A new story...
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Today is Metroid's 35th Anniversary! HAPPY BIRTHDAY SAMUS! It also happens to be the 5th anniversary of AM2R being released. To celebrate, let me share a (non copyright infringing) story in this universe with you: PLAY IT HERE AM2R is 5 years old as of right now. Seeing people recommend AM2R as a way to experience Metroid 2 in anticipation for Dread is really humbling. I'm very grateful for all of this. The legal situation hasn't changed, I'm not developing, updating or distributing the game. Nevertheless, the community has managed to add new content via patches, mods have been developed, and the speedrun community is still very active. The game is still alive and relevant. What happened during these last 5 years? Well... AM2R received a DMCA takedown notice, development and distribution ceased AM2R was nominated for Fan Game of the Year at the Game Awards, for a couple hours AM2R was featured at Pixel Museum in France Awesome youtubers that I admire played the game
After many years, I finally invested again in portable gaming. I bought a new 3DS XL, just in time to play Samus Returns. I don't have any means to record 3DS footage, so I took notes instead. Every time something interesting happened, I paused the game and wrote down my thoughts. This might look a bit random and unpolished, but they're pretty much my honest reactions to key moments in the game. I'll let you know my overall impressions later in this post. SPOILER WARNING!!!!! Ok, this is my first 3DS game, let's see what all the fuzz is about... Holy shit, the cockpit of Samus's ship looks amazing in 3D. Alright... This is starting to hurt... Maybe using the 3D slider on 50% will work better. Ah, seeing the intro artwork in 3D makes a lot more sense than what I saw on trailers. Specially the one with the pirates stealing the Metroid. Wow. SR388 looks awesome in 3D. Oh. The effect looks fuzzy when the camera scrolls too fast, I'm having Avatar fl