Back into Production
After the last update, no critical bugs have appeared. Looks like the transition to Game Maker Studio was a success.
I switched my focus to contents production again. Both work and some personal things have consumed most of my free time this month, but I managed to get some progress going on Area 4. Some features and assets in that area are being revamped. It's not going to be as complex or big as Area 3, but it has it's own unique moments. I'll be posting some screenshots once I have the new tiles and backgrounds in place.
Area 5 (the new, original area) is also under progress. In collaboration with the sprite artists, we are in the process of turning the place from a barely functional place where you find items, to a location with the purpose and personality that other areas have. This is mostly planning new features and special game mechanics, under the limits of what can be done with the engine.
I would like to thank all the awesome people who provided feedback during the last couple of demo releases. The game is very stable now, and it runs very well on Linux also. Your feedback helped a lot to finish the transition to the new engine.
BTW, people having trouble running the game on Windows XP, try making a shortcut to the executable, and add "-software" at the end of the target field. It helped in some cases.
I'll be posting some screencaps of new contents soon.
Have a good week!
I switched my focus to contents production again. Both work and some personal things have consumed most of my free time this month, but I managed to get some progress going on Area 4. Some features and assets in that area are being revamped. It's not going to be as complex or big as Area 3, but it has it's own unique moments. I'll be posting some screenshots once I have the new tiles and backgrounds in place.
Area 5 (the new, original area) is also under progress. In collaboration with the sprite artists, we are in the process of turning the place from a barely functional place where you find items, to a location with the purpose and personality that other areas have. This is mostly planning new features and special game mechanics, under the limits of what can be done with the engine.
I would like to thank all the awesome people who provided feedback during the last couple of demo releases. The game is very stable now, and it runs very well on Linux also. Your feedback helped a lot to finish the transition to the new engine.
BTW, people having trouble running the game on Windows XP, try making a shortcut to the executable, and add "-software" at the end of the target field. It helped in some cases.
I'll be posting some screencaps of new contents soon.
Have a good week!
Comments
If you want to contact me feel free to email me at jsshmallows@gmail.com
or if skype is your preference then I can share so but would rather do privately ^^;
I hope you have time to respond because I am eager to lend a hand however possible ^w^
You and your comrades have made all of this possible, and it'll be recognized as one of the most successful fan-game amongst the gaming history!
i must beg you to insert event interaction and a survival/multiplayer mode for this game as a special feature to distinguish it from metroid to your own game... if you need me to do this, just ask cuz i am very familiar with game maker.... i will try to be as creative as i can
Magus_1st
(omg my English sucks...i know)
You are a god among men to Metroid fanatics such as myself and deserve to be compensated by the community for your work.
Thank you.
Just a suggestion. Loving the progress on the game so far!
(Sorry if this is a double-comment, I rarely use Blogger and can never tell when my posts make it through)
*1 month later*
Welp, it's not the longest wait we've had for some kind of update.