New Area layouts
The project is advancing slowly. So far all the different factors that limit the time I have for the project are still present. So, in order to guarantee the release of the game in a reasonable time from now on, I decided to do some changes regarding the contents that will be available on the first release, along with some level layout changes:
- The caves between Areas 3 and 4 that had 2 Metroid fights will be slightly expanded and themed as a mining facility. Most of the assets are already produced and in place. This enhances a lot an otherwise dull area, with little time and effort.
- The new area, the submerged temple, will not be accesible at launch. On the planned first release, the game will feature the original contents. This will save a lot of time, since there's still a lot of unifinished features in that area, that can be completed after an initial release.
- The main tunnel will feature only one mix of the main song. Music production is prioritized for more important tracks right now, but other/s mix/es might be added in future updates.
- Additional features like extra color pallettes for the surface area (day cycle), achievements and bonus contents will be pushed back for a future update.
There's a lot of features that were already pushed back. I am aware of how delayed the game already is, and how people are losing interest in the game over time. Prioritizing things this way will be better for all of us.
About this month's progress, there's one more control feature that has been partially implemented and will be revealed as soon as the remaining assets are produced. Debugging that, and polishing the scripted events were the focus of development this month. It's not much, I know, but hopefully the changes in piorities and scope of the whole project might change the development pace for the better.
I thank you all for your patience and your support.
- The caves between Areas 3 and 4 that had 2 Metroid fights will be slightly expanded and themed as a mining facility. Most of the assets are already produced and in place. This enhances a lot an otherwise dull area, with little time and effort.
- The new area, the submerged temple, will not be accesible at launch. On the planned first release, the game will feature the original contents. This will save a lot of time, since there's still a lot of unifinished features in that area, that can be completed after an initial release.
- The main tunnel will feature only one mix of the main song. Music production is prioritized for more important tracks right now, but other/s mix/es might be added in future updates.
- Additional features like extra color pallettes for the surface area (day cycle), achievements and bonus contents will be pushed back for a future update.
There's a lot of features that were already pushed back. I am aware of how delayed the game already is, and how people are losing interest in the game over time. Prioritizing things this way will be better for all of us.
About this month's progress, there's one more control feature that has been partially implemented and will be revealed as soon as the remaining assets are produced. Debugging that, and polishing the scripted events were the focus of development this month. It's not much, I know, but hopefully the changes in piorities and scope of the whole project might change the development pace for the better.
I thank you all for your patience and your support.
Comments
And now you says that realease is to be soon(ish)? How can we NOT be hyped and excited about this !
Thank you again for all the work you did on this. I'm really eager to see what the final product will be !
Keep up the great work!
Also, any chance AM2R will appear at the upcoming NCFC, even if it's just past content?
You're the best, Doctor. Don't undercut your efforts by rushing.
I'm looking forward to playing it when it's launched! You're almost there, so don't give up yet! We're in this together with ya for the long haul.
You're doing a lot better than me who is kind of considering starting making apps, but never actually get started because I'm too busy playing video games and reading comics to actually start working on anything, heh.
And this is possibly the most promising of all the known Metroid fangames out there. ;)
Love the Work,
KilllerX
Just wanted to let you know that I discovered this project in 2011, and I anxiously await every update. About three week after you post something, I start checking your site daily. I'll still be here when you release it :)
Patient follower, Jer.
Looking forward to it!
Don't worry about time Doc, there's plenty of it. Updates on the site are good enough. As long as you are working on it it's perfectly fine.
People still haven't lost interest in playing Half-Life 2: Episode Three and we don't even know if Valve's even working on it, take your time, knowing it this game will be done some day is far more than what valve gave us, not to menion Metroid Confrontation and the Demo.
With the bitter taste Other M left us with, we're all looking forward to your awesome work of art.
I'm a huge metroid fan, and I can't wait to see how great it'll turn out !
O bien, al menos, crear una versión con sonidos originales o semejantes al Metroid II. Me gusta el proyecto y lo sigo desde sus inicios, y no me gustaría encontrarme con que este Metroid tiene todo menos la esencia del Metroid II (valga la redundancia).
