Names... so many names...
Wow.
Almost 250 comments, that´s a record. I appreciate each one of your suggestions, seems like the options listed in the poll pale in comparison to some of the later suggestions. One thing for sure: Second Mission is a terrible idea for a name, I added it just to see if anyone seemed to like it, and a couple of minutes later it was leading the poll. Second Mission wouldn´t fit because of A) The chronology and B) The project tries to be a little darker than Zero Mission, even if it defined the style of the gameplay it´s quite different right now.
There are submit button mashers everywhere I guess.
So, I thought about the name these days. Mostly what kind of words would the title screen have. Could I use "AM2R" and find some other meaning for the "A"?, Does it HAVE to include the word "Metroid" in the title?, If not, then the phrase "Return of Samus" should be somewhere, maybe?
The ammount of comments on the last post reminded me how popular the project is, and how people are familiar with "AM2R" already. So, using it for the name with a new acronym would work quite well, IMHO. Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)
This would be a different approach, since there are a lot of fangames names with the "Metroid: [Something]" formula.
I think sharing my thoughts will help me find a proper name a lot more than a poll.
About the progress: I took a couple of days off, now I´m starting to work more on the game. If everything goes well, after I finish mixing a couple of big albums I´ll have studio time to dedicate to the soundtrack. In the meantime, I´m optimizing some of the bigger and slower rooms of the game to use fewer collision objects. That combined with some code cleanup I did last month resulted in a slight FPS boost in my test laptop. There´s still a lot of room for optimization.
Well, thanks for the constructive comments! I´ll be posting more regularly now. (And replying all the emails, please be patient if you wrote to me)
PS: Sean, if you´re reading this, please resend the email you sent me. I checked my inbox and I couldn´t find any emails with the names "Sean" or "MetroidGuardian". Mail me here: doctorm64[at]live.com
Almost 250 comments, that´s a record. I appreciate each one of your suggestions, seems like the options listed in the poll pale in comparison to some of the later suggestions. One thing for sure: Second Mission is a terrible idea for a name, I added it just to see if anyone seemed to like it, and a couple of minutes later it was leading the poll. Second Mission wouldn´t fit because of A) The chronology and B) The project tries to be a little darker than Zero Mission, even if it defined the style of the gameplay it´s quite different right now.
There are submit button mashers everywhere I guess.
So, I thought about the name these days. Mostly what kind of words would the title screen have. Could I use "AM2R" and find some other meaning for the "A"?, Does it HAVE to include the word "Metroid" in the title?, If not, then the phrase "Return of Samus" should be somewhere, maybe?
The ammount of comments on the last post reminded me how popular the project is, and how people are familiar with "AM2R" already. So, using it for the name with a new acronym would work quite well, IMHO. Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)
This would be a different approach, since there are a lot of fangames names with the "Metroid: [Something]" formula.
I think sharing my thoughts will help me find a proper name a lot more than a poll.
About the progress: I took a couple of days off, now I´m starting to work more on the game. If everything goes well, after I finish mixing a couple of big albums I´ll have studio time to dedicate to the soundtrack. In the meantime, I´m optimizing some of the bigger and slower rooms of the game to use fewer collision objects. That combined with some code cleanup I did last month resulted in a slight FPS boost in my test laptop. There´s still a lot of room for optimization.
Well, thanks for the constructive comments! I´ll be posting more regularly now. (And replying all the emails, please be patient if you wrote to me)
PS: Sean, if you´re reading this, please resend the email you sent me. I checked my inbox and I couldn´t find any emails with the names "Sean" or "MetroidGuardian". Mail me here: doctorm64[at]live.com
Comments
I agree though, that AM2R is quite iconic of an acronym, so maintaining it in a creative way wouldn't be bad. AM2R: The Last Metroid?
Good luck on everything and I'm glad you will start posting more often. (Barely more than once a month for a while now has sucked when you used to post 2-3 times per month.)
However, I am going to lend my voice to the bleating masses and say that I do quite like Dragonhear91's suggestion.
That's not me flaunting any sort of unwarranted self importance.
At all.
Also PLEASE don't go using MP3 if you can use OGG vorbis - it's better in everyway
Thinking as someone that never played the game, The Last Metroid would refer to the Queen, then the hatchling would be the plot-twist.
So it fits, in a way.
Maybe using the word Return to reference both the return "of samus" and "of metroid 2 as a remake"
Advanced Metroid 2 - (The) Return?
Alter Metroid 2 R...!?
Well, let people just think of something. Good Luck.
