New control options
One of the most popular requests regarding control options is a dedicated Morph/Un-Morph button. I found myself having trouble double tapping down when I tested analog sticks, and since I already added Prime-Style control options (Spiderball), it was a matter of time until the Morph button was implemented.
The button is configured at the options screen, and it coexists with the classic double tap morphing. There is now an option to disable the classic Morphball activation, so people who use analog controls won't un-morph by accident.
That single button introduced a pretty significant amount of bugs... well, it exposed some of the older code that worked around even older issues. After many test builds the engine is stable and more flexible than ever.
There are other control features being worked on, those will be announced as soon as they are stable, polished, and confirmed to be in the engine.
Regarding the progress report, some people asked me about the "Steam Community Compatibility" Item. The game won't be released on Steam, nor it's on GreenLight. If you manually add AM2R to your Steam game list, you can launch it from there, and the Steam Overlay will be visible from inside the game. Right now the display is incorrect, and I did a bit of research on some options to get it working. But it will take a lot of trial and error, and it's not a primary feature.
As always, if you want to suggest features or improvements, you can share your thoughts here or at the Forums.
The button is configured at the options screen, and it coexists with the classic double tap morphing. There is now an option to disable the classic Morphball activation, so people who use analog controls won't un-morph by accident.
That single button introduced a pretty significant amount of bugs... well, it exposed some of the older code that worked around even older issues. After many test builds the engine is stable and more flexible than ever.
There are other control features being worked on, those will be announced as soon as they are stable, polished, and confirmed to be in the engine.
Regarding the progress report, some people asked me about the "Steam Community Compatibility" Item. The game won't be released on Steam, nor it's on GreenLight. If you manually add AM2R to your Steam game list, you can launch it from there, and the Steam Overlay will be visible from inside the game. Right now the display is incorrect, and I did a bit of research on some options to get it working. But it will take a lot of trial and error, and it's not a primary feature.
As always, if you want to suggest features or improvements, you can share your thoughts here or at the Forums.
Comments
Just according to keikaku.
Thanks and Keep being AMAZING :D
Cool !
Thank you doc !
Hey Doc, please, focus on what is important: just make the game. Other stupid details can be done after the full release.
Maybe you could focus on actually finishing the game, and having a working release before you focus on compatibility with controllers and steam. My Keyboard and my computer screen will run this game just fine.
and dude you are amazing! M2ROS has always been a childhood fave of mine and i had always wanted a remake of it. this is a dream come true :)
am2r...I am a speed runner and personally its the best type of controller to use if you want precision when playin Metroid....keep the updates coming doc. maybe a couple of new screenshots in the the next update if you can...would be nice to see something new...keep it up doc. your amazing
terra
I REALLY hope you dont get a cease and desist letter from nintendo (like Square has been sending left and right)... Hopefully you can finish the game and release it before that happens! :)
Again, AWESOME work... :) Keep it up!!
so that we can play the game as soon as possible, im not trying to be a jerk or rush you but i would rather the game be done in a couple months than the game be out in a year with tons of control options and mods.
A nice feature would be a 2x clean stretch option under Display. It gets kinda blurry when you stretch it making it larger.
A page displaying All available controls. I've been using Joy 2 Key and a Snes pad to test the demo.
Are there supposed to be sound effects in the Demo? Or, is my sound settings on my comp just wrong. It didn't detect any sound device.
Chow and keep up the nice work.
In answer to previous comment:
>Would there be any way for us to upload the game onto an actual GBA cartridge?
Of course! Just attach an x86-compatible CPU and install Windows on your GBA, and that's it!
If serious it's impossible.