Progress on Area 3
Area 3 is almost done. The upper part turned out to be like an industrial complex, with a small mining facility on the east side of the building. There are still some backgrounds to make for these parts, but the area is done and playable.
So, next is the breeding enviroment of Area 3. I´m preparing the "plant pipes" tileset of that area. Making balanced Metroid encounters on vertical shafts will be fun, but complicated.
After I finish Area 3, only the fourth area, the Omegas nest and the Queen´s lair will be left (and all the caves that connect those areas). The most complicated areas are practically done, since Area 4 is a relatively small tower, the final area is really simple and the Omegas nest will use a small modification of the bubble tileset from Zero Mission (The one in Ridley´s room in the tech demo). I do have to add some variety to the backgrounds, and plan how big the new area will be, but the progress so far is very promising.
If everything goes well, after I finish Area 3, I´ll coordinate efforts with HyruleSwordsMan to start with the Gamma Metroid sprites.
I´ve read all your comments about the music, thank you for your oppinions.
I already tweaked the main tunnel song to make it more "Metroidy", it follows the original song a little bit more closely in terms of rythm. I won´t be showing you anymore unfinished songs for now, pleople will criticize them as if they were the finished product, and that won´t be helpful at all.
I might use one of the new original songs for the next trailer... I have to think about it.
So, next is the breeding enviroment of Area 3. I´m preparing the "plant pipes" tileset of that area. Making balanced Metroid encounters on vertical shafts will be fun, but complicated.
After I finish Area 3, only the fourth area, the Omegas nest and the Queen´s lair will be left (and all the caves that connect those areas). The most complicated areas are practically done, since Area 4 is a relatively small tower, the final area is really simple and the Omegas nest will use a small modification of the bubble tileset from Zero Mission (The one in Ridley´s room in the tech demo). I do have to add some variety to the backgrounds, and plan how big the new area will be, but the progress so far is very promising.
If everything goes well, after I finish Area 3, I´ll coordinate efforts with HyruleSwordsMan to start with the Gamma Metroid sprites.
I´ve read all your comments about the music, thank you for your oppinions.
I already tweaked the main tunnel song to make it more "Metroidy", it follows the original song a little bit more closely in terms of rythm. I won´t be showing you anymore unfinished songs for now, pleople will criticize them as if they were the finished product, and that won´t be helpful at all.
I might use one of the new original songs for the next trailer... I have to think about it.
Comments
I was wondering what kind of "metroid equipment" you were going to have at first i was thinking you would have the original equipment but, then i saw the trailer with the power bomb in it.
if you do not mind we were wondering if you could list off the equipment other than the original stuff that you would be adding?
keep up the good work <3
Lair should look like a decrepit, dusty, dark Tourian that has fallen into disrepair, seeing as the Chozo prolly built it to house an environmental/wildlife control unit (What Mother Brain on Zebes was, until it became self aware... I think...).
I had an a cool idea, and when you said that you read every comment I thought why not share what i think could be a really cool idea.
What are you doing for your opening/intro video? It'd be really sweet if you did one in the style of Super Metroid (Which is one of my favourite intros ever!).
What I mean is Samuses face with text narrating what has happened in the previous Metroid games and outlining the situation, complete with atmospheric music and black and white cutscenes showing what she's talking about. I'd imagine she'd say something like I first fought the Metroid's when the Space Pirates attempted to use them as a weapon (or whatever it was) (and show her fighting Metroids in Tourian) Then she continues narrating by saying she has been on many missions since, most of them relating to Space Pirates... and show her doing numerous scenes from Metroid Prime Trilogy - but in 2D - (such as fighting Space Pirates in Phendrana,fighting Dark Samus or talking to the Federation on Olympus with the other Hunters... these are just examples).
Then have her say something like However, constantly meeting Metroids in these missions, I have come to agree with the federation that they need to be eradicated. After fully healing after my mission on Phaaze I agreed to be the one to do the job. (Show her doing a biohazard scan, similiar to that in Metroid prime 3, resulting in 0%... or something).
My Mission? To destroy all of the Metroids on the Planet SR388.
Then show her ship landing on the planet.