AM2R: Return to SR388
or
M2R
Metroid 2: Revisited
Also as far as the soundtrack is concerned. May I suggest not to create too many new original music and keep the Iconic music from the original... I liked the Title music, the Tunnel Music, The Ancient Temple Music, and the Ending Credits Music. So, for those maybe you can do remixes of the originals or if it gets too much for you maybe you can enlist the help from people over at Overclocked (ocremix.org). I do like the music from your trailers except for the Metroid Prime music in one of them. I would just rather play a Remake and be reminded of the classic all at the same time.
-The Return of Samus-
=>Start
Options
(C)blahblah..
Thats how the title screen may look like in my opinion. :P
"AM2R: -The Return of Samus-"
For me sounds very well :D what do you think people? is this name better? or maybe will be better something like that?
...you insult respondents when they (27%) favour an answer you dislike...
...and then you query the masses again.
...
"AM3R: the last Metroid" would fit to a Super Metroid Remake =D
what i want you to emphasize though (in the title screen and anywhere the title is written) is to highlight the "metroid 2" and make "advanced" and "remake" less noticable.
like this:
advanced METROID 2 remake
r e t u r n o f s a m u s
that way it looks like the same title as the original only it has your mark on it, without some overly brand new title like the last metroid.
so i guess you'd have to decide if you really want it to look like the original title or not by considering how you want the 2 to be written.
since your project is all about taking the original and improving it as opposed to changing it, i say that the title screen's animation should have a roman numeral, and then it flashes into a number 2.
Wow.. Thats not bad!
In other news: happy that DocM64 is smart enough not to name it "Second Mission". Phew!
By the way, do you think you could add a second form to the queen battle?
sounds awesome to me
Changing the subject to music, I really don't want you wasting too much of your precious time on the music, as there are plenty of other people out there who are also good composers. Don't take this as an insult, I really like your music so far. I just think you should spend more time on level design. There is one person on youtube who has posted some very awesome and atmospheric Metroid music remixes. Here's a link to his compositions.
http://www.youtube.com/watch?v=FewFODQdjgo&feature=PlayList&p=1B79FEA1AEB03A2B&index=0&playnext=1
Be sure to read the comments. The composer, DaDude261, would likely be willing to compose something for AM2R. He recently said that he was intersested in doing some of the Metroid 2 soundtrack. It would be nice if you could add a little variety to the music styles in your game.
JK.
People forget that there are two "last metroids". When you fight the Metroid Queen, the hatchling has not been born yet, so TECHNICALLY the Queen is the last metroid. Then the universe gets metroid-free for about two minutes and the hatchling is born, ANOTHER last metroid. So I don't think the name spoils the ending. If anything, it will be a bigger surprise when you see the hatchling: "Woah, I thought I had already killed the last metroid." The quality of the name is still up for debate, of course.
Anyway, just saying thanks for all your work (I'm sure you hear this all the time). But yeah, being a massive fan of Super Metroid seeing this project, well It's something that money can't buy-a proper 2D Metroid game, as big as Super Metroid, it's just perfection, and something Nintendo would never make.
Thanks.
Sure, Extermination also fits, but that doesn't sound right.
Amazing Meroid 2 Remake
Awesome Metroid 2 Rendition
Adventure: Metroid 2 Remastered
Alien Metroid 2:Removal
Here are some more words that star with R:
Red Version
Rampage
Restraint
Restriction
Relativity
Recovery
Redeemer
Rescue
Rivalry
Here is a webpage with a lot more words if you cant think of any.
http://www.crosswordsolver.org/definition/R
Now I'm still very curious as to why no one has considered my earlier question for M64. He said he's optimizing areas of the game. Usually that means it's almost done.
You'd think people would want to know about this, but apparently the name of the game is still the only thing they care about. Wise up people! I don't play Zelda because it's called Zelda do I? (well I do actually but that's beside the point!) The war over names was LAST post. People started complaining and asking for a new thread. M64 gave us one and then all you guys did was start a continuation of the other one. For shame.
Me gusta AM2R: The last Metroid por que mantiene el sentimiento del juego, pero yo preferiria algo como AM2R: The Metroid mission or AM2R: The SR388 mission. :)
Eso es todo, es bueno que ya empieces a postear, ya estaba temiendo lo peor :(
"So, I thought about the name these days. Mostly what kind of words would the title screen have. Could I use "AM2R" and find some other meaning for the "A"?, Does it HAVE to include the word "Metroid" in the title?, If not, then the phrase "Return of Samus" should be somewhere, maybe?
