Posts

First area makeover

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Here´s some images of the new tileset and background of the first area. It was the most outdated part of the game, and now it has a more uniform and detailed look. (Click on the images for a large version)  While the queen sprites are finished, I´m still struggling to make decent animations for the Omega. Having such a huge beast and making it look organic when moving is quite a challenge. Also, mod support is functional. I still need to make a menu to choose between the installed mods, and add support for some more resources. Now you´ll be able to personalize enemies and even bosses, but only graphically. Once the mod menu is up and running, I´ll release the language file in the forum, so translations of Metroid: Confrontation can be made and revised. As always, comments and suggestions are welcome. Have a good week!

El último Metroid está en cautiverio...

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Multilanguage support is almost here. I was able to find good, complete pixel fonts. I replaced them, and had to adjust almost every place in the game with on-screen text, since the y coordinate was off. Now all the text is read from an .ini file, selectable in the options screen. I still have to convert some small snippets of text that are drawn as bitmaps (like "press start to skip", etc.) into actual text. Once the system is fully working, I´ll paste it into Confrontation, and make the .ini file available at the forum, in case you want to translate the demo into your language. After that, mod support comes next. Instead of making all the resource files available in folders like last time, I´m planning a mod section in the options menu, to select the available mods without having to mess with overwriting files. Anyway. The remade first area of the AM2R is starting to look great. There´s a couple of details I need to fix with some tilesets, and I still need to make a n...

Merry Christmas, and a Happy New Year!

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I have a small Christmas present for you, an update for Confrontation: Metroid: Confrontation v2.2 DOWNLOAD FileFactory - EasyShare - MyFreeFileHosting New in this version: Hard mode, Medals, and a lot of small fixes and updates. Edit: Added Trailer. A lot of the changes were done to the main AM2R project, and applied to Confrontation. Multilanguage support is functional, but I can´t find any small pixel fonts that include special characters (needed for most languages). If you have any experience editing fonts, or have a complete pixel font at hand, let me know. There was some progress on AM2R, mostly bugfixes and optimizations. I´m in the process of rewriting the music playback system with one that manages more than one main song (The one used in Confrontation). The transitions between the main tunnel theme with some atmospheric sounds and the specific area songs need to be smooth, and so far it´s working quite well. Well, I hope you have a good Christmas, and a great ...

Links Updated

I´m in a bit of a hurry right now, so please excuse such a small blog post. Here´s some updated links of Metroid: Confrontation v2.15 FileFactory - MyFreeFileHosting - EasyShare Sorry for the inconveniences.

Achievements

So, progress was good these weeks. I resumed work with AM2R, finishing the camera controls the last rooms. I also started revamping the first area, the landing site. Remaking it after all this time made it look and play much better. Once I finish with the new tileset, I´ll put some pics up. Some scripts were updated too, now lava is drawn using a series of background elements, instead of animated sprites. I synchronized Confrontation with this change (AM2R and Confrontation are two separate projects now, to avoid having unnecesary resources in both projects), so those who experienced slowdowns in big lava rooms, specially the Crocomire and Kraid fights, will have a better framerate. Right now I´m adding Achievements to the game. The easy part is to make a nice menu to display your unlocked "Medals", the most complicated part is having the game to recognize when you meet the criteria for each one. Most Medals are common to AM2R and Confrontation, so expect to see this fea...

Metroid: Confrontation Update: v2.15

I decided to add proper joystick support (multiple axes/POV) right now, so you can start using it. Besides, I couldn´t borrow a 360 pad, so you´ll have to tell me if it works. Also, updates are taking a little longer, since I´m working on both AM2R and Confrontation, synchronizing the changes of the engine so you can enjoy the latest engine version. In this update: - Full joystick support - Extra aim button (Super Metroid style) - Missile toggle option (Super Metroid style) - Redesigned options screen - Some bugfixes Your old save files will work on this version, and there aren´t any big changes in the game content. So all your speedrun records are still valid! DOWNLOAD RapidShare - MediaFire - MegaUpload Coming up, in the next update: - Hard mode - Mod capabilities - Multiple language support Have fun!

Metroid Confrontation 2

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First of all, I want to thank all the great people of NCFC . AM2R won the "2nd Place Best of Show" and "Best of Metroid" awards. It was an awesome event, and I´m already looking forward to the next one. Since NCFC is over, here´s the exclusive material: First, the meet Omega Metroid ... It´s not finished yet, and the animation is still primitive. But you get the idea of how epic the battle will be. And last but not least, a new Metroid: Confrontation.  With a lot of new content, a new level layout and the solid AM2R engine, this new version expands the concept with new features. More enemies, more open exploration, a new boss, many speedrunning options. Here´s an updated version fixing some issues of the original release: DOWNLOAD v2.1 Mediafire - MegaUpload - RapidShare If you still haven´t done so, enjoy the new demo. If you´re having trouble finding all the items, or if you made an impressively fast run, you can stop by the Forum . Have fun!