Well - that was longer than I thought! Thats just a rough idea - I hope it makes sense and you will consider it, because I think it'd be awesome. Of course, the dialog would have to be better than that, but whatever. My main point is that it would be awesome having a top quality opening cutscene for such a top quality looking game. Also, It'd be awesome seeing some memorable scenes for The Prime Trilogy in 2D sprites, as well as tying up the end of Corruption to the Beginning of Metroid 2 (becasue thats where they are on the timeline).
I was going to make a brief text opening, like the one in Zero Mission, but your idea fits the story better.
I guess I´ll be needing help with the opening text, since my english is very basic (and grammar mistakes are unforgivable these days), and also I haven´t played the prime games (I don´t own a Gamecube). I´m familiar with the story, I´ve seen speedruns of those games, but I´ll accept suggestions from people who actually played those.
Recreating scenes from the Prime games sounds like fun.
About the first comment: Area 4 will be the tower where you find the Plasma Beam. That will be the only beam there. In Metroid 2, that was a place to choose your favourite beam, making the previous beam pickups optional.
I don´t want people to skip the beams in other ruins without making the game challenging, so Area 4 will only have the Plasma Beam.
Hey, I'm trying to fiddle with GameMaker too and I don't know where to start. Where did you get your start?
I think it would be cool to include scenes such as
fighting a Hunter Ing
taking on an omega pirate
if nothing else taking on dark samus and the metroid prime fused with the aura unit.
because that fight ended the trilogy.
and you cant forget Ridley... just cus hes awesome
like reinacting the fight were samus and ridley were fighting in the shaft
(in the fight btw ridley in MP3) Have her shoot a missile straight down and grapple onto the missle. Then pull Down hard and swing The missle, right onto Ridley. Then jam open his mouth with one arm and pump a missile straight down his throat.
That'd be badass, pardon my French.
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The preview is great
congratulations
it have the music own of Metroid 2, but in Metal music
Metroid Zero Mission is a great game, you must going in that path
Metroid Redesign
Metroid Captive
Metroid 3 - Return to Zebes
AM2R Demo (Great)
Metroid Fussion 2 - The return of SA-X (Also great)
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do you mean the ones from nintendo power or is there actually manga for it?
In answer to the questions about whether I can read Japanese, no I can't, but there is actually a fan translation of the Official Metroid Manga (that covers Samus's background). http://www.onemanga.com/Metroid/
I don't really know anything about the translation, other than that I check every few weeks and occasionally a new one has been added. They're sort of confusing (read from right to left) but theyre very cool - they cover all sorts of things like Samus's parents, the space pirates, ridley, the Chozo, the Federation, Samus when she worked for the Federation, Adam Malkovich and even the X parasites resulting in the creation of the Metroids. They're worth reading.
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Metroid classic
Metroid x
Metroid (Zebian illusion)
Metroid 2 - The return of Samus
Super Metroid
Super Metroid - Return to Zebes
Super Metroid - Redesign
Metroid Fussion
Metroid Fussion 2 - The return of SA-X
Metroid Zero Mission
Prime Metroids
I have the manga in spanish
chapter 1 invation
chapter 2 destiny
chapter 3 First battle
chapter 4 Amenaza
chapter 5 Crisis
chapter 6 (in construction)
chapter 7 (in construction)
More screencaps would be epic!
And yes, the intro idea sounds good. It'd tie the whole series together... and I'd like to see that.
Anywho, I'm glad to see this get a remake, and I'm interested to see how adding Power Bombs and Super Missiles and such will change game play.
The only other real concern I have is in regards to controls. Arrow keys and keyboard buttons are great for lefties, but difficult for righties. How hard would it be to implement basic DirectInput stuff in the game so that any game controller plugged into ones PC would be able to work? Doing so *should* allow for people to map buttons as they please too, though you'd have to create a dialog for it. I honestly have no idea how you'd go about implementing this, and I s'pose if you did, you might as well add DirectDraw/Direct3D support too, which of course would allow for all kinds of graphics filters, and resolutions, etc. But of course is also probably another big ball of wax.
I s'pose worse comes to worse, I could set my Zboard Merc's software to remap keys for the game.
Regardless, keep up the good work, this looks to be epic. ;)
Maby after the game is beten a hard mode could be played, and samuses beam cant be charged and stops befor it hits the end of the screen, like she never got the long beam. maby it could be called original mode or something?
4 is the new 9
Long live Motchroid!!