The ammount of comments on the last post reminded me how popular the project is, and how people are familiar with "AM2R" already. So, using it for the name with a new acronym would work quite well, IMHO. Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)
So
1. He said "Could I use "AM2R" and find some other meaning for the "A"?"
He seems to be encouraging thought with this remark.
And
2. He said "Something like: "AM2R - The Return of Samus" ("Advanced Metroid 2 Remake" in small print below)"
He actually did suggest Advanced for the letter A
Metroid: AM2R
just because it is amazing
Why not just name the game Metriod And League of Extraordinary Gentleman. :/
Inquiring thoughts my foot! Look at the title of the whole freaking blog genius! Now knock it off. Isn't this supposed to be a blog about the development of a game here?
In response to your comment. The title of this blog is "Names... so many names..."
To me personally, and with all politeness, it would seem like we ARE still on the subject of names. I also observed that out of seven paragraphs in the blog, four were related to the subject of the name and contained the word name, one paragraph was related to the progress of the game, and two paragraphs were not related to either names or progress.
I believe I have provided solid evidence to back up my point. Anyone reading this is free to cite my sources:P
Now moving on... I think the underlying message in this blog was that we are ditching the polls and continuing discussion of the name with new constraints. Those constraints being that the new name has to contain the letters AM2R, but that the meaning now does not necessarily have to be Another Metroid 2 Remake.
If I'm completely wrong about this, then I'm glad to be corrected.
But yes, I can definately see it working.
Metroid: AM2R
-or-
Metroid: AMTR
Since apparently no one wants to discuss things that matter anymore, I must insist we all start calling the game Metroid II: Jellyfishing.
Your project is amazing, i hope you´´ll finish t soon :D
In all seriousness though, Metroid: Extinction just seemed to fit.
The Last Metroid would work better for Super Metroid. (come to think of it, I like that title better than Super Metroid)
The Return of Samus is okay, but it's just kind of, I dunno... Metroid: Extinction just sounds cooler, imo.
Why not?
(PS: I just played Demo and it rocks!)
Its HQ is located here: http://federationarchives.hyperboards.com/index.php?action=view_board&board_id=13&start=1
This game is very big and requires much help, I hope to see someone with any of these skills soon.
On the other hand,awesome work doctor.
Ugh, asking for help is not adverstising, its called "Asking For Help".
You've been a bad boy. Try to lawyer your way out of that.
Anyway, Dr. M64, it would be nice to know what you have planned for AM2R's soundtrack. I have a couple suggestions. First, I think you should do one or two remixes of the bleeps and bloobs of the caves, adding extra sounds like water drops. That would make some really atmospheric, ambient music. Also, I think you should include a remix of Metroid Fusion's SR388 theme and Fusion's return to sector 5 theme. Those are my two favorite songs in Fusion, and it would be really awesome to see them in AM2R.
In fact, except for the main cave theme and some boss themes, if I making the decisions for this game I would either a) take out the music altogether or b) make up entirely new tracks.
Butcher Much?
purplecowadoom said..
"Don't know about the whole Metroid Fusion thing (seeing as how I've never heard of a game series that included tunes in earlier games that came from later entries)"
How about this one.. Come on listen to practically every single one of the games music and you'll find at least one remixed track from one of the others. Metroid Prime ring a bell. The Norfair music from Super Metroid remixed in Prime is at least one example. And Prime is before Super Metroid.
It would be nice to have sound that matches with the graphics. Maybe not too high tech on the special effects/ instruments.
NES sounding would probably be pushing it too far back, but super high quality sound would probably hinder with the ability of the game to kidnap your attention.
It's probably something to think about.
My opinion: For Super Metroid-ish graphics, use Super Metroid-ish sound.
AM2R: The last metroid
Sounds so cool
About the music: Prime came AFTER Return of Samus in the dev cycle. Also, it was a game chronicling a new story. AM2R is a remake of a story that has already been told. Same story, same music, THE END.
Metroid II Red Version = lol
If you are referring to my comment about Prime music i was not referring to putting prime music in AM2R. you said in an earlier comment..
"Don't know about the whole Metroid Fusion thing (seeing as how I've never heard of a game series that included tunes in earlier games that came from later entries)"
I was simply stating that having music from other Metroid Games is not unheard of. However I do agree that the Music should, in this particular game, stay true to the Original and just be remixed. Along with that the Bleeps and Bloops and random sounds should be replaced by actual atmospheric sounds such as echoey drips and things like that. after all you are in caves. And if possible can the sound effects have some kind of EAX effects such as echoes and stuff. If I'm walking in a cave I would expect my steps to sound echoey.
