Areas 4 and 5
The year is almost over, again. As usual, preparations for the celebrations, gift shopping and those kind of things are taking most of my free time. But there's been some solid progress lately for both areas 4 and 5.
I'll just let the pics do the talking:
Area 4 now uses a brand new custom tile set, giving the place a lot more personality, compared to the older revision. There will be some interaction with some machinery, as you might expect.
The outside part of the tower was also given an original tile set, custom made for this huge structure.
And last, but not least, I started revamping the old Power Bomb animation. Up to last week, the power bomb looked like in the first trailer, with coarse polygon edges as the explosion expanded.
Now it looks a lot smoother and pretty devastating in-game.
Most of Area 5 doesn't have proper backgrounds yet, so I guess I'll be showing you those places in a later update.
There were also some small optimizations here and there, thanks to the new sound functions included in the latest version of Game Maker Studio.
Well, I guess I'll be posting again before Christmas to wish you happy holidays.
Until then!
I'll just let the pics do the talking:
Area 4 now uses a brand new custom tile set, giving the place a lot more personality, compared to the older revision. There will be some interaction with some machinery, as you might expect.
The outside part of the tower was also given an original tile set, custom made for this huge structure.
And last, but not least, I started revamping the old Power Bomb animation. Up to last week, the power bomb looked like in the first trailer, with coarse polygon edges as the explosion expanded.
Now it looks a lot smoother and pretty devastating in-game.
Most of Area 5 doesn't have proper backgrounds yet, so I guess I'll be showing you those places in a later update.
There were also some small optimizations here and there, thanks to the new sound functions included in the latest version of Game Maker Studio.
Well, I guess I'll be posting again before Christmas to wish you happy holidays.
Until then!
Comments
They're gonna be terrifying, aren't they? ^-^;
Been following this Project ever since 2007. I really am hoping to keep playing this till it's all complete. c:
Please don't make the zetas as anoying as the alfa.
For this new area ......... WOW! You realy nailed the look there. I can't wait to hear what music goes with it (maby magmoor cavern or phazon mines or santuary fortress from prime 2)
Keep up the good work
(I was thinking of that one part from Metoid Prime where you destroy pillars to reach one of the Artifacts.)
We have a fanbase of almost 30 thousand followers and I'm sure a lot of them are Metroid fans. I would love to introduce them to your project so they can support you in any way, but for that, we need gifs! If you want, you can make some for us, and we will post them with no problem for everyone to see.
If you're interested, let me know and if you want me to contact you in another way, let me know as well.
Thank you and keep up the great work!
The echoing, clacking footsteps when underwater were a small but noticeable quirk that irked me.
I'm a huge fan of your Work it's so cool !
The game is a VERY Beautyfull so far, i'm looking forward to hunt every single last Metroids, and bring back the baby with me !
Thanks guys !!!
I look forward to thé final release!
Thanks for all the hard work! It is truly a masterpiece!
Let me know. mrclean.durrant@gmail.com
I HAVENT COMMENTED FOR A WHILE BUT IM STILL CHECKING OUT THE BLOG AND FOLLOWING THE PROJECT. YOUR DOING A GREAT JOB AS PER USUAL
THE NEW SCREEN SHOTS LOOK AWESOME
KEEP UP THE GOOD WORK
CANNOT WAIT FOR THE NEXT DEMO
ALL THE BEST :)