The progress so far
- Physics, states, behaviours - 95%
- Abilities - 95%
- Powerup System - 90%
- Weapons - 98%
- Enemies - 15%
- Map System - 99%
- HUD - 100%
- Level Design - 15%
- Sound FX - 5%
- Music - 0%
This little map shows a draft of the entire game, along with the already completed areas (the ones colored red are mapped and tiled).
Right now I´m mapping all the rooms of the game with black squares for tiles. This will give me an idea of how dynamic travelling between zones is, if a tunnel is too cluttered, etc. before spending too much time with tiles. I´m also trying to figure out how I´m going to implement the vertical pipes of the second ruins.
I noticed these days that the project is somehow extremely popular now. The rumor spread around many gamer sites with a lot of possitive comments, and advise about the "cease and desist" letter that many think is imminent. I learned about other great projects that got shut down for legal reasons, that made me feel a little more paranoid than before. I put a lot of effort and time into this little project, and I´d like to finish it at least.
I want to thank all the people that showed their support and constructive criticism.
For all the people that couldn´t find all the items on the demo, here´s a 100% run:
Comments
I am also doing a Metroid game for for a gaming platform, the PSP... And its pretty much incomplete i may say... but yours, wow, I want to see a portation of your demo on the PSP system. Please contact me if your interested on the port to the PSP.
My aim is: acn020 (i am currently on the phone so im always on aim)
As in on forums you can join in http://www.dcemu.co.uk and you will see me posting comments...
So please,I really want to feel the nature of your Metroid engine
in the palms of my hands and many other people.
Contact me if your interested. If not, i understand.....
Thank you for reading my post, I hope we can join and make this portation on the PSP system.
Though, speaking of that, there's one tiny bug in this demo. In Zero Mission, once you have the Speed Booster, you move as if the run button is always held. In this demo, you run at normal speed until you get the boost going, but in ZM, even at shorter distances, you run faster with the Booster than without it. There's an acceleration period like in SM, too, but it's kind of annoying since you can't control it's start or stop. But the acceleration and the speed boost are both there in ZM and not in this demo. Did you leave it out intentionally, or just forget about it?
Anyway, good work! I'm looking forward to more releases.
Keep on truckin'
~Anonymous
Bookmarked and posted around in forums
I'm try to finish that but it's difficult so I like it because it's dificult
make the game hard guy
greetings from italy, hannes
1) Remove all references to metroid. Your game will now be about a robot or a ninja or an alient or whatever.
2) Release the source code. Make the project open source.
3) Wait for somebody to, ahem, mod the game with a metroid skin. Heck, make the game skinnable in the first place and it'll be even easier! Include a level editor.
If you are worried that somebody is going to take the game and rebrand it and not credit you, make the license require like a special splash screen or something. If /they/ continue, you can use a C&D them.
You can neglect to persue the metroid modders.
Even if you do get the C&D, you can follow this path. It might feel like it's too late to change everything, but ask for help with the project. If it's open source, you'll find a lot more help I think.
loco si yo fuera tu creo un link para aceptar donaciones pero ya, creeme te ayudarian mucho pero muchisimo.
Hazlo YA!!!!!
digg.com
Besides, nice play. Aaand, a really BIG request - make it that there is also option to Toggle Missiles shooting on/off, not that I have to keep holding button (Or even better/stranger, seperate shooting key for missiles and normal beam).
Keep going :).
(Nintendo, if you're reading this: Every time I see Nintendo C&D a promising fan project, my love for Nintendo dies a little. Why punish your fans for being so passionate about your series? This fangame is only spurring more interest in Metroid, not depriving you of anything. Please do not C&D this developer!)
One thing though, please include game-pad support for the final version! The keyboard just doesn't cut it. Trying to charge, jump and shoot missiles from an angle just causes a finger-pretzel and made me easy prey for Ridley.
As easy as it is to blame Nintendo for sending out C&Ds saying they're snubbing fans or whatever. Keep in mind, they HAVE to protect their copyrighted properties. Else they risk losing them. Truth be told they might not care enough about such a fan project to bother sending a C&D, but if they don't act then they risk their copyright being challenged. It sucks, but that's the situation.