I also think it would be cool to have to face Yakuza to get the spider ball. Only instead of having him crawl on the walls of the background, he could be on the walls in the foreground. You'd have to shoot him, not to harm him, but to stop him from attacking (like Crocomire), and then when he'd go to use his trademark triple fireball attack, you'd have to mid-air morph straight into his mouth and lay a bunch of bombs in his gut. Once he's defeated he would try to limp away up the wall and get up onto the ceiling but then fall off and smash into the ground, revealing the chute that leads to the spider ball. His mouth would then be gaping open and you'd have to roll into it and out the other side.
Here a video:
http://www.youtube.com/watch?v=Dz-Sfw91A6A
I remember that Adam said it waws a preciousless species, but not taken away from SR388. I think tthat only the creatures from sector 1 were from SR388, not every single one.
Also i think that maybe the Doc has a good scheme on his mind of what he wants about bosses and every room is only appropriate for what it was meant firstly, so there´s no room to include bosses there (such as serris, which need a really huge place to move freely)
WOW! Amazing Yakuza idea! Dr.M64 please go with this Yakuza idea! I would passout from the Epicness if you did!
Why would Yakuza give you the Spider Ball, anyway? The Space Jump would make more sense (as it did in Fusion).
Still a moot point because all of the bosses are better off staying metroids.
By the way, how does "M2R: The Return of Samus" sound? I did already post that, but if it was so bad it didn't deserve a response then someone should have told me.
You know, spider=spider ball? You have to keep in mind that the only reason the creatures on B.S.L. Station had the powers they did was because some of the X that infested Samus' suit went on to infect them. The original Yakuza probably wouldn't be able to pull the stunts it did after you blew it's legs off. It'd probably just be dead at that point.
Now about only having Metroids for bosses. I think that that's part of what made Metroid II a weaker entry in the series. When you think of Metroids in general, do you think of the encounters you have with them as boss battles, or do you think of them as quick, run in, freeze(or if not skip to), erase from existence with holy missles ,and leave type experiences? I think most of us would go with option B. Non-metroid bosses are usually a staple of the series. I vote that this new game take the step to implement new bosses in order to place on a level closer to that of its brethren.
Here's another possibility for how to get in Yakuza's mouth. Right before the spider shoots out the fire, it could open it's mouth to suck in air, sort of like in the Amorbis battle in Prime 2. After that it would close its mouth and then quickly open it again to release the fire. All you would have to do is roll into the area where Yakuza is sucking up air, and you would be lifted up into his mouth. If DoctorM64 wanted to add an extra challenge, he could always do the original way to damage Yakuza on hard mode.
i'm pretty sure the doc is almost done with the game, anyways. he's talking about optimization and naming the project, not asking what else should be added.
@purplecowadoom
You are right about Yakuza getting the Space Jump from the whole transference thing, and I'v searched deep into The Metroid History Database and found that Yakuza is actually the creature from which the Chozo created the Spider Ball from, as well as being native to SR388.
I really doubt AM2R with be finished anytime soon, in fact I think it will probably be finished 1st quarter 2011. (For everything to be completed)
Are we going to hear the names of the new spriters anytime soon?
With that said, my opinion is that a name change as such isn't really required. AM2R is already what the project is known as on the internet, and it should be kept like that. But if you're looking for a title for the finished game itself, 'The Last Metroid' or 'Metroid: Extermination' are my suggestions.
As for the inclusion of a new section/boss fight after the established, canonical ending, I can't think of anything that would work well, but I'd be fine with it.
"I just thought of another point as to why killing Serris and Yakuza would be okay: X parasites can infect corpses. Yes, okay, it's not exactly Resident Evil material but hey, it's true!"
Fail. Serris in BSL station was alive, that´s why you were asked not to kill it if it wasn´t infected
And as for Boss after the Queen, brilliant! Having to fight one last boss while you have an escape timer going (described as an idea Doc had to add an escape sequence like an Earth Quake or the cave crumbling) would make it that much more intense. My idea for the Last Boss is that its an X mimicing a Fusion of creatures composing of: Yakuza, Serris, Aracnus, and some of the little creatures normaly encountered, however, Samus does not know that its an X, and for one of the Special Endings have it show the corpse of the fused creature, with an X emerging from the dead body. And remember, SAMUS DOESN'T KNOW THAT ITS AN X, figured if I say it twice then the idiots won't fail and mistake what I said.
Lets see, I said: and for one of the Special Endings have it show the corpse of the fused creature, with an X emerging from the dead body.
Meaning that the X is still inside the body when Samus is getting to Her Ship, and still inside until AFTER she leaves.
