Achievements
So, progress was good these weeks.
I resumed work with AM2R, finishing the camera controls the last rooms. I also started revamping the first area, the landing site. Remaking it after all this time made it look and play much better. Once I finish with the new tileset, I´ll put some pics up.
Some scripts were updated too, now lava is drawn using a series of background elements, instead of animated sprites. I synchronized Confrontation with this change (AM2R and Confrontation are two separate projects now, to avoid having unnecesary resources in both projects), so those who experienced slowdowns in big lava rooms, specially the Crocomire and Kraid fights, will have a better framerate.
Right now I´m adding Achievements to the game. The easy part is to make a nice menu to display your unlocked "Medals", the most complicated part is having the game to recognize when you meet the criteria for each one. Most Medals are common to AM2R and Confrontation, so expect to see this feature in the next update.
Anyway. This year wasn´t as productive as I thought it would be. And that goes for this project and a lot of personal stuff. I won´t bother you with the details, but the thing is, I´m looking for work. My studio isn´t doing so well lately, and I happen to have more free time than I´d like to have.
I´m offering my services as a game system designer, level designer, or any other role you might find productive for your project.
You can find most of my earlier work in this Portfolio, if you need design documents for any of those projects, let me know.
I struggled a lot deciding wether I should post about this or not.
Eventually, things are going to change a lot in my life, and having a steady income is becoming very necesary.
Whatever I end up working on, I´ll find time to finish AM2R. (I promise)
Thanks for reading this and for following the project.
I resumed work with AM2R, finishing the camera controls the last rooms. I also started revamping the first area, the landing site. Remaking it after all this time made it look and play much better. Once I finish with the new tileset, I´ll put some pics up.
Some scripts were updated too, now lava is drawn using a series of background elements, instead of animated sprites. I synchronized Confrontation with this change (AM2R and Confrontation are two separate projects now, to avoid having unnecesary resources in both projects), so those who experienced slowdowns in big lava rooms, specially the Crocomire and Kraid fights, will have a better framerate.
Right now I´m adding Achievements to the game. The easy part is to make a nice menu to display your unlocked "Medals", the most complicated part is having the game to recognize when you meet the criteria for each one. Most Medals are common to AM2R and Confrontation, so expect to see this feature in the next update.
Anyway. This year wasn´t as productive as I thought it would be. And that goes for this project and a lot of personal stuff. I won´t bother you with the details, but the thing is, I´m looking for work. My studio isn´t doing so well lately, and I happen to have more free time than I´d like to have.
I´m offering my services as a game system designer, level designer, or any other role you might find productive for your project.
You can find most of my earlier work in this Portfolio, if you need design documents for any of those projects, let me know.
I struggled a lot deciding wether I should post about this or not.
Eventually, things are going to change a lot in my life, and having a steady income is becoming very necesary.
Whatever I end up working on, I´ll find time to finish AM2R. (I promise)
Thanks for reading this and for following the project.
Comments
Anyways, good luck on finding that place in the videogames industry!
Undoubtedly hard times right now.
Certainly think you'll make it!
Kinda wish financial troubles would vanish.
Nice update though!
I can't wait to try the full game.
Gonna play it on all modes.
Great idea with the backgrounds.
Everyone should be excited for this!
Really want to play now.
Stay strong and hang in there D64!
At the very least you'll get 10 dollars (mine)!
Anyway, you should check out the Minecraft guys if you get a chance. Last I check, they are looking for game developers like yourself and given all the experience you have, I bet you'd fare really well. Only problem is that it's all the way in Sweden if I recall correctly.
Charge Beam and Screw Attack,
It rapes the Metroids.
A 30 second Haiku about Metroid. I took inspiration from the things I like about the game and where it's from (That's where I got the idea for haiku).
Me, for example, I'm looking for jobs to pay a course of airplane pilot. I wanna be a pilot, but my family just doesn't leave me alone, they want me to finish college (international relations), but I just don't see myself working on that for the rest of my life anymore. And as a pilot I'll gain a lot more money than most graduate people I know are being able to make.
It was very kind of you to tell us all that, I wish luck for you and I hope you find a great job fastly.
Thank you.
Second, I'm hoping that typo on promise was intentional, for whatever reason.
Third, on the medals. Put in a few really tough ones, I implore you. Something players will actually have to work hard to earn. Maybe one for a speedrun, maybe min/max completion runs, maybe for unusual boss strategies (plain bombs only, uncharged shots only, speedboost only?). Whatever they are, I'd like a sense of accomplishment for actually achieving them.
While I can't offer anykind of materialistic help, I offer my condolences.
good things always come to people who work hard sooner or later, as the great robert nesta marley said the rain does not fall on one it falls on all but the sun will shine again.....
and as AMR2 concerns keep up the great work i know you will do your best........
a friend, a fan of a classic game being made better.......
You certainly show a wide range of design talent in a project like this, talent that I believe could take you much further in the professional world if you hone it correctly. So far, it's proven to be one of the most competently designed fan games I've ever seen, and I've been following the amateur scene for 12 years.
Not getting too specific here, nor will I even reveal an identity (it's not as exciting as people reading this blog might hope) but we'll see what happens. Even if 'we' don't contact you, I encourage you to aggressively contact other developers and see if there's any such position they may have for you.
But i dont need Achivments ;)
Well keep up the good work doc
i wrote a guide about using action replay to hack your town in the gamecube version of Animal Crossing. problem is, the guide works, but it's confusing to people without some experience using action replay. what i would want, is a program that simplifies it. sort of like Animal Map for the DS version, and AC Toolkit for the wii version, but uses action replay codes. i could do the specific and even general graphics, and i have all other resources, but i don't know any programing language at all. my name is linked to my youtube account, so if you're interested, go there and let me know.
Saturday, October 23, 2010
Saturday, October 30, 2010
Thursday, November 11, 2010
Wednesday, December 1, 2010
That is at least 5 updates in the last 3 months. I'd like more updates too, but let's not take what we do get for granted.
Oh and best of luck to you Doc. You'll find work just keep at it. Thank you again for all the hard work you've done on AM2R I can't wait to see the finished product
Is this still available to download or am I doin' it wrong?
Looks awesome, though. Hope I get to play it!
Un abrazo y a no aflojar !
Are you in your 30's? I am and my situation is similar.
Back on topic: you have done a great job and I patiently await for updates.
Keep it up.
From méxico.
An Avid Metroid Fan,
Joseph Stuewe