Samus has a GPS
These weeks I managed to make quite a lot of progress. I´m checking all the rooms of the game, focusing on one aspect at a time, to make the tiresome tasks more fluid.
Now the entire game has correct map coordinates data, the rooms position the map cursor correctly. The entire map was tweaked here and there, adding some parts of some areas that didn´t appear.
Also, I finished connecting the last rooms. I managed to travel the entire "loop" from the spaceship to the Queen´s Lair and back to the surface in about 13 minutes (There´s a lot of rooms missing enemies).
One of the things that always bugged me about the engine is that the Speed Booster visual effects make the game lag on some computers, including my laptop. So I replaced the old afterimage effect with a new one that uses only one object. Before this, each shadow behind Samus was a separate object.
I´m planning more small optimizations to make the game run a little smoother.
Hopefully, updates will begin to get interesting once I finish the level polishing part. It´s a lot of work, a lot of time, and there´s no pretty way of showing interesting screenshots.
But you´ll experience solid environments when you play the finished game.
Ok, like always, you´re welcome to post your ideas and discuss the project by commenting here or in the forum. Have a good week.
Now the entire game has correct map coordinates data, the rooms position the map cursor correctly. The entire map was tweaked here and there, adding some parts of some areas that didn´t appear.
Also, I finished connecting the last rooms. I managed to travel the entire "loop" from the spaceship to the Queen´s Lair and back to the surface in about 13 minutes (There´s a lot of rooms missing enemies).
One of the things that always bugged me about the engine is that the Speed Booster visual effects make the game lag on some computers, including my laptop. So I replaced the old afterimage effect with a new one that uses only one object. Before this, each shadow behind Samus was a separate object.
I´m planning more small optimizations to make the game run a little smoother.
Hopefully, updates will begin to get interesting once I finish the level polishing part. It´s a lot of work, a lot of time, and there´s no pretty way of showing interesting screenshots.
But you´ll experience solid environments when you play the finished game.
Ok, like always, you´re welcome to post your ideas and discuss the project by commenting here or in the forum. Have a good week.
Comments
I don't know if you've played Tomb Raider 1 and its remake, Tomb Raider Anniversary. If you look at that game, you'll know what I'm talking about, it's an awesome remake and is not too different from the classic.
Of course Metroid is a completely different style. But many people (like me) didn't like Zero Mission, comparing to the classic, for being too changed.
I wish the best for your job. Thank you for making this game for us all. I can't wait to play, man, really! I'm very excited!
God bless you for freely giving all of us your efforts and hard work!
Not that I'd complain if Doc does add them.
Anyway, good to hear progress is steady. Keep it up. I know the work's annoying and repetitive, but so is anything truly worth accomplishing. You're doing the kind of work with a handful of people that it usually takes professionals of more than a dozen to do.
As always, I'd still appreciate a percentage chart on your next update. We've haven't heard much about how far enemies, metroids, and the bosses are in development in quite some time.
What about the queen? Will you show us some images or will you wait until completion? And what about some pictures of Samus for the end of the game?
Guys, I've been thinking about Metroid all the time this last 4 weeks! I'm dreaming of playing Other M and this remake. I'm visiting this website everyday. I'm getting obsessed for Metroid, it's the collest game series ever.
Ultimate game coming soon.
Can't wait to play!
Kind D64 is a godsend to us.
Never thought I would see it done.
I have waited for a new 2d Metroid!
Great job so far D64!
Gonna play it day one.
Everyone is probably excited as me.
Really hope it goes smoothly!
Super great job!!
But her head disappears in the ceiling when she walks in short places. A part of her disappears too when she turns into a ball. The sounds when she's about to die or when she dies are missing - I think you should put the sounds of Super Metroid for these ones. Do you remember the 2 sounds when Samus takes items in Metroid 2? A little music for important items and a fast sound when she takes more missiles or energy. Well, I think you should take these sounds and improve them, then the game would be more alike the original.
Sorry for criticizing some parts, I think you already fixed these details now, but we need to make sure your game is gonna be as great and alike the classic as you can make it. ;D
Can't wait!
I've noticed you've used a lot of metroid metal in trailers etc, and I am curious if you want your own unique arrangements of the classic tracks for this remake, if you don't have some already?
Might be able to organise something and send you some examples in a few months.
that would be great :)
I hope there are similaritys. oh and Crisp soda rules!!(Random comment)
I've played through the demo like 12 or more times now and I keep forgetting that Nintendo didn't make this by the time I get the speed booster.
This is probably the best fan game of all time...EVER! AND IT'S NOT EVEN OUT YET!!
your project looks great!
cant wait 4 it!!
u need test players? ;D
The metroids are more important in Metroid 2 than in any other. This game is all about fighting the metroids themselves, not those who use them against the Federation. The name of the species is title of the game series, by the way. It is also completely new and different from the 1st game, showing the evolution of the metroids, a totally different planet, etc. Just great!
Pitty Metroid 2 is not as famous as other Metroid games because it was made for portable console. We can see games for other consoles are not as famous as games made for non-portable consoles, because most players don't have portable consoles, only non-portable.
This remake is gonna be epic. It's gonna improve one of the coolest Metroid games ever.
I can't wait for this game! I want it released now!!! @_@'
Comencé a seguir este proyecto desde noviembre de 2009 y lo que has avanzado es impresionante.
saludos!!!
Just one question though... How hard is it to program a game engine in your opinion? I've been looking into computer programming as a positive intrest as a hobby and want to know what your experience is like.
I don't know the actual status of the project but I'd really appriciate to play it right now ;)
I just finished Other M these days and startet to play SM again but I'm already 1/2 way through so I need something new...
The "name thing" is difficult but even if you would name it "xyz" I woult love it, I think.
What about "Metroid 2 Rebirth"
Hope to play it soon, greetings from Austria!
That's why Brazil is one of the countries in which piracy and free downloads are strongest. I rarely (so rarely!) buy an original game or movie or CD.
Good thing Metroid 2 Remake is a gift from the developer to us. A great game, I can say! I already love this game and I still didn't see it released - I can't wait anymore, please, developer, send more news, at least!
Thank you for this great job and for all your time.
hell i would like to play it now but let the man (doc64) take his time. if you cant wait build your own m2r.....
we should be thankfull he's kind to share this epic remake of a classic.
keep up the good work ...........
a friend, a fan of a classic game being make better........
Well, I hope the developer do his best (and he is doing) and release it soon, once, by his words, the game is close to be completed.
DAMN, I LOVE METROID 2!!!!!!
Oh - and did you run into any issues with GM's tile engine? If you have any performance issues - I can offer a solution.
My greatest fear for now is the C&D hammer.
Keep up the great work !
*launches confrontation again*