1)How do you fight a boss with the hatchling floating around and keep it from getting squished at the same time?
2)X parasites are temporarily unable to maintain the appearance of their acquired host upon being defeated. You have to remember that the parasites quickly discard (a.k.a. kill) the host body once they have the biological information they require to duplicate it. (And on that note, if the original Serris was still alive, where did the bones come from?)
3)And as mentioned by the other guy, a wounded x='troid chow.
Figure out a way around those problems, and you MIGHT (emphasis on the might) have my vote. Not that that's worth anything.
All I have to say is this: The X are cool, but try to stay away from the idea of using them in this game as much as possible. I don't say this because I don't WANT the X in the game somewhere, but because it's just too much trouble working them in there in a way that doesn't throw a barrage of screw attack-sized holes in the plot lines.
A.ssimilation: M.etroid 2. R.eturn of Samus
1)That would be cool.
&
2)I wouldn't mind either way.
The only thing I said that I feel the need to take back is that Serris wasn't alive on B.S.L. I did not consider all the facts presented, and my common sense failed me for a moment. That doesn't mean you couldn't kill him were he included though. Like I said before, we don't know if there are more than one, we just know it's an endangered species.
If you were aiming at one of the anons, please disregard everything I just said up until Serris.
And as for Serris and Yakuza, I strongly feel that they should be included in this game, its just to much Epicness to leave out.
I do think AM2R: The Return of Samus sounds pretty good, and even AM2R: The Last Metroid has kind of a nice ring to it, it's just a little confusing.
Anyway, I really think you need to work on the hostility thing, you can disagree with someone's suggestions without insults and name-calling, you know.
Now earlier someone mentioned something about a second form for the queen instead of a boss after her. I think I have a crowd-pleaser coming on. You know how protective momma bears can get after all. So how about this:
After you take down the queen in her lair, witness the hatchling's birth and make your way to the surface, you put the hatchling into your ship and are about to take off when the queen, still alive (albeit well battered) and kicking, bursts forth from the ground near your position and prepares to attack. You exit the ship and activate its lockdown procedures, and the REAL final fight begins. Throughout the duration of the fight, the queen would have a moveset almost completely different from its original patterns, and would reflect a note of motherly desperation. All this would be made even more intense by a new energy meter at the top of the screen. This meter would be an indicator for how close Samus' ship is to being destroyed, and you would have to finish off the queen before the meter is depleted. So how was that?
I know you used one for a trailer, but I would like to see more in the game. But I guess memory might be an issue since MP3's are a bitch to work with on GM.
On the subject of memory, how large is the game at this point Doc?
20, 30 Megabytes?
Asi se olle mejor.
As for the game being titled Omega Metroid is the same thing as calling it The Last Metroid. If this game was about the Omega Metroid then sure lets call it what it is. Super Metroid was about the Metroid Hatchling brought to the Ceres Space Station from SR388 by Samus which was the Last Metroid known to exist. So again as mentioned in the prior Blog The Last Metroid would only be a more fitting Title for a Super Metroid Remake. This game was about the Return of Samus as being the Sequel to the 1st Metroid game. Does this Remake really need a new Title. Just call it what it is. A Metroid 2 Remake. Recently in 2008 or 2009, Bionic Commando was Remade in glorious 3D. Did the rename the entire game something completly different. Not really... Bionic Commando Rearmed. Simple and yet effective. Another Metroid 2 Remake... Simple and yet Effective. If anything drop the "Another" part. At the very most "Metroid 2: Revisited" sounds a lot better than The Last Metroid.
Can we please move on to another subject or something because we can go on and on about our opinions on the name of the game but at the end of the day Doc will call it what ever he wants and we all will love it no matter what because this Remake is by far the best Metroid Fan Game to ever be made.
I want to knoow more about the progress, who are the artists you´ve chosen??? :P
Shouldn't take all that long given the way this blog has worked lately.
And also the fact that the queen is blocking our pass to the exit makes it more difficult, bcause in order to pass by you have to exterminate her, to blow her body up, so if her body dissapears, how could her appear again later? answer that and i´d start to see it possible
http://www.youtube.com/watch?v=k56XUYxEtvE
After the second form of the queen was defeated, it would fall to the ground on the left side of the room. It would hit the ground with a large bang, causing a large earthquake, and the queen would begin screaming loudly. Large boulders would begin falling from the ceiling. Small steams of lava would begin bursting out of the walls in the background, although the lava wouldn't affect Samus. Finally, a huge peice of the ceiling would fall down, crushing the queen into the ground and off the bottom of the screen. The earthquake would stop then, and Samus would escape through a hole in the left part of the wall, continuing until she finds the metroid egg. Samus and the hatchling would continue to SR388's surface to find a dazzling sunset. The faster the player completed the game, the more spectacular the sunset would be. How do these ideas sound?
