Declassified?
1) Metroid: Mutation - because of the atmosphere on SR388 that is making the metroids mutate and evolve into alpha, gamma, zeta, you name it.
2) Metroid 2: Evolution - same reason as above, but different name.
3) Metroid Extermination: Naming Samus's mission, to kill all Metroids.
Oh, and one more thing, about after defeating the Metroid Queen. I like the idea of escaping the caverns after defeating the queen, you could set text in there saying "SR388 caverns unstable! Escape Immediately!"
good luck.
I'm an employed games designer and the other two guys work in QA, if you're looking for playtesters as you get towards a finished build, I'm sure you can rely on a lot of people.
-Metroid Salvation (yeah, i know it sounds like the Terminator movie, but it could be a play on both the fact that the extermination of Metroids would save the galaxy, and the fact that she spares the Baby's life @ the end)
-Metroid Redemption (an alternative of the name above, for the same reasons... also a play on how the Baby leads to the discovery that metroids have helpful properties in addition to destructive ones)
-Metroid Declassified (a less laborious play on the "Metroid 2: the Return of Samus Declassified" suggested earlier)
-Metroid Legacy (again, a play on the baby's importance in the future of Metroids)
-Metroid 2: The Return of Samus Returns (ok, im just joking here... that's actually the title of a parody video on youtube for a game where Samus goes for revenge against zombies w/ a chainsaw).
-Metroid: Iraq War Metaphor ("we attacked the metroids just for their oil!" ok, joking again...)
Anyway, good luck w/ all of this. And btw, i love the earlier suggestion of including X-Parasites in the game... it could be used as a foreshadowing of Metroid Fusion. one possible idea could be, after encountering the baby, an X-Parasite, disguised as a grossly mutated Omega or Queen Metroid, attacks and Samus has to defeat it (all while doing it in enough time to escape the "unstable" SR-388 caverns, also mentioned earlier).
just finished the Tech Demo, it's ... great :)
I'd appriciate to play the final Game within this year but I'm unsure about the Status of the Project I think everything is goin' on.
About the Name, that's a tough thing.
Metroid 2 Rebirth
Metroid 2 Tribute
Don't know but I'd play it even if you name it XYZ ;)
Thanks for the great work so far!
First off, great job on Metroid: Confrontation! I like the game a lot, and I like what you've done with the engine! Just some stuff I wanted to say since I've played through it:
1) I like how you can complete the game without getting all the items! It makes if feel like the original Metroid where you try to beat the game with minimal items. Not enough games today have that same non-linear gameplay like they used to!
2) The story seems alright, but seeing as how it's a Metroid game, maybe you can expand on it (since nothing is ever as it seems in the Metroid games!) Maybe you can add a plot twist to the whole simulation theme mid-game? (Like a computer virus or a malevolent glitch in the simulation?)
3) If you are almost done with the actual Metroid II remake, I'd like to play it soon! I saw the YouTube videos and I'm impressed of how faithful the remake looks to the original!
4) Maybe you could add more music later? I don't know if you are legally allowed to use any of the renditions from Smash Bros. Brawl or any of the Metroid games, but I'm sure there are some people who would be willing to help you out!
5) Not trying to disrespect the project or anything but... Only one save file? I'm sure it must be harder than it looks or something, but I just thought I would point that out if it hasn't been mentioned yet. Also, I watching Samus' suit power up in the save room while it plays that one theme (The one that's played in every Metroid game when you start from your save point).
GREAT JOB! KEEP IT UP!
Who knows? Nintendo might be leaving you alone until it's finished or something, see if it flies, and maybe you can offer it to them as a WiiWare game. Worked for Cave Story. (though that was around long before the WIi, but still.)
Cave story wasn't already a trademarked property.
I think as long as you don't try to make money off it, nintendo shouldn't care.
Now for the flaws:
1-the lesser itens, like missiles and energy refills should appear on the map, so the player can keep track of the ones he/she got.
2-I don't know if t's just me, but I couldn't find the Speed Booster Upgrade, so I can't pass a advanced part where you have to run trough a wall, after defeating Crocomire and Ridley. Can you gieme a feedback about this?
I'm looking foward for the release of the Metroid 2 Remake.
Like the japanese people say: GAMBARE!!!
I think it would be interesting if you run into a group of X getting eaten by an Omega metroid and then it notices you after it has killed all of the X and then it attacks you as it would normally.
Does this mean the overall world is larger? Or more of a map then the original?
not to beef on your project or anything...
Not releasing the source code is just fine, but as a general rule of thumb I never freely contribute (art, sound, etc.) to any project which doesn't contribute back to the community (mostly because of my personal beliefs). I understand not wanting people to criticize your work, if that is the reason. If you are doing it because you don't want others to steal your code there are plenty of licenses for that.
Metroid: Industrial Mutations