NCFC is near again...
This year´s Nintendo Community FanGame Convention is near!
That means there´s going to be some exclusive, never seen before AM2R material shown. Make sure you bookmark that URL, and visit the convention on the 23rd.
Thanks to all the great people who participated with the intro sequence text ideas. I already chose an intro, so congratulations to Lex, author of the following:
One neat idea that has been discussed in the forums is about having a Log in the game. I like how the idea included details about making it passive, not intruding the normal gameplay at all, so people who want to expand their knowledge about certain things, can read the Log.
Luckily for me, the code used to make the SubScreen is easily reusable. So, in a matter or hours I had this working:
Certain events will start unlocking Log Entries, and they might be as useful as the scans in the Prime series (describing bosses weak points, describing places, etc). The basic system is up and running, I still have to separate the entries in categories, and decide which events, places and creatures will have their own entry.
Anyway, please come back on the 23rd, I´ll make sure to have some cool stuff to show you.
Have a good week!
That means there´s going to be some exclusive, never seen before AM2R material shown. Make sure you bookmark that URL, and visit the convention on the 23rd.
Thanks to all the great people who participated with the intro sequence text ideas. I already chose an intro, so congratulations to Lex, author of the following:
Metroid. After all that transpired on Zebes, the
Galactic Federation
has come to view these creatures as highly-dangerous life forms.
By enlisting me to exterminate the remaining Metroids on their homeworld,
Planet SR388, the Federation hopes to secure peace in the galaxy.
Once again I find myself standing alone against the Metroid menace.
What horrors await me within the depths of this vile world?
has come to view these creatures as highly-dangerous life forms.
By enlisting me to exterminate the remaining Metroids on their homeworld,
Planet SR388, the Federation hopes to secure peace in the galaxy.
Once again I find myself standing alone against the Metroid menace.
What horrors await me within the depths of this vile world?
One neat idea that has been discussed in the forums is about having a Log in the game. I like how the idea included details about making it passive, not intruding the normal gameplay at all, so people who want to expand their knowledge about certain things, can read the Log.
Luckily for me, the code used to make the SubScreen is easily reusable. So, in a matter or hours I had this working:
Certain events will start unlocking Log Entries, and they might be as useful as the scans in the Prime series (describing bosses weak points, describing places, etc). The basic system is up and running, I still have to separate the entries in categories, and decide which events, places and creatures will have their own entry.
Anyway, please come back on the 23rd, I´ll make sure to have some cool stuff to show you.
Have a good week!
Comments
Otherwise, awesome! The depth of your designs continue to amaze me. Now here's hoping it won't be long before we can all play this soon to be fan-made masterpiece!
Keep up the good work, doc! I'm looking forward to NCFC!
Nice intro dialogue. Great work Lex *claps*
The Log is a fantastic idea, and it looks great too!
Can't wait for NCFC now :P
As for the log idea--also pretty awesome. I did enjoy pouring over the log entries in Prime to learn more about the universe. It feels so much more Metroid-like to be reading left over logs than to be conversing with other characters. It adds some dialog and depth to the game, while still maintaining the feeling of isolation that Metroid is known for. Way to go!
I'm really hoping for the project to get wrapped up.
Make that "in" an "on" and I'd be a lot happier. ;)
-passarbye-
I suggest you to show Samus' surprised eyes (from Fusion, just change the suit color) when she sees an alpha metroid for the 1st time, once she didn't know they could evolve. The creatures you're in doubt about describing could just be all metroid evolutions and the robots, probably built by chozo thousands of years ago but STILL working.
I insist in my previous suggestions to put cutscenes when Samus lands, finds the Queen, kills her, the baby hatches, Samus leaves with it and, after the credits, yellow goos (X parasites) infecting a frog among dead metroids and empty shells, with a dark music.
In this case, the rewards could come from secrets we find. They could be like a larval metroid fossil, a weird flower from SR388 and chozo mask, weapon (a spear?), inscription, statue, etc.
As rewards for taking the secrets, you could put the original Metroid 2, it's best map from Google when we press Esc, Samus' suits from other games... I don't know what else, IF you didn't alredy think, but I'm sure you'll put cool stuff.
Metroid 2 was always my favorite, but very unfortunately made for old Gameboy. Thank you very much for your dedication to give us the oportunity to play it in the best 2D graphics.
