AM2R Demo 1.33 Released - Huge update
Finally, after more than 2 months of hard work, this is the biggest overhaul the project ever had.
The project has transitioned to Game Maker studio, giving the game a huge performance and stability boost.
NEW IN 1.33:
- Ported the entire project to Game Maker Studio
- Many features rewritten from scratch
- Plenty of small bug fixes
- Faster loading times
- New graphic options include fixed screen scaling and window size presets
- Some tweaks in the level design
- Torizo fight was balanced
- Spiderball can now be activated with any of the aiming buttons
You'll also the Linux version in the download page. This was tested on Ubuntu 12.10, feel free to give it a try on other versions / distros.
Also, a very talented graphic artist / 3D modeler has joined the AM2R team. We're in the process of producing the soundtrack album cover right now. I'll be updating the soundtrack links to include the cover, and post the cover here as soon as it's finished.
Feel free to share your thoughts about the update, or your experiences with the Linux version here or at the forums.
Have fun!
The project has transitioned to Game Maker studio, giving the game a huge performance and stability boost.
NEW IN 1.33:
- Ported the entire project to Game Maker Studio
- Many features rewritten from scratch
- Plenty of small bug fixes
- Faster loading times
- New graphic options include fixed screen scaling and window size presets
- Some tweaks in the level design
- Torizo fight was balanced
- Spiderball can now be activated with any of the aiming buttons
You'll also the Linux version in the download page. This was tested on Ubuntu 12.10, feel free to give it a try on other versions / distros.
Also, a very talented graphic artist / 3D modeler has joined the AM2R team. We're in the process of producing the soundtrack album cover right now. I'll be updating the soundtrack links to include the cover, and post the cover here as soon as it's finished.
Feel free to share your thoughts about the update, or your experiences with the Linux version here or at the forums.
Have fun!
Comments
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object o control:
2nd index out of bounds
request 44, 60 maximum size is 80
It happens after the first Gamma fight in the main tunnel area before leading into Area 3 (where the lava has just dropped). Samus just falls into an endless black pit - some map elements appear in the grid - but she never lands. The error happened twice at exactly the same point.
I'm not very far yet, but I'll see if I get the same error others are reporting.
And even if the whole world would stop to care about AM2R, I would spend all my money to Doc to keep this project alive! :D
-Firebrand
The game runs way better than before and all the additions were perfectly integrated in the game. Really a great work.
Keep up the good work!
Cheers.
Trust me. The game is going to be completed. More people show up typically when there's new areas to explore. ^.^
Saludos.
Keep up the good work!
Also, I'm sure there's still a ton of interest in this project. I haven't commented in awhile, but I read every post you make. Everyday I cross my fingers and hope an update shows up in my RSS feed. No doubt I'm not the only one. This stuff takes a lot of time and dedication. We get it, and we'll be patient :)
De todos modos y aunque no haya tantos comentarios, dudo que esto se muera, lo que pasa es que sacaron la demo hace dos meses y la gente está satisfecha, y no viene a curiosear mucho, sobretodo porque ya saben como es la demo y que iba a ser un port del juego, ahora lo que queda es terminar y hacer las próximas entradas con alguna captura del contenido extra y de lo que queda para volver a atraer la gente, probe hombre por favor, encima que está haciendo esto por pasión vienen a quejarse por las prisas, yo llevo siguiendo esto desde el primer confrontation y mira, sé que va para largo, pero ahora que he probado esta demo, estoy seguro de que será algo que va a marcar mucho, la jugabilidad y fluidez de todo el juego ha mejorado bastante en equipos corrientes... De todas maneras, ni que fuera el últime juego del mundo, puede irse a jugar otra cosa, digo yo.
En fin, sin prisas y felicidades por lo del port y la mejora de rendimiento, yo utilizo win7 y tuvo un momento de realentización contra el último jefe, pero supongo que es por mi escacez de memoria Ram y que se calienta mucho el equipo, me despido.
This will be done, count on it.
This wasn't an issue with 1.32. I'm running Windows XP, if that makes any difference.
By the way, it works great on Windows 8.1
Kind Regards : Kaito Kid
My biggest complaint at this point is the tiles you reused from MZM for the tunnels, and area 1. They look out of place among the newer graphics, and are honestly inferior to begin with in my opinion. Also wish the autoclimb was automatic for small bumps in the road. But these are minor issues.
The music, the atmosphere, the bosses, the metroids; all amazing. I loved your take on the different ruins with their various functions, and the various nods to the Prime series.
Just finished playing through M2 for the first time in a long time, and reminded of how great the final area was, in terms of atmosphere and environmental storytelling. Really looking forward to your take on it.