The Omega Nest
One positive thing this FIFA world cup had is that people became zombie-like creatures with soccer as their main conversation topic, motivation and concern. In some ways, the entire country was "paralyzed", expectant of each and every match, and my customers were no exception.
Since I couldn´t care less about soccer, I used all this free time to finish the Omega nest.
Since I couldn´t care less about soccer, I used all this free time to finish the Omega nest.
Besides the actual levels and tile work, I also updated the tilesets, adding more variety and a couple of colors to the palette, so the bubbles look smoother. The lighting effect was tweaked also, with a bigger area to make enemies and spike avoiding less frustrating. The old version can be seen in this preview.
About the Super style suit, if the varia version gets finished, I might include it as an optional selectable style. It´s not that complicated to implement, and there are already some Super Metroid gameplay options already.
Up next is the final area, and after that a lof of AI coding, testing and tweaking. Things are starting to feel so close to completion, but also still too far away.
At least AM2R is still going.
Comments
Well, I don't either, now that all of my teams are out...
Nice work on the progress. LA3D is sort of dead, so I'm glad this isn't. Also there's Megaman 2.5D, which probably will barely even get off the ground, but a man can hope...
It's a joke, XD
I'm argentinian too and I recognize that football is one of this things that corrupts people's mind.
Larga vida a DR M64!
But I'm glad to hear that it's still going along well!
I mean heck, no matter what, we at least have 90% of the game territory to explore now.
Love the new tiles as well. It's a big improvement over what little we saw of the old tileset.
I wanna play it now...
the progress looks super, and integrating the super metroid suits as selectable extra is imo the best idea ;)
for days i'm so jittery, i can't wait until the game is complete^^
ps: have you ever thought about any easter egg, as like the secret message in metroid fusion or so?
Whatever happened to Metroid: SR388? It looked awesome, on par with am2r, here, but it just kinda disappeared a couple years ago. Meh.
esse jogo era pra 2009.
I know there are no promises, but any idea if you'll be finished before the year's out? Thanks for taking on such an exciting project.
Tiene que haber más mundiales de fútbol :D :D
Espero que para el 2011 este listo.
Chau
It really does seem like it's nearing completion; Thanks for all the work you're putting into this.
-Mesonak
Really nice to see all the progress of the game lets hope you can keep it alive until its finished :-)
In all seriousness, though. This is looking spectacular, Doc. I've always thought that, despite occasionally getting frustrated or burnt out on the work as can be expected, I've always known that you weren't the kind of guy to give up and let your project fade out of existence, especially now that you're nearing the final stages of completion. I have been beyond stoked about this for so long, just like all of the other people that have been following your updates. You keep it up and I wish you the best of luck with all of your finalization going smoothly.
That said. I'm excited to give the beta a good shake. Rest assured, feedback and bugtesting will come flooding back. You have a dedicated force of optimistic fans for support, don't forget that.
Yeah I did think about that... MY bad yes I know I could just get a ROM/Emulator. But I don't need to I have the original game for Gameboy. :D
This is not your everyday darkness. This is...advanced darkness!
Yeah I love that game to.....you take The ball.....and foose it:)
Seriously, I would beg nintendo until i die to remake Metroid 2. I've always wanted to see a better version of it ever since i decided to play it earlier this year for the first time.
To install the mods for the tech demo, simply replace the files of the demo with the files of the mod.
Sos un capo. En serio
Keep up the excellent work and know that your work is greatly appreciated!
Chapeau, estimado.
That would litteraly kill the project off in my opinion, but bringing up the topic of minigames, how about a pinball one, I mean there was a metroid prime pinball wasn't there, and maybe you can view high scores and see the words SA (Samus Aran) with the high score of 1,000,000 and if you beat this high score then you can view a special clip
p.s. i don't really care for soccer either,glad to live in the states! To bad we get other sports hype though:(
The Zero Mission-compatible SA-X sprites are available on Metroid: Fan Mission.
