Metroid Confrontation v2.5 Released
At last, the final update for Confrontation is here.
DOWNLOAD: FileFactory - MFFileHost - EasyShare
In this update:
- Added Mod support (finally!)
- Added Time Attack mode
- Added Multilanguage support
- Changed the locations of Charge Beam and the 2nd Super Missile
- A lot of small bugfixes and details
Mods
- To enable a mod, go to Extras/Mods and select your installed mod.
- To intall a mod, place the downloaded zip file in the mods folder.
- To make a mod, read mods.txt inside the /mods folder.
There´s much more content that you can modify this time. I bet there will be awesome mods in no time.
Time Attack
This mode is perfect for the speedrun practice.
- Time and item count is displayed all the time
- Item cutscenes are replaced by a small notification text
- No saving allowed, checkpoints are used to retry a section if you die
- Detailed stats shows times for all the important events on your route
Miltilanguage Support
All of the text in the game can be translated. There are 9 languages included in this release, and you can make your own if you want. Read translations.txt inside the /lang folder for more info.
This release took some serious debugging. Adding the Mod support broke a lot of the collision masks (Game Maker acts really funky when replacing resources), so I had to make separate mask sprites for a lot of objects. In the end, collisions are now much more precise.
Anyway, this is the last version of Confrontation. All of my free time and energy are now focused on AM2R.
Expect a progress update on the next blogpost.
Have fun!
DOWNLOAD: FileFactory - MFFileHost - EasyShare
In this update:
- Added Mod support (finally!)
- Added Time Attack mode
- Added Multilanguage support
- Changed the locations of Charge Beam and the 2nd Super Missile
- A lot of small bugfixes and details
Mods
- To enable a mod, go to Extras/Mods and select your installed mod.
- To intall a mod, place the downloaded zip file in the mods folder.
- To make a mod, read mods.txt inside the /mods folder.
There´s much more content that you can modify this time. I bet there will be awesome mods in no time.
Time Attack
This mode is perfect for the speedrun practice.
- Time and item count is displayed all the time
- Item cutscenes are replaced by a small notification text
- No saving allowed, checkpoints are used to retry a section if you die
- Detailed stats shows times for all the important events on your route
Miltilanguage Support
All of the text in the game can be translated. There are 9 languages included in this release, and you can make your own if you want. Read translations.txt inside the /lang folder for more info.
This release took some serious debugging. Adding the Mod support broke a lot of the collision masks (Game Maker acts really funky when replacing resources), so I had to make separate mask sprites for a lot of objects. In the end, collisions are now much more precise.
Anyway, this is the last version of Confrontation. All of my free time and energy are now focused on AM2R.
Expect a progress update on the next blogpost.
Have fun!
Comments
I thought they were the same project...
I was wondering, though. If you could give it a percent, how far along would you say you are in AM2R?
Gracias, DoctorM64!
So yeah, I wish you best of luck. Take your time. Polish everthing. Maybe add some more animations in the enviroments.
This project is awesome. Love it! Again, thank you so much.
(sorry for my bad english. . .)
Also, if this doesn't have adaquate custom music support, imma gonna be-a pissed at you Doc! :P
Ya jugué toda esta última versión, me gustó muchísimo. Espero que el próximo sea el demo del própio Metroid 2 Remake. Estoy curioso para saber quales nuevos ítenes ponerás en el juego, pero creo que quieres hacer una surpresa para nosotros.
Gracias de nuevo, DoctorM64! Y por poner portugués en las lenguas del juego también!
___________________________________
Crocomire's theme is perfect! I hope you play it in one of the new bosses. Kraid and Ridley' theme are cool too, but Crocomire's is just perfect. I liked very much to be able to throw bombs on enemies with the Charge Beam too. I already played all this last version, I liked it very much. I hope the next be the demo of Metroid 2 Remake itself. I'm curious about the new items you'll put, but I think you want to make us a surprise.
Thanks again, DoctorM64! And for putting portuguese among the languages too!
Custom music in traditional audio formats (WAV, MP3, etc) do not loop!
Doc, I said I'd be pissed, and I am.
And you should REALLY mention in the config.txt that 16bit audio is the highest supported bit depth. (no idea about max samplerate, but I'm guessing it's 48khz - should probably mention that too)
The test mod I did used mp3 music and it did loop... how strange...
:-D
OK, turns out the music DOES loop (but not seamlessly), but only if Confrontation is your active window! :P
But yeah, it's not seamless... heck it's not even near-seamless.