Ojalá tome en cuenta esta acotación, que viene de un fans antiguo y que sigue su proyecto con anhelo y deseando que sea cada vez más entretenido.
Saludos.
P.S.
If you wanna make some Christmas gift for us, just make some updates to the Demo.
P.P.S.
Everything above is just my opinion =)
But I do like the idea that your going to release basically the core experience and then give us little extra tid bits that just add to it later on.
It's going to make it just that much more re-playable.
I am still as hopeful and excited as ever to play this someday.
I also understand real life likes to get in the way of things and I can wait as long as needed.
All the more so i can wait even longer if I need not fear that it wont reach release someday.
I love this game hope all the best for it.
Take all the time you need just never give up.
I may not speak out much (this is my first post anywhere in 5 years. I am highly introvert and keep to myself a lot) but i have been checking your posts/logs for 3 or 4 years now and will continue to do so
as long as i am posting...
any chance of a "Justin Bailey" unlock (Metroid 1 NES style not in game "Zero suit" Zero mission style)
Post release update of course :)
I wish you the best of luck both in this and the rest of you troubles.
you have put much work in this and easily deserve much praise over it.
Thank you very much! :)
No i just need to wait on "Megaman X: Corrupted" too...
Just because we don't always comment doesn't mean there aren't a lot of people watching. I've been subscribed to this RSS feed for a while now and I read every posting.
I actually haven't played any of the demos yet (since Confrontation 2), as I don't want to spoil the final version. Honestly, this post mainly told me that I won't be playing the first full release either... I'm waiting for the complete package, and I have no problem being patient.
As long as you don't put the project aside after the first release, I'm thrilled to see that a partial version will come out. It'll satiate the people who aren't as patient as me, and if you keep working afterwards I don't see it delaying the final version that I'll be waiting on.
Thanks for all you've been doing, Doc. I'm happy to wait another 6-7 years to see what you've got in store for us :)
I can't speak for everyone, but I don't think that people are loosing interest. At least for me, with each update you post on the blog the more and more exited I get.
Keep up the good work!
You are putting great effort
Keep up the good work Doc, you are awesome :)
Keep up the great work!
Cheers, Martin
Keep the faith.
Si los fans pierden interés es porque nunca lo tuvieron, yo en realidad tengo y checo tu blog cada semana.
Keep up the good work and I will await for the next update, hopefully before christmas.
Ever since I followed this project back in 2008, I still have hope because at least you're flat out honest to us the subscribers, knowing if there's a good step ahead or a snag.
Fair bet, I have faith that you one day brag and say that you got this out sooner than Half-[Redacted so Gabe Newell and Valve will avoid not being as pleased as the Queen of England].
Siempre apoyándote hermano siempre al pendiente aunque no ande en el foro mucho! siempre ando pendiente!! mucho animo!! saludos!
I'm rooting for you
Tim Reveles
I still have plans to LP it, but I've chose to do a blind-ish run of it.
Los mejores deseos y muchas felicidades por el proyecto que les esta quedando muy bueno
Cheers doc!
^^ I think it´s great to see , that you did not Gave up on it !
Thank you for the Good work, im Happy to be able to play it, someday :)
Metroid 2d Games are still my Favorite Games, from the 80´s :)
Vou concluir Metroid II nesse Remake. :D
i suggest you all read this,its amazing! provides awesome possible lore!
Many fangames have lost steam, but when the next big event happens to it, everyone starts talking about it again.
It happened to SRB2, it will happen here.
As for this update, I would love for the game to be updated later (as well as ensuring my save file still works from version to version). It would add replay value to it as well as be exciting for us who want to see the updates.
BTW, I know there are a lot of people that are just waiting for the finished product to donate. PLEASE keep it up! Nintendo hasn't put out a Metroid game in awhile, so I'm looking to you now!
However, when you finish the game (with all content you had planned), the attention for the completed project will get huge, perhaps making it as popular as a real Metroid game. Cutting short on many exciting features might be a disappointment for the players, so please take your time to fully complete and refine this amazing game! ;)
Keep at it!