More platforms, and wallpapers
I'm happy to announce that, thanks to a promotion in the YoYoGames store, I could afford a Game Maker Master Collection license for a decent price. This will allow me to experiment with several compile targets. AM2R could then, in theory, be ported to mobile.
I'll post here if I can manage to do anything cool.
One of the main mechanics to be used in Area 5 is working so far. This means I can now finish adjusting the layout of the overall area, so this new mechanic is used properly.
I recently shifted my attention to the Omega Metroid sprite. The animations of the Zeta ended up looking pretty nice, and now the Omega will be receiving a similar treatment.
New frames were drawn for some of the body parts, and the color pallette is being tweaked constantly, to match the environment of the Omega Nest.
And last but not least, the first official Wallpaper Pack is now available at the DOWNLOADS page, thanks to the awesome ZimK.
There's more coming soon, so stay tuned.
I'll post here if I can manage to do anything cool.
One of the main mechanics to be used in Area 5 is working so far. This means I can now finish adjusting the layout of the overall area, so this new mechanic is used properly.
I recently shifted my attention to the Omega Metroid sprite. The animations of the Zeta ended up looking pretty nice, and now the Omega will be receiving a similar treatment.
New frames were drawn for some of the body parts, and the color pallette is being tweaked constantly, to match the environment of the Omega Nest.
And last but not least, the first official Wallpaper Pack is now available at the DOWNLOADS page, thanks to the awesome ZimK.
There's more coming soon, so stay tuned.
Comments
Exactly how many targets are we talking about? :p
what are you going to do then?
It would be pretty nice if one of those mobile platform would be the PSP, but if that's way too much work, then I guess it's not worth it.
Also I'm beginning to understand a bit how you feel, I just started making a game myself and getting things right is so hard. Don't give up!
Keep up the awesome work, Doc. Make the first Omega encounter as scary as hell. -loves getting scared- :D
In all seriousness though, that would be frickin' amazing. I could hook up a little bluetooth controller, and play the best Metroid game ever on the go!
Keep up the great work!
Esto que digo es algo imposible de realizar?
Ojalá responda...
Saludos.
I have been trying to message you for a while, I understand your busy with AM2R and I understand you can't reply to all messages with your workload, but I had a question. I have played AM2R many times and I must say its probably the best Metroid game in years(which is sad in and of itself that multimillion dollar games are beaten by an oldschool style fan creation). I was personally wondering that, assuming I got the YoYo gamestudio, if I could use the AM2R as a framework for a Super Metroid remake. AM2R inspired me really to be honest to consider this undertaking, and I'm also attempting to line up usage rights for nintendo for the Super Metroid Symphony sound track by Blake Robinson synthetic Orchestra to be used for the game(intended to be a center point for the game, If I can't get the rights for its use, I'm not certain if I will be able to really create the Super metroid Remake I Envision).
Anyway, Great Job DoctorM64, keep it up. I can't wait for the next demo to continue the game and enjoy the soundtrack(personally my enjoy it in game and listening to it while I do other things during my day).
thanks for good news and the wallpapers
Will there be like a "classic mode"/ "1:1 port" mode? And if so, I think you should then name the main/enhanced mode "Zero Two", after the Kirby boss. :D
I was blown away! I felt like I was playing Metroid 3 (my all-time favorite) with different maps! I was pleasantly surprised with the game-play and the tastefully added sections were brilliantly crafted and executed! I must admit that my only disappointment came when I got to the end of the game (1.41), but it also gives me something to look forward too. Thank you for allowing this game to live on for the following generations of gamers. Well done! I can't wait to see more!
Just one request which I know has been asked before - I would love there to be d-pad support, 2D platforming with an analogue stick just doesn't feel right (I use a Gamecube pad for PC games). But whatever, I'd rather see the final product than messing around with control schemes.
Would be awesome if Nintendo picked this up and had it placed on the 3DS or Wii U, just like SEGA did with the Sonic CD fan remake.
Best regards