So I ask ye ol doc, isn't there some way to implement an option to disable the filter for stretching?
And dang it, let us configure our [Accept] and [Cancel] keys for menu selections! (I keep hitting [Fire] when I want to go back)
(expect mods from me in the near future :P)
Is all the default music tracks set to a specific decibel volume level or something, like 89dB? (the standard for Replay Gain & WaveGain)
I ask this because I'd like to make a custom soundtrack that doesn't wildly change volume when switching from one song to the next.
C'mon Doc, are you trying to make my PC sick?
translation has some glaring mistakes and weird choices for words.
I might see into that later and post here what I judge more correct.
As usual, can't wait for the full project. I was pleased to see you announce a progress update, but it's probably wishful thinking to believe the game is almost done, huh? :P
Hey Doc, when is the main project coming? Any projected release date? I think I can speak for everyone when I say (with respect)PLEASE GIVE US AN ESTIMATED TIME OF ARRIVAL!
AND GUYS, DON'T BE TOO HARD ON DOCTORM64. HE'S A BUSY GUY BUT IS TAKING ALL HIS FREE TIME TO MAKE THIS GIFT FOR US ALL. YOU SHOULD BE THANKFUL AND IF THERE BE A PROBLEM IN THE GAME, JUST WARN HIM, NOT ATTACK HIM.
Anyway, as Kyran said, please, DoctorM64, tell us when you believe the game will be ready. I first ask you to make a last trailer and a demo of Metroid 2 Remake itself.
I'm just dying to play this game! Metroid 2 will finally be honored as it deserved to be but unfairly wasn't only because was made for crappy GameBoy without colors.
And yeah, seriously people... I dunno if you're just trying to be funny, but be respectful when you're reporting bugs! Game development isn't easy--especially when you're doing it almost entirely by yourself... In your free time... Without being paid.
Having said that, an estimated release date or percent complete on am2r would be awesome if possible. The anticipation is killing us!
I used Ad-Aware. Microsoft Security Essentials find nothing too, but the anti-spyware found!
The podcast from the previous entry verified that he firmly believes the game should be out this year, if not well before the end of the year. That means it should be out in sometime less than 9 months. The podcast even talked of what work remains to be done on the final game.
That's a pretty fair answer, and it shows he's still very much committed to getting it done, as far as I'm concerned. This is NOT going to become vaporware. Wait for his next update if you want more info.
@ Anonymous - I cannot for the life of me get the podcast to work. I am not really sure what I'm doing incorrectly.
@ Everybody who is being pissy about little insignificant things in the demo that may not be perfect - Gently take your left hand and hold your ass, while you right hand abruptly slaps your face, then shut the hell up. When your version of Metroid II is complete, then you can complain. Until then, piss off, or be a little nicer about things.
@ Doctor N64 - Good work mate! Everything runs smooth here. Do you have paypal for donations? Do you accept donations? I feel that your hard work has earned it and I would like to contribute. Please let me know, I would like to help.
I also hope DoctorM64 takes my suggestion about putting that button that lowers the lava near all tunnels around the game. Because in the original game the lava lowered when we killed all metroids in the area, like there was a supernatural connection between them. If there be a button that lowers the lava but Samus only steps when she's sure there are no metroids left in the area, that makes a lot more sense. And, as I said, if she still didn't kill them all, a warning (from her suit's computer) says there are still metroids to kill there.
And that would be really nice if there be cutscenes, like in Zero Mission, when Samus lands in SR388, when she discovers the chozo ruins and still working robots, when she finds the Queen, when she defeats the Queen, when the baby hatches from its egg and when Samus leaves with it. She could talk to herself sometimes, like saying "I didn't imagine the ancient Chozo had been in this planet", "How bigger are these metroids going to become?" (when she finds the 1st Zeta would be a good moment to say that), "I have a bad feeling about this" (when the Queen's roars can be heard and the larval metroids appear), and "I don't know why I didn't kill this infant. But let's see what the scientists from Ceres Station can say about it." DoctorM64 could put these phrases in these moments to make the game more natural, interactive and human, you know? She wouldn't talk all the time like in Other M (many complain about this, I don't), but she also wouldn't be shut all the time.
I also insist about that scene with the first parasite X coming to surface long after Samus left the planet. They'd realize their only threat, the metroids, are dead and then would start infecting a few animals. An interesting connection to Metroid 4 Fusion.