So, the NCFC again, huh? Can't wait to see what you've got ready to show us and see the progress so far. Still diligently waiting on AM2R, it's going to be something, that's for sure.
tan solo eso doctor.... tan solo eso.... un video corto, algunas imagenes que impacienten ahun mas son suficiente para lacerar mi paciencia, como hechandole sal a un caracol BASTA CON ESTA TORTURAAAAaaa
saludos desde chile!
Come on, you can do that DoctorM64!
Catch you on the 23rd !!
Sigue tomandote tu tiempo Doc, no importa cuando lo saques, lo importante es que te guste hacer las cosas bien sin olvidarse de las cosas importantes, como llevar una buena vida cotidiana.
Espero con ansias la NCFC para ver los progresos DOC.
Animo y saludos.;)
The next suggestion I really think it should be used: larval, alpha and gamma metroids should float normally. Zeta should float just a little, but stay on the floor most time, because in this evolution stage it's getting too heavy to keep floating. Then omega and queen should not float at all.
Every single metroid is faced as a boss in this game. And that turtle. I liked the new boss from the trailer, a big robot. You could put one of the chozo face statues on walls to be stronger than the others, that would be a good boss. A bigger plant with those bugs(?) would be nice too. And a special octopus. You can just enjoy the minions and make a stronger version of some of them to be new bosses. At this time I'm sure you already prepared all bosses. But if you didn't make a special chozo face statue on wall as boss, it would be really nice, I think.
keep up the good work
GOD the metroids hurt! ;P
Also love the music!
Cant wait for the full release!
___________________________________________
ERROR in
action number 2
of Other Event: User Defined 0
for object CI5_3Y__6_zh7c:
Error in code at line 1:
at position 32: Unknown variable enablecontrol
A minor complaint, and I don't know if it's the game or my computer, but it seems to slow down a lot. Other than that, love it.
I also thought it was genius how you make the Metroids harder as you go further on. The first couple of Alphas I fought took 6 missiles to kill, where the ones in the breeding area took 7 each, seeming to indicate they are getting stronger as they get ready to evolve. I'm anxious for the final product, so keep it up Doc.
Very nice demo and I'm very happy that you've used my updated Super Mod sprites for Samus. :D
However, I haven't see you including my name in the credits (or the readme.txt for that matter), so I kindly ask you to have that fixed.
Aside from that, I've found an annoying glitch near the landing zone. The Spider Ball refused to go up the cliff near the Screw Attack blocks and I had to Bomb-Jump all the way up to reach the ship, which was very tedious.
The loading feature is strangely absent and when I press ENTER at the title screen when the game loads, I get this message:
ERROR in
action number 2
of Other Event: User Defined 0
for object CI5_3Y__6_zh7c:
Error in code at line 1:
at position 32: Unknown variable enablecontrol
In short, there are still few things you need to fix before releasing your game, but there are lots of stuff that I find very entertaining. The music was brilliant (the Breeding Grounds theme is very suspenseful) and the small details like water drops and exploding ice are simply awesome. The Alphas present a serious challenge, quite an improvement on the original ones (and I thought they would be boring, lol).
Looking forward to see that boss I drew in action! Please remember about the credits this time and keep polishing your little masterpiece. ;)
I wish you success at NCFC!
-Michael
-Sometimes, when selecting 1024x768 resolution, 3/4 of the screen disappear.
-Afetr beating the Metroid, every time you Pause/Unpause the game the screen changes to 320x240 resolution. This also happens when youleave a room. (Although I was always playing in fullscreen, so I don't know if it happens with other resolutions.)
-Not really a glitch, but that Metroid is tough.
-More of a complaint than a glitch, but there's no load game option in the menu.
And that's all for now. I'm really liking the first part of the game. Keep up the good work.
I'm gonna play it so much right now! Finally!!!
Only the title theme should be a remix from Metroid 2's title theme or Metroid 1's remixed theme, once Metroid 1's theme is the most famous. And the first music that plays when we begin the game, I liked a lot more the musics from the trailers 2 and 3, in YouTube. I don't know about the other players, but I'd change the theme and put one of the remixes from those trailers.
The music is excellent. It fits every area perfectly. The Alpha metroids are a tad on the difficult side, but to be honest, that's exactly how I like it.
One thing I would like to compliment in particular is the puzzle to get the charge beam. It was definitely something different. Almost every puzzle in Metroid Zero mission revolves around breakable blocks; figuring out how to shinespark into them, for example, or just finding them in the first place. I really like it when the puzzles deviate from the normal rules the game provides. Well done!
