Alpha Metroids on their way
The second ruins are almost done, I still have to add some scripted events, but the map is there.
So, I´ve coded 11 enemies so far, a few of those have some interesting and complex behavior. I made a version of Ridley for the demo, and it came out quite well, even if it was an experiment.
I feel I´m ready to start working on Alpha Metroids. I know I´m capable of making interesting enemies to fight, and I have some cool ideas for all the Metroid evolutions that I´m sure I´ll be able to pull off succesfully. Metroids are a key part in this game, and I wanted to be sure they are well coded.
Most of the actions of the Alphas are planned. Not all of them will behave the same way, and some will appear in unexpected ways (Sorry, I don´t wanna spoil the surprise).
I´m taking into account that Samus can now aim in 8 directions, and an Alpha would last 5 seconds if it behaves like in the original game. They will be faster, more agile, and smarter. I´m still trying to figure out a way to make them learn to avoid incoming missiles.
There will be enviromental interaction to aid you in battles, but in rare ocasions.
Hyrule_SwordsMan is busy with exams, so Alpha Metroid sprites production will begin in a couple of weeks.
To all the people who are asking for screenshots: I won´t be posting screens until I finish the new areas. Backgrounds and tilesets are being tweaked and recolored all the time, so whatever I show you now, it will be different in a couple of days.
If you have any suggestions about anything, I´m all ears. Thanks!
So, I´ve coded 11 enemies so far, a few of those have some interesting and complex behavior. I made a version of Ridley for the demo, and it came out quite well, even if it was an experiment.
I feel I´m ready to start working on Alpha Metroids. I know I´m capable of making interesting enemies to fight, and I have some cool ideas for all the Metroid evolutions that I´m sure I´ll be able to pull off succesfully. Metroids are a key part in this game, and I wanted to be sure they are well coded.
Most of the actions of the Alphas are planned. Not all of them will behave the same way, and some will appear in unexpected ways (Sorry, I don´t wanna spoil the surprise).
I´m taking into account that Samus can now aim in 8 directions, and an Alpha would last 5 seconds if it behaves like in the original game. They will be faster, more agile, and smarter. I´m still trying to figure out a way to make them learn to avoid incoming missiles.
There will be enviromental interaction to aid you in battles, but in rare ocasions.
Hyrule_SwordsMan is busy with exams, so Alpha Metroid sprites production will begin in a couple of weeks.
To all the people who are asking for screenshots: I won´t be posting screens until I finish the new areas. Backgrounds and tilesets are being tweaked and recolored all the time, so whatever I show you now, it will be different in a couple of days.
If you have any suggestions about anything, I´m all ears. Thanks!
Comments
I'm really looking forward to this game.
Bueno, tengo conocimientos musicales y me gustaría ayudarte con la música y si es que puedo en los sonidos.
Trabajo con Cool Edit Pro (y audition), Con fruity Loops y XGWorks. Tengo Conocimientos MIDI.
Te ofrezco trabajar la musica MIDI o Mp3, OGG.
Contactame: sounds_of_the_soul@hotmail.com
Saludos!!!
an updated version.
http://img515.imageshack.us/img515/2323/chozobothtq6.jpg
http://img515.imageshack.us/img515/5364/firstmetroidbothvz8.jpg
http://img515.imageshack.us/img515/319/hornoadbothfp9.jpg
http://img515.imageshack.us/img515/3241/startingpointbothrl2.jpg
http://img515.imageshack.us/img515/828/titlescreenbothcj7.jpg
And those are wonderful screens, Axle.
If you need a beta tester, I'm your man. Contact me if you do. Xenolord@gmail.com
But anyways, keep up the beautiful work.
Just some thoughts.
Or perhaps Gamma Metroids can both fly and stay on the ground, but I'm not sure how hard that would be to do.
Also, I would shy away from putting in Space Pirates, but having some dead Space Pirates, or an old base of theirs from when they took the larval Metroids earlier in the landing area might be interesting.
Actually, now that I think about it, I rather like the idea of Samus starting out with the Ice Beam. In the game, she already starts out with missiles, and she is out to kill Metroids, so why shouldn't she have the Ice Beam to begin with? The Ice Beam is a fairly early power-up too, if I recall correctly. Then you could actually kill some Infants in the beginning, and have the whole dramatic evolution thing.
1. It would be good, as above said that, the first Metroid Samus finds is firstly an infant, then it kills a creature, but then the creature turns out to be an X parasite. This is a thing what only the players see, and when the Metroid sucks it's energy, the Metroid glows in strange yellow color, like it sucked too much energy, then it causes the Metroid to be stunned, fall to the ground, then evolve to an Alpha.
2. What will be in that tower in the 3rd ruins? In the original it's full of the weapons, but since it's can be stacked, they're not necessary.
