AM2R Demo Update 1.32
Besides some minor bugs here and there, I was able to add some improvements.
AM2R Demo v1.32
The biggest change was to replace all the in-game transitions and cutscenes that used background resources created in real-time. As I was able to test with several users having slowdown and crashes mid-game, this change solved that issue.
So, if you were experiencing slowdowns or crashed, please give this version a try.
It was a pretty extensive change, but it's one less feature to rewrite from scratch whenever I get to port the game to GM Studio.
Speaking of which, I was able to conduct a small test, to see the impact of the port. To get the game running, I had to remove TONS of features and mechanics. This will take some time, but having the option to make builds for Linux and Mac will be worth the effort.
Besides all the work put into the update, the contents of the rest of the game is being worked on. While I continue to make things work in the next area, some of the collaborating artists are giving Area 4 a new refreshed look, and some awesome unique assets.
Alright, as always, please share your thoughts about the demo here or at the Forums.
Have a good weekend!
AM2R Demo v1.32
The biggest change was to replace all the in-game transitions and cutscenes that used background resources created in real-time. As I was able to test with several users having slowdown and crashes mid-game, this change solved that issue.
So, if you were experiencing slowdowns or crashed, please give this version a try.
It was a pretty extensive change, but it's one less feature to rewrite from scratch whenever I get to port the game to GM Studio.
Speaking of which, I was able to conduct a small test, to see the impact of the port. To get the game running, I had to remove TONS of features and mechanics. This will take some time, but having the option to make builds for Linux and Mac will be worth the effort.
Besides all the work put into the update, the contents of the rest of the game is being worked on. While I continue to make things work in the next area, some of the collaborating artists are giving Area 4 a new refreshed look, and some awesome unique assets.
Alright, as always, please share your thoughts about the demo here or at the Forums.
Have a good weekend!
Comments
Been following this for so long, hard to believe we are finally looking at the end. Lol remember when you said it would only be like 3 years :)
I found this out when trying to get a better look at the beautiful new metroids.
Keep it up.
1) Alpha & Beta Metroid moves too fast and are annoying as hell depending on witch place you fight them. Sometimes, their AI make them extremly easy to shoot, and other time, you'll end up using all your missiles and health to hit them.
2) Samus moves way too fast when falling and jumping. Maybe a nice balance between Super Metroid and Fusion / Zero Mission would be the best.
But even with thoses annoyances, still I love AM2R and that's just my opinion. Take care and keep up the good work !
By the way, one thought: you know what would be incredibly cool? If at the very end of the full game, once credits are done rolling.. a voice says: "The last Metroid is in captivity. The Galaxy is at peace...". ;-)
The transformation from Alpha to Gamma (and the buildup to it, with the previous one looking like it does) was just great.
http://imgur.com/MqcXpwS
(What happened there was that I turned back quickly after failing to hold the shinespark)
Speed blocks are tricky. For 2-wide groups I guess making them break again if Samus is in them would fix them, but that would still get you potentially stuck in wider walls and probably break many things of the engine...
Kind regards: Kaito Kid
I know it´s crazy, but it could be a real challenge for all players..
KIND REGARDS : Kaito Kid
Also if it is impossible to equip all four beams at once (which would probably need some major downside if it were), I at least would like to see a bit more customization allowing for Spazer+Plasma at the expense of Ice or Wave. Although this does make for three extra weapons that would have to be re-imagined (Fusion's Wide Plasma would cut it, though) and further tested... But I was always bothered Wave+Plasma rendered Spazer obsolete in Super Metroid.
1st. In the end, before the battle with 2 metroids in one place, if you fall in lava (where the demo ends), you'll die. Mean you can't get out of there.
2nd. With speed boosters, it took something about 5 minutes to stop properly to fly-break the wall. Diagonal-down aim broke it all the time.
It runs pretty smoothly, and I've only been confronted with a small glitch that involves the spider ball getting "pushed back" when going up the rightmost wall of the third zone's cavern.
I was wondering, are the save files transferrable to other builds and/or the final version?
Incredible game !
no joke, i'am a fan of metroid saga and really, you're doing it as a nintendo's developpers !
pleazz continue this wonderfuulll project ! hum .. yes good job and good luck
For aesthetic purposes, I feel like the mining machine should make a noise when it strikes the cordite crystal. Maybe it struggles to break it before making an emergency shutdown noise? And instead of just parking slightly offscreen, I feel it should strike a second cordite crystal but this time, there is no secret tunnel to destroy it.
I'll take it the Gamma Metroids will get some makeovers too (like the Alphas) showing their ascent to Zetas?
Thank you for all the hard work you and your assistants have put into this game.
Keep that work :O
Att: Kaito Kid
It´s nothing short of brilliant, and watching this come to life little by little with so much effort and love for the game is really inspiring! Thank you so much, Doc!
By the way: any chance of ending the credits of the final version of the game with the sentence "The last Metroid is in captivity. The Galaxy is at peace..."? :-)
I started using Game Maker 7 back when I read about your project on Destructoid like... 5 years ago. Been a huge game maker ever since.
I'm very familiar with GML both pre Studio and Post.
If you need some help porting some stuff over, let me know. I'd be happy to help.
As ビームアイス already said: I was stuck inside reappearing speed-boost blocks, too.
Keep up this great work and I really really hope you don't cancel this project!!!
Greetings
Mulle from Retroguru (Giana's Return)
the original.
Quería jugar los metroid cronológicamente,así que empecé por zero mission, despues seguía return of samus pero la verdad es que los graficos de GB me la bajaron, así que fue una suerte encontrar este fangame que además tiene la jugabilidad mejorada. El problema es que... ya terminé la demo y ansío demasiado enfrentar a la reina metroid! Más vale que el guardado que tengo me sirva para las próximas ediciones! Buenisimo trabajo, mis felicitaciones!