The most important aspect of a remake is what the game feels like. In this case, it's Metroid 2, but it plays like Zero Mission. While playing this demo, I found myself wanting to play both, because of how close the demo felt to them both. So, well done there, as well. It's similar enough to feel like Metroid 2, yet not too similar.
This demo just makes me anticipate the completed project even more.
I just think you should mark in map with circles the items we still didn't take and with dots the items we already took, like in Zero Mission they did. If possible, make the loading a little faster in full version.
Great job! This is gonna keep my enthusiasm under control for a good while.
Thanks a lot, Doc! You're gonna be rewarded for this, I'm sure. And I'm not gonna be surprised at all if in a close future you work for big game companies.
In the full version I believe there will be wallpapaer and music in the main menu, of course. During the game, I just think Samus' surprised comments about metroids being able to evolve and that the extinct chozo have been in this planet would be nice during the game. Let's not forget about the artifacts as rewards for secrets found.
I'm already happy. Every single day was totally worth waiting, the full version will give us as much fun as this demo gave. Thanks a lot, Doc.
POSITIVE
-The music was absolutely amazing.
-The controls were good. The automorph and climbing features make Samus feel more alive and agile than in any previous game.
-The metroid fights were excellent.
-Item hunting was done well.
NEGATIVE
-Some sound effects and sprites seem to be reused from MZM/Fusion. I'm guessing these are just placeholders, but in the meantime they make the game feel like a glorified ROMhack.
-A few tiling oversights, missing corners etc, especially in the first few screens.
-Some of the enemies could use some more frames of animation. Possibly including the alpha metroids themselves.
-The save stations sometimes don't work.
I understand that this is an unfinished product, and that you are doubtlessly already fixing some of those flaws; I just figured that the point of this demo was so you could hear constructive criticism.
Overall, I had a lot of fun playing this demo, and can't wait for the finished product.
I only hope this means you're approaching the end of the game's construction, because this demo makes me anticpate the final product even more. You've truly done SR388 justice. Finish this remake, and I will do a full, chronological, canon Metroid runthrough with this game included, all in your honor, Doctor. Don't let me down!
However I did run across a couple of bugs.
-Can't shoot Diagonally up left and down right.
-Can't somersault right with a charge shot ready.
That's all, nothing major. Great job though.
The corner details, I didn't notice anything wrong. I loved the scenery, it changes gradually. At first we can still see the landscape of SR388 from the wholes in the background, downer we can see only stones and chozo ruins (I loved the statues that decorate the ambient), cave rivers, etc. All amazing.
The enemies didn't bother me too. Only that green that falls from ceiling and appears again all the time, you could put some kind of green whole with goo and drops of green goo when it appears, then we'd have to shoot the whole to stop them from coming. About the metroid shells they come from, I think they should be like the shells we saw in Metroid Fusion, the colours were better there. The crack could be a little bigger too, with more fragments appearing when the alpha metroid hatches.
I didn't have problems with the save stations, but if he did, Doc should take a look.
I like the drops of water from frozen enemies. I also love that weak enemies that die with only 1 shot don't get frozen, they just die.
I LOVED the musics. I loved the remixed metroid fight theme. If I'm not asking too much, you could put a different remix from metroid fight theme to each stage of metroid. The chozo ruin theme sucked in the original game, but you made the remix remind it very well in a hugely cooler way!
I can't forget commenting the way to take new items that weren't in the original game. I loved the puzzle to take the charge beam.
The way you made the corridors longer was amazing too. An extension after the last boss like that crap they made in Zero MIssion is unnecessary. You just need to be creative and we can see you're being. That new boss totally rocked and was one of the classic minion, just stronger. That's what they should have done in Zero Mission, but didnd't, you did.
I think you're doing greatly fine, the demo showed us a little from the full, we can comment what we liked, what we think you could improve, but I'm very glad, this is exactly how a remake should be and you made it!
action number 1
of Create Event
for object h8F4V_e_Qf_37__fQ:
Error defining an external function.
______________________
Now, what does this mean? Anybody?
I think in the full version Doc could make louder the sounds from spider ball (that sound is cool!) and place shaking when lava descends after we kill all metroids in the area.
I tried using the spider ball in the begin to climb and check the whole to the Queen's chamber. Only the screw attack can open that part.
