April´s fools, and new water
I´ve seen many different reactions about the little, improvised April´s fool post, reminding me how "global" the fans are.
Here, in Latin America and also in Spain, that celebration is called "The day of the innocents" and it´s celebrated on December 28th.
So, to make it clear to all the concerned people: It was a joke, I tried to make it as obvious (and funny) as possible.
Anyway, I recently tweaked the way the water is drawn. I was making Area 2 when I made the script, and the whole graphic style was much more colorful back then. This new color scheme looks much better IMHO:
The background layers still need some work, the stone texture has still too many colors, and I forgot to mention, the black shadows are in a different, subtractive layer. So it actually looks much better in motion.
On a funny side note: I did stumble with a "secret world" situation once, when I tried to switch the layout of the tile sets from spaced to non-spaced.
Here, in Latin America and also in Spain, that celebration is called "The day of the innocents" and it´s celebrated on December 28th.
So, to make it clear to all the concerned people: It was a joke, I tried to make it as obvious (and funny) as possible.
Anyway, I recently tweaked the way the water is drawn. I was making Area 2 when I made the script, and the whole graphic style was much more colorful back then. This new color scheme looks much better IMHO:
The background layers still need some work, the stone texture has still too many colors, and I forgot to mention, the black shadows are in a different, subtractive layer. So it actually looks much better in motion.
On a funny side note: I did stumble with a "secret world" situation once, when I tried to switch the layout of the tile sets from spaced to non-spaced.
Not creepy enough, but glitchy at least.
Well, I´ll get back to work. Feel free to comment and suggest anything, I´ve added a link to the forum on the right pane for your convenience.
Comments
Solo tengo una duda... cual es tu nombre de verdad?
Espero que me respondas señor D64
Chau chau
No es un nombre muy común acá en Argentina, muchos me preguntan si soy Uruguayo o Brasilero.
Interesante que me preguntes mi nombre y no me digas el tuyo, anónimo.
Beam stacking I could go with or without, but I agree that it would simplify things a great deal. It would also help the game better fall into place as a true sequel to Zero Mission since beams were made stack-able in that game as well.
If beam stacking was implemented, I for one would really get a kick out of having a legitimate murder beam (that doesn't kill the game) implemented as an after game award. That way no one could use such a game-breaking weapon the first time through, but the second time through they could use the new beam all the way through, blowing everything to oblivion.
The elusive and ever-coveted Wood Beam would be funny too.
Me diste un GRAN susto cuando dijiste que el proyecto iba a terminar el otro año, bueno, espero que no sea asi y está quedando excelente el proyecto, sigue asi.
Bye
sos un kapo, (en argentina se usa eso)
Bueno, saludos!!!
Bueno, cuando lei el otro dia que la fecha de lanzamiento seria el 01/04/11 me queria morir!!! Faltaba un año entero!!! No podia esperar!!
Bueno espero que sea muuuuuuuuuuuuucho antes el lanzamiento.
Por favor, elimina ese foro de discusones que es horrible, solo los que hablan en ingles lo pueden usar.
SaLUDOS!! DOCTORM64 Milton O_o
1- ¿Al final que estilo grafico tendra?
2- ¿Sera un remake al completo, o sera mas largo, dificl y con mas armas?
this is my last time to write
see ya
winox
que hacaso te pagan? ¬¬...
terrible pollo xD---- en todo el blog se viene hablando que el remake sera muy parecido al juego y mejor ya que tendra muchos mas secretos cambios de mapas y agregados. el grafico de juego sera 2d muy parecido al metroid zero mission. antes de hacer esas preguntas tan obias primero lee el blog.
MENOS MAL QUE ERA UNA BROMA POR EL 1 DE ABRIL EN ESTADOS UNIDOS!
NO LLEGUES A HACER LO MISMO EL 28 DE DICIEMBRE
Thanks!
Sebastian1314
PROGRESS
(Updated 28 Mar 2009)
I was with a lot of work lately. Life is taking me a long time, but every so often I can find time to work on the project. I even get to draw tiles while filming for a documentary broadcasters.
Reapply tiles to the bottom of the area 3, I had to add variety to the graphics were quite repetitive. I replaced some bricks that had been recycled from a previous area with new ones, drawn for the occasion.
The Gamma Metroid were changed back. As some fights take place in very narrow places, some Gammas were too fast.
The Zeta Metroid going pretty well. Both HyruleSwordsMan and I are working on the animation of sketches of lines for each of the actions before HSM starts to draw details. This gives us an idea of how many frames of animation of each movement, and how to draw each part of cuerpo.Tratamos to make the movements look as smooth as possible. For example, the current sketch animation cuadros.Este Zeta has 21 foot set of sprites will take a lot more work than the previous Metroids, but it will be worthwhile.
Many people were asking me pictures and videos of the Gamma. The theme is: The way you draw on the screen, rotation effects are used in the body (which appears to be levitating, not a rigid body), and to encourage real-time tips.
In one image at least part of the Gamma is going to be distorted by the effect. So I prefer video display instead of imágenes.Dentro of my tasks is planned to redo some of the animations. Some mechanical movements are very still, when you get to remake them more naturally, I will show the Gamma Metroid in action on video.
Only if they want to ruin the surprise of being in the game for the first time.
They say, want to see the Gamma Metroid?
Antes de que crearas el foro ese, en el ultimo post llegaste a 250 comentarios casi, pero ahora bajaron
???
There are less comments because less people care about a single body of water inside the game. The name of the game on the other hand could become a symbol of everything the game stands for, so everyone started freaking about what the game should be called. Based on the names everyone came up with, one could almost say someone was trying to sabotage the whole thing, but I digress.
I check this blog every day. Every few hours on a day when a new thread gets posted. That would make me a fanatic. But do you SERIOUSLY have nothing better to do?
i suggest that you make the white part of the water consist of a gradient of light blue,light yellow, and light red such as how the light brakes down into the three wavelengths when it scatters in the water. this seems to be a more realistic interpretation of the water graphics. just a suggestion.
http://rosalinestock.deviantart.com/art/Water-62895138
Now will all of you stop asking for any changes to the water!