I mean, in every game throughout the series, when you get in the ship, that's it.
Have you never played zero mission? in that game you get in your ship, mission over and then you get gunned down by space pirates. Certainly caught me by surprise when I first played through it.
I don't really care about the name, I'll always think of it as AM2R no matter what its final name might become.
these are
1. Metroid: Rebirth
2. Metroid: Samus's Chronicles
...
well just two, i hope you finish this awesome Fangame this year xD
~ greetings
Also it would break the peaceful feeling between Samus and the metroid when they´re exiting the planet.
And also it would be impossible to code all those things in less than half a year
In the remake he's already made the terrain on the surface plenty big enough.
I don't get why people care whether or not the atmosphere carries a feeling of peacefulness at the end. There's being sentimental, and then there's THIS.
The only part I agree with is the coding taking more than half a year. That's definitely true without a dedicated team of some kind, which Dr. M doesn't have. He does have plenty of artistic help from the sound of things though, so it's not all uphill through the snow.
You have to control yourself a bit, i mean, you just want your ideas to be implemented whithout taking the other people into account (including the doc, yes, he wants it to be ended sooner), and if people wants the game sooner instead of a second form of the queen and serris or whatever in two years more, just respect it, don´t freak out trying to convince everyone that it is the best idea of all times.
I think that if doc reads us surely he won´t tell us the progress anymore, we look like children arguing about something which is not ours
Seriously though, do you really think the debate over what the name should be was more productive than this? If so, I think you should probably see a doctor.
Finishing the game sooner is important, but putting a high level of polish on it is also important. Where the line is drawn will be up to Dr, not us. There is nothing wrong with suggesting POSSIBLE IDEAS, even if they are obviously bad from someone else's point of view. Personally I like the idea of a Fusion boss in the "secret" water area and I dislike the idea of anything that disrupts the flow/feeling of the calm escape and bonding with the infant Metroid. But as always, it will be up to Dr to decide what makes it into the game and what is worth the extra effort required.
Now please, everyone stop squabbling and discuss things calmly and in a friendly manner.
Metroid Metamorphosis
An Advanced Metroid 2 Remake
Metroid 2 - Metamorphosis
An Advanced Metroid 2 Remake
Metroid Morphed
An Advanced Metroid 2 Remake
Metroid 2 - Morphed
An Advanced Metroid 2 Remake
I like the first two. I think they are very appropriate.
I thought of a way that all this stuff about new content delaying whatever Doc's self-imposed deadline is could be averted:
He can just release the game after the content remade from the original and whatever other extras he wanted to include are finished. After that, if he decides to change or add something, he can do that and release it as a "Version 2.0" or something. Then the only people affected by this would be speed runners.
I just now came up with this:
Metroid: Leech Therapy
It's what I want to give you after that post.
-----------------------------------
I just now came up with this:
You could be less annoying, and not waste so much space. At least the other people made proper lists or something. I mean COME ON!
Metroid: AM2R
Metroid: Another Mission to Remember
Since Zero Mission was narrated or journaled by Samus, as if she was telling someone about it or she was remembering it, so, I think "Another Mission to Remember" would work really well, keeping the AM2R with it having a double meaning!
Oops, seems like Samus narrated every classic Metroid... Didn't know, I'm new to the series. :P (Just finished Zero Mission, waiting for this!)
The last metroid, although it does sound good too, it doesnt really fit the game, since the "last metroid" doesnt really have that much relevance until Super Metroid (which would really fit with the title actually)
Return of Samus: The Metroid exterminium
You still owe us the name of the artists, don´t forget :p.
And tell´em to keep up the good work!
Leave Purple alone, he's 1 of the FEW people on here that has a brain, and 1 of the Very Few to come up with an idea that could enormously enhance the game.
And for the other guy, I meant owe in a friendly way, just that he said he was going to tell us them. I´m sorry if it sounded bad
No.
@Anon #2:
Also no. Doc changes threads when he has something to say.
@Anon #3:
You're right, Doc doesn't owe us anything. The rest of you quit being arrogant. It's very unbecoming.
@Anon #4:
Purple's Self-Esteem +1
@Ben:
I second that. It's especially important that he wait to release it to keep it from getting thrown to the wayside for Other M. That's assuming it's done by then. We would only have to wait until mid-July/early August(The release schedule for Other M), and I'll have more free time for it during the summer anyway.