Sorry for the inconveniences.
That first Metroid I meant. I stopped playing after I finally beat him because of the screen shrinking glitch. I just found out there were more.
I think a palette change would be sufficient to solve this problem, though adding visible thorns would be even better.
I noticed that you still use the super metroid tiles for the chozo statues. I am currently near completion on a very well composed edit of the metroid fusion one. I believe it would fit perfectly in the final project. please email me, and i can forward the tile sheet to you. My Email is jonennesser@gmail.com
When you finish the full version, you could make a last trailer comparing the original Metroid 2 to your remake, like Preview 3.
Until this day comes, I'm gonna enjoy playing the demo again. I don't know if I found everything, I'll try again and again, I already played like 5 times only today!
"Not really a glitch, but that Metroid is tough."
That first Metroid I meant. I stopped playing after I finally beat him because of the screen shrinking glitch. I just found out there were more.
October 24, 2011 2:25 PM
I am Suprised people are struggling to figure out the pattern with these. If you wait until it's close to ramming you, you can jump over it easily, it then hovers up at an angle where you can easily hit it with a diagonally aimed missile, maybe even two if you're quick. Rinse repeat. I'll admit, they are a bit tougher in areas where there is little footing, but you should have some more energy tanks to compensate by then.
My suggestions for revisement would be only in two areas. The descriptions of the logs when you pause the game need revision a bit.
For example, for the one that you have pictured in the main article is:
"Exterminate all Metroid organisms in planet SR388. Find the Galactic Federation research and rescue teams."
My revised version would be:
"Primary Objective: Exterminate all Metroid organisms on planet SR388. Secondary Objective: Locate Galactic Federation's Research and Development Team."
Mainly because Samus is the rescue team sent for the research team.
For the Metroid description, maybe change the first sentence to "The first evolutionary stage of the Metroid species." I like the rest.
For the Chozo Temple "Built as a religious monument, many stone statues serve as the primary decor for this temple. Being abandoned only recently, the damage to this once great temple is still minimal."
Just a few suggestions Doc, but overall, quite a superb job!
For the Breeding Ground:
"This area is has been reformed to fit a custom built eco-system, specifically to favor the growth cycle of the Metroid. It is evident that this facility was being used as a breeding ground for the Metroid life form by the Chozo race."
The ancient guardian discription I like, but you can make it more interesting just by addin a few details. "Automated Security System. After it's deployed, the mobile robot sentry tracks it's intruder, using dual laser beams and napalm projectiles to destroy anything in its grasp. Dispersing it's arsenol of weaponry makes the statue vulnerable to fire of any kind."
Again, these are just notes, or minor details. I write for a magazine, so if you need help writing certain parts, ask me anytime!
como dije antes... buen trabajo sigue asi... no puedo esperar para que salga el juego completo :D
Saludos
I would make Samus remembering the metroids from Metroid 1 (just a fast scene in black and white, with her fighting metroids in Zero Mission); taking the quest from the Federation; landing in SR388; commenting how surprised she is to see metroids can evolve, few seconds after killing the first alpha; commenting that didn't expect to see chozo ruins and mechanisms still working; the shadow from the Queen and Samus' scared eyes looking back then pointing her gun; the baby hatching; leaving the planet with the baby and wondering what answers the scientists could have; and finally, after the credits, an X parasite, free and infecting a frog, now that its natural enemy now is extinct (just to connect to Metroid Fusion).
I don't know how your animations will be, if there be, but I hope you put some to make the game cooler and not just another 1990s styled 2D game, at least for most people's taste.
@everyone else: Yes, I agree with anon. Do remember that this is doc's project, and he's well aware of what he is doing. Feedback is nice as long as your feedback isn't request after request to simply fill in your own little whims and desires.
That first Metroid I meant. I stopped playing after I finally beat him because of the screen shrinking glitch. I just found out there were more.
October 24, 2011 2:25 PM
I am Suprised people are struggling to figure out the pattern with these. If you wait until it's close to ramming you, you can jump over it easily, it then hovers up at an angle where you can easily hit it with a diagonally aimed missile, maybe even two if you're quick. Rinse repeat. I'll admit, they are a bit tougher in areas where there is little footing, but you should have some more energy tanks to compensate by then."
Actually, I figured out I could trick him into fliying upwards by jumping twice while running away. Then, when I landed, I'd hit him with a missle from below and do the same in the opposite direction.