I'm really hoping this gets finished before Nintendo notices and acts. Good luck!
Keep up the good work, played the demo, found all the items and cried like a little baby :).
Big thanks !
Keep up the good work. Distribute as you see fit. Conveniently lose C&D letters. Develop this in private until completion and leak the finished product. Whatever it takes. This is an amazing product that needs to see the fan admiration and respect it deserves.
I have been waiting for another 2D Metroid like this and I pray to god that Nintendo leaves you alone!!!
I don't have some questions though.
Will you be including Controller functinality...so it's playable with a PC/360 controler?
And also, are you planning to release a Metroid game creator from this, so people can make thier own games?
I'm really looking forward to this game. I kinda wish I could help you, but there isn't much I can do. Lol.
Anyway, good luck with it.
Oy
KEEP UP THE GREAT WORK!
And what is so special about this tech demo is it quite well grasped the metroid feel. Albeit I'd rather it was more like Fusion, still it is good.
And, last one thing, I sincerely hope that no one will begin a flame war :).
P.D.: I'm not english, sry if I wrote something wrong
Really really good ! Thank you.
(I talk about you on my website)
link: http://acmlm.kafuka.org/board/forum.php?id=19
you should talk to interdpth on the subject.
y yo pensaba que no habia interes para los juegos en argentina...
perdoname por mi castellano, soy hijo de tucumanos y naci en EEUU
soy fanatico de los juegos, y algun dia me encantaria hacer mis propios.
mi problema es que no tengo idea como hacerlo. por eso te queria preguntar, como hiciste para hacer todo esto? como aprendiste? si me podes dar unos consejos o contarme como te metiste en este proyecto, seria genial.
por favor mandame un mail a telamascope@yahoo.com
buena suerte con el proyecto, y ojala lo puedas terminar antes de que nintendo se meta.
Not saying that this is perfect as I don't think hitting the Shinespark on a ramp feels right but nearly everything else feels perfect.
It looks amazing so far!
I'm kidding, of course, but I do wonder if alisonchainsv1 is cute....
This looks completely epic by the way...
P.S. Sorry if I accidentally post this multiple times. I'm having trouble getting the comment posting system to work properly.
The quirks are small things like horizontal move ment stopping when you are running, and there's no slowdown when you stop, but the character isn't super speedy, so it isn't a problem. These things kinda make the game feel slow, but the way you program jumping, I mean man, I am taking notes from you and doing my best to learn from you. You're a master. You could remake a Mario possibly better than the originals. This Metroid project is also almost the same thing. You are my first programming idol. This is incredible work. I salute you, and wish like mad to work with you on a project at anytime in the future.
"oh ya i worked on top metroid programs before!!!!"
well unless he works for nintendo, he has absolutely zero of my respect.
My original post about the problems with releasing source code was made in response to people who have used my old Metroid source code irresponsibly (no credit, no/little changes, etc.) and who gave me attitude for calling them out on it. Anyone in my position would be angry also, and only a certain kind of person should have a problem with me venting in the way I have.
You should realize why I have to assume that the people who have flamed me are merely people looking for source code because they don't have the experience/ability or are just too lazy to do their own programming. Just as there is no reason for me to defend myself if what I say about myself isn't true, there is no reason why anyone would flame me if what I said about dumb/lazy n00bs didn't pertain to them.
I could post a link to my old popular forum topic where my Metroid source code was being distributed and let anyone send me a private message so I can prove who I am. Though, the bright individuals should realize that I have already given a reason for not revealing myself. Re-READ my posts.... If you people continue this for much longer, I might just break from temptation and throw you a bone of sorts. Of course, that won't help alleviate the tension, now will it?
Anyway, DoctorM64 said he wouldn't be releasing the source code, and that's all I really cared about. :)
numonohi_boi@yahoo.com
@JadenGuy:
IMO it won't be any good if it's not Metroid. Just a generic action-platformer that wont get any attention. If he hides it well, you might not be able to find it.
@first "Anonymous" from bottom:
Get over Zero Mission already.