All these suggestions I said right now and in many other topics of this blog, I would love if a half of them were taken. But even if not, I'm sure I'm gonna love this remake, I can't wait to play it.
The rest, I can just unpatiently wonder how they're gonna be. The new tunnels, items, bosses, everything! It's so close!!!
These things wouldn't be radical changes, if they're not the way I say, they can be done with no problems, once they're just little details. The most important is, as I always say, having ALL details of the original game, besides the added stuff like new passages, items and bosses.
When Eidos released Tomb Raider 5 Chronicles, they finished TR's first generation. Within the game, there was A LEVEL EDITOR WITH ALL FEATURES FROM ALL FIRST 5 TOMB RAIDER GAMES! This way, THE PLAYER COULD MAKE HIS OWN GAME. The german website Lara's Level Base has most games, most suck or have bugs, but some are really great. THE BEST GAME BUILDERS CAN TAKE FEATURES FROM OTHER GAMES OR FROM NEWER TOMB RAIDER'S too, making the games even better. The company released that level editor because from there the next games would be with better graphics and technology, then they left the old style for the players to enjoy as they wanted.
What's my point? NINTENDO COULD DO THE SAME, RELEASING A LEVEL EDITOR WITH FEATURES FROM SUPER METROID, FUSION AND ZERO MISSION. From 1 and 2 are far too old to fit. This way, good fans like DoctorM64 could make their own games, legally, without complaints from Nintendo and with the old graphic quality that Nintendo will no longer use in its current games.
In the games Tomb Raider 7 Legend and Anniversary, Lara can wear different outfits that she wore in previous games. They're rewards that we gain for finding secret optional relics.
The same could be done in Metroid 2 Remake. If we find optional artifacts or gain medals, we could wear different outfits. Samus' Power Suit (the standard yellow suit), Varia Suit and probably the Gravity Suit will surely be there. But the Fusion Suit, Phazon Suit, Zero Suit (in game, not only when she dies) and all other suits she got in ALL Metroid games, they could be rewards for collecting optional relics, like ancient chozo artifacts, metroid fossiles or something like that.
That would be so cool!
Ive been hoping for a metroid 2 mod since i was around 10 years old. I never thought a mod THIS good would ever be created for metroid 2 either and that is what amazes me
keep up the great work :D
and i guess that confrontation will be your next game :p..........
once again keep up the great work.........
a friend a fan of a classic game being made better......
THIS IS AWESOME! IF THIS IS THE LAST CONFRONTATION NEXT STEP IS THE FINAL GAME! YAYYYYYYYY!
P.S: If nintendo destroy your game cancelling it, well... what are you gonna do?
I also expect that after the game is released and after Doc takes his month or two break, there will be a year or so of updates and bug fixes before the game enters it's final true finished stage.
And no, I don't have any evidence to back up any of this. It's entirely supposition based on following the project.
Hehehe, you're right, I'm too excited! And I really write a lot. Well, but I think these details I suggested are simple and, if accepted, can be done without interfering in the whole game, which is close to be released.
But okay... ufff.. let's just breath, hold my excitment (I CAN'T WAIT!) and enjoy the awesome game when it's finished! ;D
Yeah man, could be this... Well, having or not having virus/malware or anything, when the final version come, I'll play anyway =)
"PS- Your English is great."
Thanks dude!
Maybe you could just keep it simple like, "Project AM2R: Return of Samus".
by th way cant wait!!!
It's a well done game, feels and plays just like a Metroid game.
Is there any chance I could get the soundtrack? It's really well done.
Well, I think DoctorM64 should show us the title in a last trailer. Can't wait!!!!!!!
pt.1 - Alien - Metroid
pt.2 - Aliens - Metroids
pt.3 - Alien 3 - Metroid 3 (says ti at the title screen so it counts)
pt.4 - Alien Resurrection - Metroid Fusion (Before Other M)
Think about it. The movie "Aliens" is similiar in a lot of ways. Ripley has to exterminate an entire colony of aliens and exterminate a queen at the end. I don't know, just a thought.
The shot of a gun has to do q reduce slightly.
And the bomb loose all the time and is appealing means he must leave or the q Redesing Super Metroid with a limit of 3 or 4 or whatever.
Ah, y un último trailer sería perfecto!
