Migration
There are times when being forced to change something leads to even more unexpected changes. I had to reinstall windows on my laptop (the main dev space since the studio HDD death). I was enjoying the clean, smooth and lightning fast OS that windows is, right before installing a lot of crap and making it slow again.
Once I installed Game Maker 7, I couldn't authenticate it. Looks like Yoyogames is using a different license provider, but for some reason the registration system showed an "License already in use" error.
This looks like a good excuse to do an upgrade...
So, for the last week the game has finally been migrated to Game Maker 8.1. The code editor is much better, the collision masks are much more flexible, and it runs quite faster. Unfortunately, that came with a cost. For some reason, BGM (the bass.dll wrapper that I use for music) doesn't seem to work well.
Most of the music engine was redone, it now features abstracted scripts that can support any extension or dll, so whenever I finish testing possible replacements for a music playback system, all I have to do is edit a couple scripts.
One very strong candidate I'm testing right now is the Caster sound engine. It's multiplatform, so it might come in handy if I get to do a Mac port of the game.
Thank you all very much for following the project. I read every comment, and I'm happy to see there's a lot of people eager to see this finished. I'll do my best to not dissapoint you.
Once I installed Game Maker 7, I couldn't authenticate it. Looks like Yoyogames is using a different license provider, but for some reason the registration system showed an "License already in use" error.
This looks like a good excuse to do an upgrade...
So, for the last week the game has finally been migrated to Game Maker 8.1. The code editor is much better, the collision masks are much more flexible, and it runs quite faster. Unfortunately, that came with a cost. For some reason, BGM (the bass.dll wrapper that I use for music) doesn't seem to work well.
Most of the music engine was redone, it now features abstracted scripts that can support any extension or dll, so whenever I finish testing possible replacements for a music playback system, all I have to do is edit a couple scripts.
One very strong candidate I'm testing right now is the Caster sound engine. It's multiplatform, so it might come in handy if I get to do a Mac port of the game.
Thank you all very much for following the project. I read every comment, and I'm happy to see there's a lot of people eager to see this finished. I'll do my best to not dissapoint you.
Comments
So relieved now... this always happens to me ever since i started following your blog
I heard about the project like 2 years ago and I regularly check your website to watch updates since then.
You will never disappoint me.
You are the best.
I can't wait :D
here's hoping for much more progress!
I visit your site nearly every day just to see if there are some news of AM2R.
It became part of my day x )
(First comment so far)
it basically should be "TM2R"
"THE metrpoid 2 remake".
and Doc, you are THE man.
your commitment and staina is trully honorable!
I respect you!
Keep it up. Your unwavering determination is an inspiration to me and everyone.
Pc Problems , problems we all have or had it from Time to Time.
Im Happy you on it Again Doc !
Have a nice SummerTime !
Keep it up, Doc!
Hey man, I know you're busy working on stuff, and real life for sure takes more priority. But...can you consider the possibility of recruiting a team? I think by having people you consider worthy of helping you out, your game would make a lot more progress!
Think about it. They can work on the programming, show you the build once in a while, and you advise them on what you like, and what you don't like.
Seriously, I think you should STRONGLY consider this. Although I hope to not sound intrusive, but I've been watching your progress for quite a while now. And while I'm amazed at the incredible dedication you've put into this masterpiece, I've always found it very strange that you don't have a team working on things while your gone!
Anyways, keep it the amazing work! I'm still very excited for this game, especially since we haven't had a TRUE Metroid game since Zero Mission and Fusion.
Maestro continue con su trabajo y tomese su tiempo, practicamente me siento como en familia esperando junto con todos estos gamers, somos una legion paciente que esperará hasta que el cuerpo aguante
Animos desde chile!
I hope that by word-of-mouth I and the other visitors can help broaden your audience. This deserves as much exposure as it can get. Not sure how interested you might be in this, but AM2R seems like the kind of thing IGN would love to do an interview on, just like they did with Project M recently.
Best of luck, and many thanks for producing such an awesome Metroid experience!
-SODOM
From one of your patient followers, Jer.
Also played Metroid Confrontation, but found it somewhat more impossible due to the keyboard input making Kraid / Ridley ridiculously difficult for me. The only real critique I have on that is that Kraid's sprite is annoyingly immobile and static, save for his arms and mouth. There's seemingly no animation on his body at all, and it looks jarring as a result, especially in comparison to Ridley.
That said, otherwise both games are amazing and you've done great work. Really hope to see AMR2 completed in the future :)
im real glad i came by to see the blog today(everyday actually) to see that things are going well.
Yes, your project gets just as much anticipation from me as an official nintendo product. Maybe even more.
Keep up the good work. If you need ANY help at all, let us know. You don't have to carry the burden alone. We're here for you.
it will be great!!!
checking ur block one a week :)
keep update running :)
Keep up the good work, there are so many people following this project out there!
Your almost there. :-)
Keep on the good work !!
you are a blessing for the gaming community !
Hold on and surprise us ! <3
I'm glad! And hey, the easier it is to make, the faster you can complete it! :D
Your possible friend,
christian.smith2000@yahoo.com
si terminas el juego nos haras un gran favor a todos, y te trataremos como un heroe(por lo menos yo) por favor no nos decepciones como el projecto SR388
P.S. Please don't give me another heart palpitation without posting within a month...I may die without the news and updates. cheers!
Keep on truckin' Doc and may the awesome be with you. ^_^
Understand you are busy.
Really hope things are going well.
Right now I would love to play your game.
You made a great demo!
Ultimately I would play it many times.
Probably 100!
Now I guess we just wait.
I was worried from last update.
Great to see more updates though.
Gonna tell everyone when it's out!
Everyone will love it I'm sure.
Right on Doc!!