Post April's fools progress report
This year's April project was a lot of fun. It took a couple months worth of lunch breaks to write the script. At first, it was going to be a complete text adventure, with room structure, inventory and events. But it was going to be pretty complex to produce, way too much time for a side project.
Anyways, as for the progress of these couple weeks:
Music production continues. Creating the right atmosphere and choosing the right instruments is quite a challenge, especially with the last couple songs.
Also, the intro sequence is mostly done. There's a very brief Super Metroid style text intro describing the mission, followed by some brief cutscenes of Samus arriving at SR388. The timing is still being tweaked, and the music for this sequence requires the exact duration of the intro, so I can properly sync it.
As always, thank you for following the project, and for all the support.
Anyways, as for the progress of these couple weeks:
Music production continues. Creating the right atmosphere and choosing the right instruments is quite a challenge, especially with the last couple songs.
Also, the intro sequence is mostly done. There's a very brief Super Metroid style text intro describing the mission, followed by some brief cutscenes of Samus arriving at SR388. The timing is still being tweaked, and the music for this sequence requires the exact duration of the intro, so I can properly sync it.
As always, thank you for following the project, and for all the support.
Comments
Still, just downloaded and played the text adventure, laughed my ass off for a good while at it XD
While I do like the music and admire your appreciation of good atmosphere, I'd let you slap the malo mart theme for the rest of the game and replace all sound effects with 8-bit pokemon cries if it meant it was finished sooner.
Thanks for everything!!!!
You have made many people happy, we are all thankful!
Sincerely,
A fan
I have red all the posts on this web page and I know that it still has things to be done like:
Music,Intro Scenes,sprites etc...
Besides all that my intention in this comment is that I may now where the Final Place takes the place.Note: I may be wrong, this is not 100% correct.
I think that the Final Place takes the place in the Surface area in the Eastern side of the Surface, because when I was about to complete the latest demo, I started filling the map for 100% of course, but when I got to the Eastern side of the Surface, I saw that there was a corridor/passageway down.I tried to destroy the blocks blocking my way by beam,bombs,missiles,super missiles and even power bombs.They did nothing to it.
That may be where Final Place takes the place. OR in the Mining Facility in the first drill- like vehicle, because there is clearly an Morph Ball-corridor in there, but it's blocked too and it cannot be destroy by any weaponry you have now or any earthquake what has happened or will happen in this demo.
So that's about it!
Good work, Doc!
We hope that you will make AM2R as awesome as you can!
Don't hurry about the time when the remake "should" be ready.
Just sit back and relax and take your time with this game!!
For all the love for this remake
-Fan-
I thought that the 'Mining Facility' was way too easy and 'The Tower' totally makes up for it! That security bot had me stuck for a minute until I learned his random patterns, I was surprised when I beat him though because the missile/laser cannons fix themselves after they are destroyed. There was no indication as to the state of the boss destruction after the shields. I'm really looking forward to a newer test release with another area to explore. I recently heard about Nutendo shutting down a 3d remake of the original Zelda, so please, be safe, and no matter if you later have to change any copyrighted works, we still love this game and its so much more Metroid that Nutendo could ever give us right now.
Ya puedo oler el juego
Saludos desde Chile
super metroid is next project?, it will be great
I'm using a Windows 7 PC so I don't know if that has anything to do with why it might be crashing.
bullet force multiplayer games