A year building
2007
So there I was, beginning 2007 without my studio, without work.
Me and my girlfriend couldn´t afford vacations this year, so we focused on finding a new place for my studio. By the end of february we found an old house near a train station, it was practically destroyed, but I could see more than ruins there.
I rented the place, and started rebuilding my recording studio. I´m definetly not a handyman, I had to learn how to do practically everything, since construction is very expensive here. About 9 months of continuous work later, I reopened my recording studio, along with 3 rehersal studios. You can take a look here if you want.
I finished 2007 with new hopes, and more importantly, more energy to put into the project.
2008
I moved the project to Game Maker 7, this boosted the overall engine speed a bit. I also decided to make public my game. So, here we are.
By the end of January I started working on a tech demo, so the people would be able to experience the engine while they wait for the finished game. I spent a whole month putting together a bunch of rooms with some of the most important powerups and even a boss battle.
Right before I released the demo, I made a trailer video. It received very good comments so far:
A few days later, about a week ago, I released the Tech Demo.
So, here it is, enjoy it!
Project AM2R Tech Demo (YoYoGames)
Project AM2R Tech Demo (64Digits)
Some screenshots of the demo:
I hope you enjoy ther demo, please leave comments with your impressions and suggestions.
So there I was, beginning 2007 without my studio, without work.
Me and my girlfriend couldn´t afford vacations this year, so we focused on finding a new place for my studio. By the end of february we found an old house near a train station, it was practically destroyed, but I could see more than ruins there.
I rented the place, and started rebuilding my recording studio. I´m definetly not a handyman, I had to learn how to do practically everything, since construction is very expensive here. About 9 months of continuous work later, I reopened my recording studio, along with 3 rehersal studios. You can take a look here if you want.
I finished 2007 with new hopes, and more importantly, more energy to put into the project.
2008
I moved the project to Game Maker 7, this boosted the overall engine speed a bit. I also decided to make public my game. So, here we are.
By the end of January I started working on a tech demo, so the people would be able to experience the engine while they wait for the finished game. I spent a whole month putting together a bunch of rooms with some of the most important powerups and even a boss battle.
Right before I released the demo, I made a trailer video. It received very good comments so far:
A few days later, about a week ago, I released the Tech Demo.
So, here it is, enjoy it!
Project AM2R Tech Demo (YoYoGames)
Project AM2R Tech Demo (64Digits)
Some screenshots of the demo:
I hope you enjoy ther demo, please leave comments with your impressions and suggestions.
Comments
I'm pretty sure you had lots of hard times with the engine, didn't you? But as far as I've seen it is great. Too bad that you didn't make the engine from scratch, but I guess it is still great, as this guy's engine is really advanced and high quality (And quite complicated. I'd rather make my own than use someone else's but that's because I like to use every opportunity to get better at programming).
Other than that, I think speed booster takes too long to charge. Cuting it by 10% would be nice. And I think the jump when doing the Booster Flight (can't remember the proper move) shouldn't be 1 block high, but half of a block. If you played Fusion, do you remember the underwater level where you unlocked Red doors? It was possible to leave this place using really complicated pattern of boostering. There you needed Half-block high jump. But that's just my personal opinion :).
And I liked how fast and dynamic Ridley is. Overall, this project is brilliant and I'm going to stick here for as long as you finish it :).
I hope it will happen soon.
Also, you want to make Metroid 2 remake, butare you going to make it identical, or will it be something totally fresh? :P
Seriously, that thing was made for this kind of project.
Other than that, this thing is mighty impressive for something made using gamemaker.
As much as I would love to see this on the DS, I have a bad feeling that Nintendo wouldn't appreciate what you are doing.
I hope that, if this happens, you will be able to somehow compensate for this and make sure that we can all get your game somehow. I would certainly throw you a few bones for the final version once it is polished, released, and includes gamepad mapping.
However I have a little constructive criticism. The jumping needs to be a lot slower, Metroid games are actually designed to have "floaty" jumping physics to make mid air aiming and morph ball puzzles easier. The Enemies are also a little fast and the morph balls is a bit slow but those are very minor complaints. Jumping definitely needs to be fixed though (it just feels completely wrong since I'm currently playing through Super Metroid on VC and I'm use to that =P).
Keep running.
f.m.
Looking forward for the finished game.
Best of luck and regards!
(Vienes de Argentina, asi que supongo que no hay problema que hable en español, ¿Verdad?)
Sé que este demo ya lleva bastante tiempo que salió, pero yo apenas llevo una semana que lo he estado jugando, y realmente es asombroso.
Pues en cuanto a los problemas que hay en el juego, ya te dijeron la mayoría: El excesivo daño de la lava, la lenta velocidad en MorphBall, la cantidad de distancia para usar el Speed Booster, cuando haces un Spin Jump y pones pausa, y aun asi el sonido continúa, entre otros.
Aunque tambien ayer he encontrado un bug/glitch (no sé como decirle), no sé si ya lo sabias pero lo pongo por si acaso: En el cuarto de la lava. Se trata de que en el bloque en el que se encuentra el Missile Tank, al momento de saltar y poner pausa justo antes de caer en ese bloque, al momento de
quitar la pausa te das cuenta que Samus ha "atravesado" parte del bloque, y se encuentra recibiendo daño por parte de la lava.
Pondré un video mas adelante para explicarlo graficamente.
Gracias por tu atencion.
Supongo que es bastante entendible =)
ee202/
MiddleofNothing/
?action=view¤t=
MetroidGLitch0001.flv
Ups, no sabia que esos errores ocurrian.
Solo copia el link por partes y listo, entonces =)
Hasta luego!
cause i cant make or find a working one and Im in charge of a Super Metroid Remake Project.
you can reach me at
Myspace.com/Metroid3Remake
Myspace.com/Fullmetal150
plz and thanks You will get Credit for your contribution
I cant wait for the finished version of AM2R.
Would it be possible to port this to Flash Player or something that can run on Mac? I really don't want to set up Boot Camp just to play this game, however great it is.