Happy Holidays!
Again, the year is almost over. It's the time when we sit down and reflect on all the progress we made, and all the difficulties we faced. AM2R had some steady progress, and even if it's not as much as I expected, the game is a bit closer to be finished.
A year ago, by this time, the second demo was released. This year, despite some rough times, there was progress in the overall engine, a lot of small bugs and some performance issues were taken care of. XInput support was added, and the game can be played with full XBox360 gamepad support now.
Area 3, and the cave sections before Area 4 are almost ready to be played in a new demo.
Besides a yearly retrospective, I always talk about what the new year will bring. In the following month I'll be moving to a new home. I'll have my space to assemble a small studio, and dedicate more time to all my personal projects. These last few months I spent a couple hours a day fixing and remodeling an old house, and working on AM2R with actual physical exhaustion is pretty hard.
Luckily that phase is almost over, and my free time will be dedicated to the project again, besides family life of course.
In other news, I recently bought Game Maker Studio Pro. This doesn't mean that the game will be immediately ported to Studio (allowing a Mac port right away), but it can be after the initial release. There's many more changes to be taken care of, compared to the last migration. It was also a reasonable investment for future projects, whatever those might be.
As always, thanks for the support. I hope you had a great Christmas celebration, and that all your projects and wishes come true for this year.
Happy holidays!
A year ago, by this time, the second demo was released. This year, despite some rough times, there was progress in the overall engine, a lot of small bugs and some performance issues were taken care of. XInput support was added, and the game can be played with full XBox360 gamepad support now.
Area 3, and the cave sections before Area 4 are almost ready to be played in a new demo.
Besides a yearly retrospective, I always talk about what the new year will bring. In the following month I'll be moving to a new home. I'll have my space to assemble a small studio, and dedicate more time to all my personal projects. These last few months I spent a couple hours a day fixing and remodeling an old house, and working on AM2R with actual physical exhaustion is pretty hard.
Luckily that phase is almost over, and my free time will be dedicated to the project again, besides family life of course.
In other news, I recently bought Game Maker Studio Pro. This doesn't mean that the game will be immediately ported to Studio (allowing a Mac port right away), but it can be after the initial release. There's many more changes to be taken care of, compared to the last migration. It was also a reasonable investment for future projects, whatever those might be.
As always, thanks for the support. I hope you had a great Christmas celebration, and that all your projects and wishes come true for this year.
Happy holidays!
Comments
As always thanks for you progress !
Por otra parte, deberías añadir el chat del que te conversé, al menos como uno más de entre los enlaces que tienes para entrar al foro y a youtube desde el blog... si quieres visitar uno de los enlaces de pruebas que tengo como acceso puedes hacerlo haciendo click en mi nick.
Saludos y que la estés pasando bien en estas fechas.
Dairos.
(greetings from mexico)
PD: (sorry for my bad english)
Happy holidays!
I at least so I took the opportunity, it was a big plus for me!
recognize from the original, and very cool new stuff, that feels like a "new" Metroid and makes it a new experience. Really an awesome job, that you've done so far!!! I can't wait to play the complete game and am really looking forward to it!
Funny thing is, I first got into the Metroid series this year, but I love it now (only Zelda is still my no.1 favourite franchise) and have beaten every game (except from Prime Hunters, didn't even finish it one, because I didn't like it) at least twice. But I still never did 100% on any of them (Prime 1 was the closest with 96% and every other aronud 80-95%), but when the AM2R demo ended, there I saw it first in a Metroid game: 100%. :-D Feels really good. ;-)
I hope, you have great holidays with your family and wish you a happy new year! Let's see - perhaps your remake gets that popular, that Nintendo finally start again making new 2D Metroids... ;-)
Here's to another great year! Good luck with the new house, and best of luck with the game!
My suggestion is a dedicated straight upward aim while running and jumping - eg, holding both the triggers aims straight up, possible while jumping and running.
Currently, if both triggers are held down and you run, the aim switches to diagonal (perhaps the diagonal aim should only be if one trigger is held?). I propose having a play to see if dedicated upward aiming proves useful! You may need to superimpose a bunch of new running sprites - and it may unbalance all your carefully tweaked Metroid fights - or it may completely enhance them! Who knows!?
Cheers.
Don't worry about the time it takes and just make this project into what you want it to be!
Por otra parte, me.gustaría saber si Milton, harás el port a PSP, android e IOS también (El GameM lo permite).
Si después de este te lanzas a por el 3, hazte un kickstarter y allá vamos!
The game is really awesome and works great, but there was something i noticed (I don't know if it was intentional or not), the blocks that disappear after a while if you step on them, if you were to hang on to them without climbing up, they won't disappear.
E.g.: The blocks located in the place before fighting the Beta Metroid.