A year went by...
Wow... a whole year passed since the release of AM2R, and 31 years since the release of the original Metroid.
Time flies by, and a lot happens in the meantime.
AM2R was very well received. People from all over the world played and enjoyed it.
Even with the inevitable legal issues, I keep hearing people calling it a real Metroid game. And that's amazing.
So, what's been going on this year?
Everyone involved in AM2R moved on. Some found their place in the world, a new job, or the drive to keep creating.
I played a lot of games, something I kept leaving for later. I'm really happy that I got to spend time discovering Axiom Verge, Ori and the blind forest and Guacamelee, among others.
I also started a new project. I'm researching the Unity engine, and slowly building the foundation of a new, original Metroidvania game. It's really early in development right now, but I'll make sure to have something cool to show whenever I decide to make it public.
You can follow the official AM2R Twitter, or my personal Dev Account (I might post about my Unity adventures in the future here), for updates on this new project.
Developing AM2R led me to discover and appreciate the Metroid games. I'm happy to see this anniversary has 2 upcoming official games that have the potential to bring the franchise back to its deserved glory.
Happy Birthday, Samus!
PS: Stay tuned for tomorrow, I have something pretty cool to tell you.
Time flies by, and a lot happens in the meantime.
AM2R was very well received. People from all over the world played and enjoyed it.
Even with the inevitable legal issues, I keep hearing people calling it a real Metroid game. And that's amazing.
So, what's been going on this year?
Everyone involved in AM2R moved on. Some found their place in the world, a new job, or the drive to keep creating.
I played a lot of games, something I kept leaving for later. I'm really happy that I got to spend time discovering Axiom Verge, Ori and the blind forest and Guacamelee, among others.
I also started a new project. I'm researching the Unity engine, and slowly building the foundation of a new, original Metroidvania game. It's really early in development right now, but I'll make sure to have something cool to show whenever I decide to make it public.
You can follow the official AM2R Twitter, or my personal Dev Account (I might post about my Unity adventures in the future here), for updates on this new project.
Developing AM2R led me to discover and appreciate the Metroid games. I'm happy to see this anniversary has 2 upcoming official games that have the potential to bring the franchise back to its deserved glory.
Happy Birthday, Samus!
PS: Stay tuned for tomorrow, I have something pretty cool to tell you.
Comments
So thank you for bringing this classic game to light for me, and so many others - in a way that makes it playable and relatable to modern audiences (and just overall better). I look forward to seeing Nintendo's Metroid 2 Remake (NM2R?). But I am looking forward even more to your next project.
Please do keep us informed. Thanks again, and best of luck in your future projects!
Greetings from Mexico
PS: Have you felt like Samus's movement and shots in Metroid Samus returns is slow or is only me?
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Anyway, I know I am late on this, but AMR2 is great! Is there any way I can contribute financially to this remake, as I feel you need to be compensated for all the hard work you out into this?
Thanks for the great game!
Could someone help me to play this game? I can see that there is no way I can get it here, but I would love to try it.
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I did, however, keep the full game of course. ;) Too good not to.
Since Nintendo just did the official remake, I've bought and am playing that- I feel like by playing and enjoying AM2R, I pretty much agreed to, and don't regret a thing.
After playing AM2R, "Samus Returns" feels so weird, and the difference in environments between Nintendo's interpretation of SR388 and yours makes areas only recognizable by shape, and very rarely by atmosphere.
What I think of the official game is still up in the air until completion, but I enjoy both yours and theirs, and it's cool that now the world has 2 modernized versions of the game instead of none, or part of one.
I hope that if the developer/s involved in any part of this game end up buying and playing the 3DS version, it can be a fun experience for everyone.