New Video - AM2R Preview 3
First of all thanks for all the birthday greetings, they cheered my week up.
Anyway, here´s the new video I promissed. You can watch the YouTube version here:
Or, you can take a minute to download the high quality 60 FPS version (Requires XVid codec):
Rapidshare - MegaUpload - MediaFire
Basically, the video shows a comparison between the original and the redone versions of some places and events. There´s some old footage from past videos, re-recorded with the new tile sets. Oh, and you can see a Gamma Metroid, finally.
Have a good weekend.
Anyway, here´s the new video I promissed. You can watch the YouTube version here:
Or, you can take a minute to download the high quality 60 FPS version (Requires XVid codec):
Rapidshare - MegaUpload - MediaFire
Basically, the video shows a comparison between the original and the redone versions of some places and events. There´s some old footage from past videos, re-recorded with the new tile sets. Oh, and you can see a Gamma Metroid, finally.
Have a good weekend.
Comments
Good luck !
I did expect something along these lines, but it's so much better to actually see it. :P
So lets see, everything was perfect except for maybe you could do a few things to the following:
chang up the sprites for the jump ball boss a little so we dont have to be like, "he's supposed to be mutated AFTER he got infected by the X, so he shouldnt look like that here." maybe a different colour sceme.
when going up that tube thing with the spider ball, make sure the ball layer is behind the tube layer so it looks like you're actually inside it.
The Gamma's look great, but i feel as though there's one big dent on its shell where there should either be two, or none. Its just distracting.
The music is going on my iPod! Thats how much i love it!!
and you go make a new demo?
That looks friggin' awesome dude!
My excitement levels are peaked. ^^
I can't wait for more. :)
I've never written here before, but after watching the new video, I thought I should drop a huge: "CONGRATULATIONS!". The game is looking awesome. HyruleSwordsMan's sprites look gorgeous and the effects are incredible.
Waiting for the 60fps video was also totally worth it ;)
Saludos desde Madrid.
YES! Great!
Very good! ME ENCANTO SU VIDEO. WORD FOR ME IS NOT TELL THE GREAT WORK THAT HAS ECHO. I am very excited about having the game! ME causes many to Metro GAMMA impressed. BUT CAN BE VERY DIFFICULT ARE VERY GOOD! GREAT GRAPHICS. YOU ARE A PROFESSIONAL IN THIS PROJECT. THANK YOU FOR CONTINUING Dandona AS IS GREAT NEWS! Applause for the DOC. M64!
ESPAÑOL:
SI! GRANDIOSO!
MUY BUENO! ME ENCANTO SU VIDEO. ME QUEDE SIN PALABRAS PARA DECIRLE EL GRAN TRABAJO QUE HA ECHO. ESTOY MUY EMOCIONADO POR PODER TENER EL JUEGO! ME PROVOCO MUCHA IMPRESION VER AL METROID GAMMA. SE VEN MUY DIFICILES PERO ESTAN MUY BUENOS! GRAN GRAFICA. USTED ES UN PROFESIONAL EN ESTE PROYECTO. MUCHAS GRACIAS POR SEGUIR DANDONOS GRANDES NOTICIAS COMO ESTA! APLAUSOS PARA EL DOC. M64!
When you read the negative comments I'm about to write, keep in mind that the rest looks great and that I'm only commenting on those negative things because I want to help make the game even better.
The first thing that jumped out at me was the Gamma Metroid's apparent lack of animation, except when its arms/legs/whatever you want to call them start moving. You should have them constantly oscillating, but slowly. You could also have the body's sprite running in a 3- or 4-frame cyclic animation, to make it look more alive. Look at Zerg Overlords in StarCraft for an example of a similar creature and effect.
There's a similar problem with the Alpha: it also looks like a static sprite that just floats around. Animate it a little bit, with a pulsating eye or you could even have the belly pulsate slowly, which will draw attention to that part and indicate that that's where the player should shoot.
Also, when the Alpha comes out of the original Metroid body, it just doesn't look very dramatic. Metroids store energy, so when they burst out of a previous form, there could be a kind of energy flash, at least. If you could add more Metroid guts flying, and have a few pieces remain on the walls and ceiling, that would probably help sell it better. Sound, here, is what is going to make it feel more real. You're a sound engineer (right?) so I'm not too worried there.
The spring ball boss: it would be nice if you could rework that sprite, as it looks too much like it was just ripped out of the GBA games.
Actually, I would recommend going through all the sprites and tilesets that you ripped from previous games, and rework them a bit more, adding little details and variations, and tweaking the colors. Or replacing them with entirely new stuff. The stuff that's already been redone is good, so there's no reason to think you can't improve on what came before.