One important suggestion Doc, let people choose their suit from the start (like in the Sega Saturn version of Castlevania: Symphony of the Night as opposed to the PSX version), because why would they play through the entire game with a suit they dislike?
yea, ive been there, but i dont know how to put those sprites into the game... people have asked and gotten no answers... so if you know how to do it then could you let me know? it would be greatly appreciated
Don't know how to put those sprites into the game? I know why - because the arm cannon angle doesn't match the one in Confrontation. I corrected that in the Super Mod, but then people are complaining about the arm cannon being at a strange angle. I have to get used to ZM look and they cannot get used to the arm cannon? Oh well...
no, that's not the reason... i don't know how to add them at all
What. So. Ever.
Also, I don't think you answered the other dude's question at all.
I dub thee, Sir Purplecowadoom... the people's champion.
ou vc desistiu?
Would you rather have beams being shot couple of pixels above the arm cannon? It was really hard to make it as low as in the original Metroid 2 (or Super Metroid for that matter) and still be compatible with Doc's engine. Nevertheless, if you think that you can fix this then let's see your contribution to this project. I'm curious to see the improvements.
Having said that, the SA-X sprites suffer from the same issue - aligning everything up, so (to the best of my knowledge) the problem was addressed. Thank you for your time.
You can just use something like a wired xbox controller. Just sync it to the Keyes you have set, and ur ready 2 go. I did that with the demo.
SIGUE ASI
NO PUEDO ESPERAR PARA JUGAR EL METROID YA TERMINADO!!
EL AGUA ME PARESE MUY OSCURA
PODRIAS ACLARARLA UN POCO?
SALUDOS DESDE MEXICO
Next thing you should probably know: I'm a hypocrite, and I will shamelessly admit this to anyone who inquires. Therefore I am immune to that "step-up-to-the-plate style retort" of yours.
Now, the other dude said he wanted to know how to stick the SA-X sprites into the game, not stick them in there and make them WORK. So don't you think it would be funnier to tell him how to do it despite knowing what will happen and watch the ensuing fireworks? I think so.
_____ _____ _ _ _ _ __
/¨| |¨\ |_ _| /_\ | \| || |/ /
| | E | | | | /|_|\ | |\ || \
\.|___|./ |_| /_/ \_\ |_| |_||_|\_\
that's all i'm askin
Changing the sprites is as easy as editing the PNG files in the "spr" directory of Metroid: Confrontation. Changing them so that they look properly is a whole different story ;).
@purplecowadoom
Changing the engine to accommodate the arm cannon might be easy (to those who don't know it yet, it's made in Game Maker), but think of the consequences. It affects the controls, level design, difficulty, boss fights, among other things (and we don't want to make the Doc redo all of those areas...).
But would it really effect the gameplay that much if the shots were moved just a few pixels lower? I should think in most cases they would still hit their marks. And for the instances where they don't hit their marks: Who says Doc has to fix the problem? It's not Doc wanting to change sprites all the time. That's why I said you (or whoever else wants the changes in there) should ask him how to change stuff themselves when the game comes out. If he says yes and shows them how, that which wasn't really his problem in the first place REALLY isn't his problem anymore.
Lastly, if I sound abrasive to you, forgive me. I am getting over being sick, I threw up in my bathroom sink yesterday morning, and now I have heartburn that won't leave. I've been abrasive to EVERYONE lately.
Whoa, that's terrible! D:
I strongly reccoment for you to check those two sites for possible medications (sorry but that's the most I can do from here):
http://www.medicinenet.com/heartburn/symptoms.htm
http://www.wrongdiagnosis.com/h/heartburn/intro.htm
Whatever you do, DON'T drink milk for the time being, because it only increases the production of stomach acids.
One more thing - simply try using garlic (natural antibiotic), some vitamins and get a lot of rest.
...If only Doc allowed to mod the weapons hot spots then I wouldn't be forced to accommodate and there wouldn't have been any issue with the arm cannon. A simple *.ini file would have done the trick, to the best of my knowledge...
Anyways, I hope that everything works out with your mod. Even if you end up not being able to fix the cannon, or for whatever other reasons don't fix it, I suppose I'll still probably play it.
And way to go with the Super Metroid Suit... (funny, I remember someone in the Metroid 2002 mod section made the SM suit's colors more like Prime). And I guess there's no unlockable Fusion Suit [or suitless] bonus yet (maybe for beating Very Hard/Challenge Mode).
voce é o primeiro argentino que não quero matar.
Brincadeira mano, tudo culpa do dom pedro.