Gracias por la 1000000ª vez por estar haciendo este juego para nosotros. Y POR PONER PORTUGUÉS ENTRE LAS LENGUAS DEL JUEGO!!!!! OBRIGADO!
and add phazon, fusion, dark, light, dark samus, suit mod and add some metroids will ya.. i mean whats a metroid game without a single metroid in it
I never played Metroid Prime Hunters, but they told me there's not even 1 single metroid there, it's just a Samus fighting against other bounty hunters for a treasure - which, in the end, is a trap (a huge monster). And the title is "Metroid"! That pisses me off and I don't have a minimal interest in playing Prime Hunters, because there's no metroid there at all.
About Confrontation, everything in this short game is an illusion, a simulation in a huge training room of the Federation (like the X-Men's Danger Room). This is a last training of Samus before going to SR388 to fight for real.
But don't worry, Metroid 2 Remake is close and we're gonna see all metroid evolutions in great graphics, now! I'm so excited for this game! More than I was for Metroid Other M, which I just loved. And I just can thank DoctorM64 again for this, he's definitely a number one fan!
I believe the search for items will be a little challenging, but I hope NOT IMPOSSIBLE, like in Metroid 4 Fusion. I gave up winning that game 100%, I got a map with all item locations, but some items are just IMPOSSIBLE to reach, there's a part you run to right and left, going up, then in the end you go back down and fly (with the speed-run power) exactly on a point in the wall to take a missile. I love Fusion, but that's a big flaw, that and to start truly looking for items only after we get all powers back.
I hope Metroid 2 Remake has good challenges, but not exagerated, not impossible ones. And I believe the search for items will be gradual, with no problems.
ALL SUITS FROM ALL PREVIOUS GAMES COULD BE GREAT REWARDS, don't you guys think? The Power Suit (default), Varia Suit and probably Gravity Suit will be part of progress, not rewards. But Samus' Zero Suit, Fusion Suit, Orange Fusion Suit (when she absorbs SA-X), Phazon Suit, Dark Suit and Light Suit would be the rewards. I thought about other 2 suits: SAMUS' ORIGINAL LOOK (green hair and pink suit, as in Metroid 1) and YOUNG SAMUS (short blonde hair and green clothes, from her memories in Metroid Other M).
In Tomb Raider Anniversary (remake o 1), for example, Lara Croft gains outfits from previous game when she finds unique relics. (there's where my idea comes from) The same could be done with ancient chozo relics around the game, for example. Or the suits could just be rewards for achievements. Or found in VERY SECRET (but not impossible like in Fusion) passages. Or the 3 options... Let Doctor M64 read this and think if that's a good idea or not. I hope he likes this suggestion and it doesn't take too much of his time to be done, if accepted.
*Oh, DoctorM64, if you take this suggestion, please, make Samus' Zero Suit prettier (in Zero Mission she was too squared and her hair was short). And don't forget her original look from Metroid 1, I think the players would enjoy very much to see her as she was in the original game, but in better graphics.
Like the 1st guy said in this topic, YOU ARE THE MAN, DOCTORM64! Do the best! ;D
There could be effects when Samus gets out of water. Gradual effects. Let me explain... As she leaves, the water splashes and there could be a little water dripping around her body and drops of water falling from her. After 5, 10 seconds, the drops of water stop falling, but she's still with water dripping on her. After more 10 seconds, it disappears too and she is dry again. Her suit could also shine a little, just like wet metal in real life.
In Tomb Raider, for example, when Lara Croft gets out of water, her clothes are darker (but Samus' suit is metal, then it should just shine, not get darker, of course), her body shines and drops of water fall from her for a few seconds.
That's exactly my point. If that be possible in these graphics, I think it would be great.
I must remember I loved the Preview 3, when that flying robot between the flamethrowers breaks a little after a few shots and when finally destroyed, falls on the floor and breaks in peaces, instead of only a little fire appear on the air and then disappearing. Awesome, very realistic! (just like the water effect I suggest) By the way, I think it's gonna be a new boss, once it is unique in the original game.
here the link:
http://metroidconfrontationmods.blogspot.com/
Dude don't get your hopes up. This close to release, I don't think he can fit all that in. Maybe in an update? Anyway, try not to expect all these things to make it in.
P.S. If you want a better chance of your suggestions getting in, try referencing other games, not just Tomb raider(no matter how good of a game it is:P)
I thought about how close the game is to be finished and I gave only suggestions that I - in my modest knowledge about game programs - believe that would not interfere too much in an almost complete game. Like removing an item, putting another, fixing the speed, putting a scene to appear in a part of the game, etc., I don't think they would make DoctorM64 need too much time and work to do them, but I can't be sure.