3. If you stict to that flashlight/darkness at the end idea, then it will be good if there would be somekind of eerie glow at Omega Guardians; that place has a strange bubble theme, so it would be good.
4. Another Idea: When the first Omega appears in the original, it's srange that we first encounter with an Alpha, then after a circle the Omega out of nowhere. I think it would be good, that when we meet with the Alpha, below that we can already see the Omega in the shell unhatched, then when we try to leave that place, an earthquake occurs, the tunnel collapse, then we fight the now hatched Omega. And another idea: Make the all-four Omega Battle different from each other somehow.
5. I noticed, when we arrive the room before the Queen, we can hear her cry/moan/sighing. It's pretty scary, it would be good if it will be scarier.
And about the Queen. In the original she only have two attacks, and with the bomb technicue it's too damn easy. It would be good if she has more attacks, or sometimes makes a barrier around her, and releases 3 Infant to the room, and it would be harder if it only be killed with the stomach-bomb, but it takes more try, and we can only jump to the mouth if we first shoot a super-missile to it, then freeze the mouth, then we can jump to the mouth.
So this is my ideas for the whole game. Sorry for my bad english, and, please, keep up the good work!
I agree with whoever decided to put some dead Space Pirates in the area.
And don't forget the Federation guys who failed to kill those Metroids, too.
And I thought that Samus used an infrared (IR) scanner, someone said it was said in the manual. Putting a red light scanner might feel more bloody, though.
Since they swapped over to stacked in zero mission, it would make sense to make this version stacked as well and have samus start off with at least the ice beam because she leaves zebes with it (because she had to use it to kill the metroids). i beleive she started with the charge beam in the origional metroid 2 too.
I really cant wait for the game to come out! Good work! (thumbs up) ;D
1) For example, some of them won't be hostile and will run away when you see them because they just hatched and you have to chase them down or have a sort of hide and seek with it to kill it.
2) Or some of them will suck your life out but won't be able to attach because their fangs are not fully developed, it would be like a Mochroid.
3) Or some of them will ram you like the Infant Tallon Metroids in Prime 2.
4) Or they could just have a small group of 3-5 that just float around like the Miniroids in Corruption. (but you will still get hurt if you touch them, or they will latch onto you if you touch them)
With this idea, once you get to the last or second to last areas the metroid counter thingy will go up 1 or 2 every 5 min. or after you kill an Omega the queen will somehow know and will lay 3 eggs to replace the fallen giant. You could also add a metroid egg counter as an item in the last section, so you can keep track of the eggs and you can know when they hatch. (they could hatch every 7 min.)
If you could give EVERY type of metroid the ability to grab you and suck your health in some way (grabbing you with claws, tentacles, jaws, etc), that would be just awesome.
Also, I think that after recently replaying the original, this game has a lot of potential to be very atmospheric and creepy, with the music and amount of light getting more and creepy as you get deeper, with things like dead troopers and stuff before rooms with metroids to add suspence.
My final idea is to somehow include a reference to the X parasites: metroids were created to destroy them, and the for the entire time that metroids were dominant on SR388 they kept the X in check. It'd be cool, like an above poster said, if you saw a Larva Metroid attack an X and evolve into an ALpha, or something.
But anyway, keep up the good work - really looking forward to this!
Why does Game Maker have to be windows only?
Also, i think it would make more sense to have more bodies at the beginning, and less bodies as you moved deeper into the planet because they failed and the few best would've have survived the first waves of meteroids. That is unless, they made some progress and then eventually were killed. However, they would never have gotten very deep or else they wouldn't have called on the help of samus.
It would be awesome if galactic federation machinery were infected by the X forces samus to fight it, and right as she destroys the machine, and the X is about to infect her, a metroid could come out of nowhere and eat it. Maybe a special ops force was able to get farther than everyone else and then died.
Anyway, it says I got 10/12 items, so I have some more things to find. Great demo! Looking forward to more!
I've actually done a 1% run. Once you actually do it, everything else is boring, except for speedruns.
like in Super Metroid because running in that slow pace is fustrating
sometimes
you should absolutely put the remains of not only space pirates and Feds but the remains of other dead creatures right before you enter a room with a metroid in it
and the creatures should get bigger if the Metroid is bigger and tougher
is the last game that I have to play for complete all metroid series.
but when i see this Remake
wow
no words
, thanks
naam7@hotmail.com only for metroid fans :D
Please keep up the good work. You deserve a major award (where do I send the leg lamp?)
You should really aim towards making this game very creepy and eerie. Just the story line and concept of Metriod 2 is creep. O.o
If you use the life sucking idea I thought up could you include me in the credets? Name: The Ant!
like, for example, before the first omega metroid fight, samus stops at some ruins,(remembering her childhood or something like that)and an x sneaks up on her, then out of no where an omega metroid eats it, samus turns around, unaware of the x that had been there moments before.