Behind the scenes
The bug-hunt and polish stage is taking a bit too long, I know. Thankfully, I have plenty of work at the studio, so AM2R didn't advance that much this month.
While the new demo is being finished, the awesome HyruleSwordsMan was kind enough to share some of his pixel art magic. These videos show how two frames were drawn (Zeta and Omega Metroid, respectively), be sure to leave him a comment or two, he's a really nice guy.
Now, this year's NCFC. I'm pretty sure you were expecting the demo to be released at the yearly event, like always. This time will have to be the exception. I'm unable to finish the demo in time, there's a lot of small details I want included, and I won't be releasing a cut-down, unbalanced snapshot of the game like last time.
Besides, there's very little "showable" progress, since most changes this year included the migration to GM8.1, the new menus and general balance, besides the level design.
Whenever the demo is released, it'll be awesome, solid and well balanced. I still encourage you guys to check out this year's NCFC, despite AM2R's absence. There's always awesome fangames and cool events. I'll be sure to get into the chatrooms at least a couple of times.
As always, any comments or suggestions are welcome.
Comments
LARGA VIDA A AM2R
saludos desde chile
I've suggested before in some of your blog posts that you should hire some talent in order to speed up the project. Although it is for certain your decision, your project, I think you may be surprised by the am amount of progress you can make with a little bit of help.
I know, I'm not making an incredibly persuasive argument, but hopefully you'll at least think about a little!
I believe getting a little bit of help may be something to consider. You might be surprised how much progress you can make with some help, not to mention being a team lead on any...enterprising projects should you're indie/free tittle kick off. I'm not saying I'm the one to help, or that your project will suck without it. Definitely not. I'm saying, a little bit of help might go a long way.
Hopefully you'll read this somehow, and think about it a little!
You have something special here, Doc, with the best to help you through with it. We all eagerly await release!
You make it like Zero Mission, going straight into the melody, and leave the weird noises at the start for the save selection screen.
It's nice to hear that you're working really thoroughly instead of rushing too much, I'd prefer to wait until 2016 than getting a half finished game in the end of this year.
But I bet it's going to be released around 2014 if it goes on like this =)
And I'd like Nintendo to announce a new Metroid title, it's been a long time since other m and other m had a nice gameplay as opposed to the Prime titles.
Anyway, keep the good work up ^^
In Super Metroid and Metroid Fusion they both had very atmospheric elements that creates the game so lively, with sondtracks ranging from ominous to crisis events and level designs having their own environment effects such as fog clouded to brimstone smoke covered areas. And of course structures, monuments, and inhabitants (large hostile non-metroid bosses even) throughout the world that tells tales which are in-depth with the game that doesn't even telling the player directly, much like the guardian bosses statue in Super Metroid and Sector 0 with all of the hidden Metroid breeding researches in Metroid Fusion.
When it comes to making a fangame it shouldn't be just about remaking a game... but recreating new experiences of what you've envisioned that would not only be new but also be a familiar classic. Like Metroid: Zero Mission with redesign levels/sprite graphics, new foes, and twists of it's own. Hope those thoughts will help assist you guys' in this project! From a follower, Jer~
it doesn't have to be like that. just something similar.
Si hay algo que no se ve en metroid son las superficies de los planetas, se centran siempre en las cuevas. Creo que podrías ampliar la zona en la que empiezas, incluso hacer que en algún momento un tunel te lleve a la superficie y pases un tiempo y al final te enfrentes a un jefe, un metroid rezagado, consigas un item que te inventes... Quién sabe, se me ocurre que podrías ver a un omega al que le pasa "algo" con tecnología chozo y lo convierte en el omega raro el fusion (lo cual de paso explicaría de dónde salió un omega al que solo le afecta el rayo hielo). Se que es un reto, pero sería brutal y una obra maestra.
Ánimo
You mean Omega and Zeta. =P
I also have a question: in the final version there will be a level editor or similar? I always dreamed of an editable metroid fan-made game since I played Super Mario Bros. X (and I asked myself: what if also metroid had an editor?).
That said, when do you think you will be finished?
Sincerely,
~ Chris T.
I apologize for my English...
I check the blog every day, to see if there is a update. You do not need to update always! I do not want to make you feel that you must. You can wait until you have something excellent to show. But I will be here when you post it! :)
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