About the Project
Hi. My name is Milton. I live in Argentina, where I work as a sound technician in my own recording studio. This is a project I've been working on for over two years, and now I feel it can be finished, so I decided to make it public.
This is my own remake of Metroid 2, one of the most important chapters of the Metroid saga. I always wanted to play the game with the graphics and physics of Metroid Zero Mission. So, I decided my next game would be a remake.
During the next weeks, I'll share with you the progress so far. I'll post screens from the very beginning of the project, until its present state. I also documented some of the most important aspects of the game design.
<- This, for exampe, is one of the early test builds. I am using Game Maker 6, and used Martin Piecyk's Platform Game template as a starting point. His excellent engine provided solid platform physics, and state based characters. The engine is also easily customizable, so I could add all the states I needed for Samus.
So, stay tuned for the next update, I'll show you some more screens and reveal some gameplay details.
This is my own remake of Metroid 2, one of the most important chapters of the Metroid saga. I always wanted to play the game with the graphics and physics of Metroid Zero Mission. So, I decided my next game would be a remake.
During the next weeks, I'll share with you the progress so far. I'll post screens from the very beginning of the project, until its present state. I also documented some of the most important aspects of the game design.
<- This, for exampe, is one of the early test builds. I am using Game Maker 6, and used Martin Piecyk's Platform Game template as a starting point. His excellent engine provided solid platform physics, and state based characters. The engine is also easily customizable, so I could add all the states I needed for Samus.
So, stay tuned for the next update, I'll show you some more screens and reveal some gameplay details.
Comments
Cannot wait.