El último Metroid está en cautiverio....
AM2R is currently split into multiple projects. Besides the main game, there are features that are being developed in reduced versions of the engine, for faster compiling.
One of those had a lot of steady progress lately, and it's very close to be fully implemented in the game: Localization support.
Translating Confrontation to multiple languages was quite a challenge, and the results were mostly good. But one of the things I considered this time was Unicode support.
Now, if I manage to implement a good enough pixel font, there will be support for extended characters, and even more languages can be supported by the game.
The font I'm using now is slightly bigger than the old one, this also makes reading the logs a bit easier on the eyes.
The text in the game is still changing every once in a while, so translation efforts will be considered after the game is done. The game will be available in both English and Spanish upon launch.
As for the main project, I couldn't find that much free time this month. Area 5 is almost good enough for the testing phase to begin, but there's plenty of little details left to fix.
With some luck, the next update will have more cool stuff to show about the later areas.
Thank you all again for following the project, and remember to post any questions or suggestions either here or at the Forums.
One of those had a lot of steady progress lately, and it's very close to be fully implemented in the game: Localization support.
Translating Confrontation to multiple languages was quite a challenge, and the results were mostly good. But one of the things I considered this time was Unicode support.
Now, if I manage to implement a good enough pixel font, there will be support for extended characters, and even more languages can be supported by the game.
The font I'm using now is slightly bigger than the old one, this also makes reading the logs a bit easier on the eyes.
The text in the game is still changing every once in a while, so translation efforts will be considered after the game is done. The game will be available in both English and Spanish upon launch.
As for the main project, I couldn't find that much free time this month. Area 5 is almost good enough for the testing phase to begin, but there's plenty of little details left to fix.
With some luck, the next update will have more cool stuff to show about the later areas.
Thank you all again for following the project, and remember to post any questions or suggestions either here or at the Forums.
Comments
Could you please send me your paypal email or a bitcoin address? I would at least buy you a bear.
Lo cual me recuerda a que en el Fusion no se dignaron a traducir los gráficos del menú de equipamiento al Español. Ningún gráfico estaba en un idioma que no fuese inglés, de hecho :/
Insane!!
Is there a Release date for the next update?
Keep up the fantastic work!!
I understand how troublesome setting that up would be, though. But it'll be better that way if you plan on keeping the game updated.
if you need a german version, let's talk! I am a german native speaker and also a writer and I already did translations so I am very suited for that job :)
I hope you take it into consideration.
Sincerely: TheNeo0z.
Hope you consider contacting me (ddnava@icloud.com)
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Hey, Dr. Yo puedo ayudar con la traducción al español. Mi idioma nativo es español y siempre me gusta contribuir con traducciones del inglés al español para algo que amo!
Espero que considere contactarme (ddnava@icloud.com)
I am waiting for your answer, if you feel like you are going to send me a message, here is my mail so we can discuss about it: passarbye@yahoo.fr (not from the AM2R forums, that is a coincidence)
PS: That is a very interesting update, I hope the game launches very soon!
also that you are interested in Unicode settings,
that´s cool...
Also happy Haloween and I hope you enjoy this days :D
Att: Link
Sincerely jonathan wright
If you need translation help from English to Swedish I would love to help. Contact me on oscar@raccoon.se if interested.
Keep up the good work
En cuanto salga pagaría DE CABEZA por tener una versión física que se asemeje a una caja de Gameboy aunque luego integre un CD con el juego.
Quizas con suerte en cuanto sea papá podré gozar de este juegazo.
Una duda que siempre me ha chocado es ver como Nintendo nunca ha levantado la voz por este proyecto, sabiendo cómo se ponen estas empresas en cuanto a fangames. Este proyecto bate todas las espectativas de los que esperábamos una reedición de este metroid 2 en GBA
Sigue así, esperaremos con ganas cada update como siempre hacemos!
PD: sigue asi . tu trabajo es excelente . te sigo desde que empezaste con el proyecto!
Thats awesome!
anyways, if theres anyway to donate or buy a pint, id like to do so. keep up the good work!
kudos!
Also, I'm avaliable to translate for Brazilian Portuguese as well.
Feel free to contact me: lontrafag [at] gmail [dot] com
Actually, I was thinking: as a bonus, would you consider (or are you planning) on including the original music? Maybe as a reward for beating the game, enabling the original gameboy music would be a lot of fun and nostalgic.
Comparado con el actual eso no es nada! están haciendo un trabajo increíble con este proyecto y espero que nunca lo abandones!!
Me encanta la idea de la traducción ya que hay algunas personas que no saben inglés y seguro esto les vendrá de maravilla!!
Sigan así! y Saludos desde México!
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I remenber when y play this rameke in 2012!!
Compared with the actually that's nothing!you're making an awesome job with this proyect and I hope you never leave it!
I love the idea to translate because there's some people that don't know english and sure it would be wonderfull to they!
Keep it up!! and greetings form México!
Anyway, I wanted to suggest an improvement which you could make with Samus' morph ball animation. It's something I noticed in Super Metroid and found it quite neat. In am2r project, when you are in morph ball mode, no matter which direction you roll/face, the morph ball is always spinning clockwise. It would be nice if you could tweak it so that the morph ball spins anti-clockwise after rolling left (or facing left to start with).
To conclude, I'm loving this demo as always and it's quite a fun challenge on hard mode. Keep it up!
especially with the poor reception the official games are gathering, and other fan projects getting cancelled, the situation is now probably more delicate than ever
you may be excited, and granted, this one is several orders of magnitude safer than many other things... but crossing certain lines will spell doom for the game