Me go to Pre-Calc now...
For those that don't know what I'm talking about, in Megaman ZX there's a place on the map called Area N. In this area are three doors. Two of these doors require Megaman Zero 3 and 4 (respectively), to be opened, but once you're in there, you get to fight a few of the bosses from those games. They aren't related to the story (which sucks by the way), and you don't get any kind of reward for beating them. They're just there as something fans can get a kick out of.
I think this could be applied to am2r fairly easily. Just stick a few rooms off to the side right before the queens lair, and stick whatever bosses are desirable in those rooms. This would also mean that if Doc wanted to throw in other bosses like Ridley, Kraid, Crocomire, Nightmare, SA-X, or even something crazy like Metroid Prime or Mother Brain, he could do that without creating any problems with the storyline. Fanfare rooms, pure and simple.
After you beat the game once, it appears on the options menu. when selected, it places Samus in a large room with a lot of doors, each leading to a different boss.
Certain bosses would be unlocked by getting certain acheivements within the main game.
2)He'd put them in so we could blow them up of course!
3)And what M:C2? If he's almost done, why make another demo?
3)And what M:C2? If he's almost done, why make another demo?
That is exactly my point. If he is almost done then why would he waste the time to add "Fanfare" rooms. Boss rooms is Demo/Proof of Concept stuff. Which is what Confrontation is. I think Doc's time is better spent on finishing and polishing the game.
"I think Doc's time is better spent on finishing and polishing the game."
@SpiderTECH:
I don't disagree with that. That's why I brought up the idea of creating additional content after the game's release. And making an M:C2 is much different from adding extra bosses and rooms to go with them. M:C was supposed to be a finished game in its own right, and made as such, whereas adding new bosses to the main venture is simply icing on an already very, very sweet cake.
If additional bosses were included, the rooms associated with them wouldn't even need to be all that detailed in their construction(although that would be nice too), they could just be rooms that were quickly thrown together that would serve as a way to meet the minimum requirements for fighting their respective bosses. For example, fighting Serris requires a body of water of considerable size, and a couple platforms above it. With the gravity suit, the requirements for a Serris fight are reduced to just having a room filled with water.
Since these fights are completely optional, and likely dangerous to the flow of space-time throughout the universe, I said it might be better to make them in the way that such a thing was made in Megaman ZX. That can be applied to the design of the rooms as well. As if to emphasize that the bosses taken from the Megaman Zero series didn't have a place in the ZX timeline, their rooms were made as plain as possible while still fitting the theme. In light of that, I wouldn't care if the extra bosses were placed in white-padded rooms (I would actually, but you get the idea), as long as I could mop the floors of said rooms with their bloody carcasses.
Yours was another attempt to stop me (who has no control over the release schedule anyway), from delaying the game, right? Really now, who's being unrealistic here?
P.S: (don´t tell me that I´m against you because in fact I think the serris idea is wonderful, it should be implemented indeed)
&Anonymous: Why shouldn't there be new plot points? There's an entirely new area, after all, and the other Metroid remake definitely introduced new elements of storyline (including a drawing taken directly from the Metroid manga).
Incidentally, would it be a good or bad idea to have (as an unlockable) a ported version of the original Metroid 2? I mean, since ZM seems to be the model for this, why not jump on that particular bandwagon? For bonus points, there could be color, too!
Also, people have mentioned an unlockable extra mini-game where you would fight various bosses. This idea does sound neat, but I doubt Dr.M64 has time to make this. Perhaps he can find someone else to make this who is trustworthy. I also think that AM2R's soundtrack gallery should be unlockable after you beat hard mode, like in Zero Mission.
@spiderTECH:I'm not self-absorbed, I'm super-absorbent!...and fluffy! And I DO see what your problem is! You haven't paid the toll for being under the troll bridge!
REAL Troll:METROID IS DUMB!!11Shift11!!LIKE YOU!!!YOU ARE DUMB!!!
Mr. Purple:*fires missles at troll*
In general:I post a lot because I think about the project a lot. If I had the skills, *I* would be the one making it. Love the B&W idea. And on the subject of graphic styles in general, does anyone know if the NES-style screw attack animation from the newest trailer was a placeholder or not? 'Cause if not then we need to be getting on the Dr.'s case about it.
If Doc wants to include extra bosses, he'll do so. He does listen to extra suggestions from this place, and he likes the feedback, but only to an extent. It's obvious that Doc has a specific vision of this project and wants to do it his way, not your way or my way, and he wants to get it done in a reasonable amount of time.
