Back on track
Fortunately, things are going back to normal. I´m starting to have some free time to invest in the project.
Most of these weeks work was spent on tweaking and tuning the level design of areas 1, 2 and 3. Many small bugs in some scripted events were fixed, and some elements that were done years ago were redone.
Besides being a tech demo and a great chance to find bugs in the engine, Confrontation has set the standard of level and background detail that AM2R aims for. There are many places that still look too simplistic (mostly the caves connecting the different areas) that need work.
Also, some new tilesets were done to replace some old, outdated tiles.
Speaking of Confrontation, the super secret room was found by Hemse. Head to the forums, for instructions on how to get there. The secret prize... AM2R will feature a secret "Hemse Mode" with new gameplay twists. Congratulations!
Thank you for following the project, and like always, comments and suggestions are welcome.
Most of these weeks work was spent on tweaking and tuning the level design of areas 1, 2 and 3. Many small bugs in some scripted events were fixed, and some elements that were done years ago were redone.
Besides being a tech demo and a great chance to find bugs in the engine, Confrontation has set the standard of level and background detail that AM2R aims for. There are many places that still look too simplistic (mostly the caves connecting the different areas) that need work.
Also, some new tilesets were done to replace some old, outdated tiles.
Speaking of Confrontation, the super secret room was found by Hemse. Head to the forums, for instructions on how to get there. The secret prize... AM2R will feature a secret "Hemse Mode" with new gameplay twists. Congratulations!
Thank you for following the project, and like always, comments and suggestions are welcome.
Comments
I wonder how long it will take people to find "Hemse mode". it will be interesting to see what those gameplay twists might be. :)
Can't wait for the Nintendo E3 press conference tomorrow. Maybe a new Metroid game will be announced!
English(I'm from the United States): AM2R is really cool, you are awesome!I like AM2R Very much!
>:)
*By the way, DoctorM64, have you seen Streets of Rage Remake v5.0? If not, take a look. The extras are so very cool. Maybe there are some other things in that game that could get you inspired.
All the areas are pretty much done except for some touch ups, and the only hard work that needs to be done is some spriting and enemy AI coding.
The only problem I have with it, is that it uses Zero Mission's sprites and retains many of zero missions essential qualities. However, the ability to wall jump off of platforms of only one block of height is not retained, I suppose for the purpose of preventing sequence-breaking in the demo.
This lone little tweak compared to zero mission really got to me a bit; it's really nothing, but just something I thought I'd note.
If they ported a Metroid in 3D, or made a new one, (especially making a new side scroller) I would be proud of this system's accomplishments, even if those only accomplishments were OoT and Metroid.
Anyway, sorry to interrupt. Just thought I would share. Where were we? Testicles, right?
@Suomynona - I actually prefer the older 2D sprites to the 3D Metroid games as well. But if you get a good 2D game (such as Fusion) with the 3D enhancements, it makes the game so much more beautiful than originally released. If they do end up doing that, which I hope they do, you will get a chance to see what I mean. Maybe it will peak your interest too? And people do often want bigger and better as far as graphic capabilities go, but Nintendo seems to hang around and satisfy the needs of old school gamers like ourselves on occasion. Lets hope they keep us in mind while progressing.