I'm just sure most of my suggestions won't fit or be accepted, of course, but I give them to help DoctorM64 getting inspired (I hope I'm not pressing him too much). But I won't get disappointed anyhow, because I'm sure the game is gonna be awesome, it's just the remake of my favorite of all Metroid games, it's very exciting.
*Oh, about TOMB RAIDER, I mentioned to compare the remakes of it and Metroid. Tomb Raider Anniversary is a great remake of Tomb Raider 1, that made at least 85% of the environment just like the original game, only 1 new item but many new moves, didn't add too many details to the plot and made the evil blonde Queen Natla much darker. That was a perfect remake, that's why I mention it, I think Metroid 2 Remake should be just like that, only with discrete changes. But Metroid Zero Mission, I just hate it, too changed from Metroid 1, with too many new rooms, the outside ruins, the wet room, and mainly that BORING extension after Mother Brain.
But I'm SURE there won't be any stupid extension (I only suggested that scene of the parasite X appearing after the credits to remind us of Fusion, that's all) or too many new rooms, many enough to make the game look like another.
Thanks again for your opinions and for the 1000th time, thank you, DoctorM64, for making this amazing job for us fans.
Bruno Brazil (I'm from Brazil too, specifically Rio de Janeiro), I think Doc must finish first and then release new versions of the remake with new ideas as his own and other fans.
Good luck, Doc!
Keep at it!
Eu também penso isso, mas acho que ele vai lançar só uma versão e, no máximo, versões novas só pra reparar possíveis erros.
*I think this way too, but I think he's gonna make only one version and, at most, new versions only to repair possible bugs.
But we'd enjoy a last trailer and a demo of the game itself, once Confrontation had its last version released now.
wow man, enough comments? And just wanted to clarify about Metroid Prime Hunters, I say it doesn't fit PRECISELY with metroid games but it was actually quite fun. I played it before any of the Prime series. It's controls and such with the DS were very well done and enjoyable. But there ARE metroids in it, the only thing is they aren't interactive. You find them in some like lab rooms floating around (theyre just tiny ones) or in tubes i think in the rooms (i haven't played for a good while). Just wanted to say that it isn't a game to get miserably ticked off with.
As for this, I'm so excited that it's almost done, great work doc.
Perhaps its just the fact that the music now gives me good ol' memories of back when I played the game, but I think you should at least make the music similar.
Ps- I'm kidding, if you can't tell. Yes, the Metroid 2 music was decent. Nobody wants to hunt Metroids to Dolly Pardon though? You think Samus is a country girl, or maybe Death Metal Samus is more suitable! Cannible Corpse's new single "I kill Metroids and eat them till their dead!". "8 Metroids" by Eminem. Like 8 Mile....
Get it? My stand up is coming along nicely! Thank you, good night!
I actually never played Prime Hunters, but someone told me there were no metroids in that game. I read the story and watched the begin and end, but I miss-understood what they said, they said there weren't interactive metroids, like you say, not no metroids at all. Thanks for clarifying.
Anyway, I think much better when Nintendo makes games for non-portable consoles, not for portable, because the technology is always newer and more advanced in non-portable consoles.
It runs at maybe a third of the speed sound and all.
just playin ;)
You are not coming close to the doc, so try something new. Remember The Guardian Legend for NES? I wouldpay a hundred bucks for an updated version of that! Or the Mega Man series (Pre-5). Also an NES game that wasn't the greates but had GREAT music was Journey to Silius. Sunsoft had great music writers. Fester's Quest was a really good game, regardless of what Angry Video Game Nerd thinks :)
The point is that there are other game series to make games. I know the doc inspires people, but that is the key, let him "inspire" you. Try not to straight up copy one Metroid game and paste it into another, just mixing up the corridors in the process.
can you put this into your recommend link list on your blog thx
Link: http://metroidconfrontationmods.blogspot.com/
I'm making mods for Metroid Confrontation
My first mod is out now ENJOY IT
>This file has been deleted.
>Reason: This file is forbidden to be shared.
And the EasyShare link gives this message:
>File is blocked.
MFFileHost link seems to be just fine though.
Fun to play, Already unlocked 50 Bomb Trophie and Wall Kick.
Very Metroid like,
The feel is nice. Looking farward to AM2R.
I noticed that in the Trophie section it doesn't tell you what to do to obtain them. Only what they are.
Is there going to be any light shed on this or do we just hope to get them based on the name of each trophie?
ZAPPSOFT
One question: I saw super missile blocks. Did I miss the super missiles?