Why do you think he ignored the name that overwhelmingly won the vote? It's because he'll do what he wants with this game. I say we trust him and let him until he asks us for something new. Nagging him over extra bosses is pointless.
I dislike having to reply in a way that the troll might feed upon, but please heed my advice. He will go away if you ignore him. (As I have been.)
While on this topic, I think that anyone who promotes strife between otherwise peaceful people and is consistently rude and offensive is guilty of trolling.
I await news from DoctorM64.
Noun
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In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional response or of otherwise disrupting normal on-topic discussion.
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"His blatant attack against me when I asked him to be respectful towards other members is proof enough."
I WAS respectful of other members, and I only lashed out at you because you did it to me first. That only proves I don't like getting stepped on.
I have done none of the things you've accused me of, so I would appreciate it very much if you would kindly PUT A SOCK IN IT! Oh my, it seems you provoked an emotional response...
And how many times do I have to explain this? I'm DEFENDING a concept, not DEMANDING it. Quit whining.
Can everyone please go back to talking about am2r now?
"Yours was another attempt to stop me (who has no control over the release schedule anyway), from delaying the game, right? Really now, who's being unrealistic here?"
In direct response to that I was in no way some how attempting to stop you from delaying the release. Nor do you have any control over it as you put it so I don't even really understand your comment.
@ben
ben said...
"It seems to me that Nintendo itself has done the "unlockable boss that has nothing to do with the storyline" multiple times."
Where? The only unlockables I remember were the Picture Galleries in the recent games, Orig Metroid in Prime as well as the Fusion Suit in Prime, and what else... did I miss something. I'm sure I did but I don't remember playing any unlockable Boss thing in any Metroid game. Now if you weren't talking about Metroid then forget this statement.
Also as mentioned before I don't entirely disagree with the Boss Rooms idea, I just dont think it suits a computer game where you could easily release it as a seperate game such as Confrontation. If we were talking about a Console such as a release on the DS, Cube, or Wii then thats different which is where the unlockable would come in.
Anyway I'm done arguing with Purple as it seems its not going to go anywhere so whether anybody likes the idea of a Boss Room Unlockable is entirely their opinion and I have mine and at the end of the day its what ever Doc wants to do.
(even if the precedents haven't actually been in the Metroid series)
SpiderTECH said...
Now if you weren't talking about Metroid then forget this statement.
Glad to see it's all cleared up.
And for the OG Metroid 2 unlockable that might be cause for Nintendo to ask Doc to pull the game due to copyright.
You: "@alberto:When was I against you? I don't even recall TALKING to you"
I think you´ve missed the point of my post just because you don´t like it. You see, I only said that just to assure that you weren´t freaking out at me after saying that.
Second, that part you quoted was my unneeded/wanted psycho-evaluation of select posters here. I think it was kind of dumb too, now that I think about it.
Next, sorry for being thick-headed. I understand what you're saying now. The console release versus what it is analogy was an excellent way to put it. I salute you. Although, there are plenty of old-school hits that had a boss rush mode in them. Just saying.
And finally, while sometimes unpleasant (sorry again), arguing (I prefer the term refuting) with me definitely DOES do something. It forces me to go back over my ideas and really THINK about them. See, a lot of times, when I think of something, I just blurt it out without thinking things through. A lot of things I WOULD have posted I DIDN'T because I read you guy's comments. You're all worth way more than you take credit for.
Aha! So it IS the fusion screw attack! NOW I see what happened! Doc took the sprite for the Fusion screw attack and changed the colors around! Gotcha. Looking closely at the original, I can also get an understanding for why Doc's version is filled with so much fail, while the original is still okay. Doc's version needs more color variation. What I mean to say is it can stay a mostly monochromatic (I'm assuming that's the theme for it) color scheme, but it needs different hues of orange and red in it, instead of solid red and orange on their respective areas. I think that has a good chance of at least MOSTLY fixing it.
@alberto:Okay gotcha. Buddies.
*In Halo Anouncer voice*
NAILED!
I'll go ahead and throw in my two cents about the title. I was one of those people who voted for "Second Mission" and I stick by that vote. The reason being is that it goes hand in hand with the GBA remake of the original.
The only reason I disagree with your opinion about it being a bad title is because you said it wasn't the second mission. Well, the original is called "II" and up until prime it was the second mission. Should Nintendo change the title just because of prime?
If we use that logic, then technically "Zero Mission" makes even less sense since it implies that Samus isn't going on a mission at all. If we're basing it on that, then the whole game should have been Samus sitting on her couch.
In the end, it's your project and you have the right to name it however you choose. I'll still be playing the shit out of this when it's finished!