Someone suggested putting samus' morphball sprite behind the tube sprite. Maybe making it transparent over samus would be better with another background behind samus. That way we can see samus' animation that you work so hard on. :)
sobretodo lña calidad del dibujado de los gamma! Me recuerda al "proyecto" (mas bien mentira) de sr388
espero que asi de bien se vea la reina
excelente trabajo doc!
a y para que te acuerdes un poco quien soy.
soy el tipo que te envio un email diciendote que te hiba a mandar una cancion pero nunca la pude perfeccionar. Digo cuando la pasaba a adobe audition no sabia que hacer
pero ese es otro cuento suerte con el proyecto doc!
One question: How well does the dark area before the Metroid Queen's lair hold up? It looks like it'd be really hard to fight a Omega in there, much less navigate. Then again, I could only tell so much from the snippet.
And i have to say the the suit upgrade was the most bad ass thing i have seen in a 2D metroid to date
cool looking metroids btw :D
Keep up the good work!
¿Porqué es tan oscura la parte que salta sobre las bolitas?
In any case, the video was godlike. Absolutely stunning. Every day you manage to get me more and more hyped for this :)
I'm just sayin, if you can make that really cool spikey enemy that you blow its armour off so brilliantly animated like that, i'm sure you can do the same for the metroids, which is the real focus of the game.
As was stated before, the gamma looked amazing, but it's kinda stiff and seems kinda....off...somehow because of it. The suggestion for idle movement frames is an excellent one. Same goes for the Alpha.
The morphball boss really needs a bit of editing; too much like the one in Fusion.
Are you adding difficulties to this? If so, perhaps adjusting the range of vision in dark areas would be a good difficulty modifier. The less you can see, the better your reflexes need to be.
Excellent work, overall.
The end of that video, with the new and improved Gamma, recaptured my younger self's feeling of 'Holy Crap! What?!! Ahhhhhh!!'.
I can't wait to play it.
(I wish I was that dedicated with projects like these.)
So, are all forms of metroid going to have a life-draining grab attack, or just the larvae and gammas?
Metroid Forever!!!!
This (what I assume to be) final trailer will pave way for a marvelous remake. You're rivaling what even Nintendo themselves could do with a 2D sprite remake. How fitting it is that I watched this the day E3 coverage began.
Please, please keep up the GREAT work!!!
Keep up the damn good work, I can't wait to play the finished piece! :D
Watch Immediately!!!
Sigue tomandote tu tiempo para poder delitarnos con información cada vez mas sustanciosa o en este caso de proporcionarnos un video con los avances del mismo.
PD: Creo que el cuadro donde se muestran la energia, misiles y demás necesitaría un pequeño cambio ya que lo noto "soso" estaría bien que se moldeara un poco para así darle un aire mas "futurista" o diferente de como se han ido haciendo con los demás metroid, siempre han mostrado estos aspectos de diferente manera
But if they do, I trust you will release a long video of the progress you had made with the game.
Good luck, it looks really promising!
Anyway, this is definetely the best video you've released so far. Keep it up!
I liked how the entering animation was changed with the spring ball guy.
I didn't like how the alpha just blasts out of the old shell. I liked how the old game had it slowly creep out, giving you that "Uh Oh, a metroid", then later, that "Oh no, it's evolving and getting stronger right in front of me" moments. It was a nice intro to the boss fight and gave the player a chance to mentally prepare. Rushing right into the fight loses that.
The metroids do look very static, especially the gamma, those legs need to wiggle a bit instead of just hanging there like dead weight.
The environments look top notch, I like all the improvements you've made. The floating slimeballs slowing you down was an interesting adjustment, I can just imagine dealing with that some sections when you don't have the space jump.
The ruins sequence didn't seem as refined, the blocks seemed alittle too cluttered and the spitting statues guys looked off color with the background.
The industrial area with the fire flower guys looked great, I love the mechanical debris falling off
Overall, great job!
Palamon said... "statues guys looked off color with the background."
There Chozo Statues :D
xD I double posted hey I uploaded this trailer to PhotoBucket.com here's the link! http://s660.photobucket.com/albums/uu328/1bobsam1/?action=view¤t=AM2RPreview3HQ.flv
been reading all the comments and i say just do your best doc you cant make everyone happy.
i thought the metroids were just fine... tho i will say i'll miss that pause moment were your like OH SHIT a metroid! or OH SHIT it got bigger...
but who knows this is still a work in progress don't complain till its done. We have no idea what the doc has up his sleeve.
In (probable) order of release, these games are effing epic and I won't be putting down the controller any time soon.
Monster Hunter Freedom Unite
Monster Hunter 3 Tri
Metroid: Other M
AM2R
Metroid: SR388
I don't really know which one I'm anticipating most....
Your work exhudes quality and it's hard to tell apart from an original Nintendo effort.
Congratulations!
Otherwise the game looks great. Someone already mentioned it, but animating the floating Metroid sprites a bit would make them look a lot cooler.
Keep up the great work!