Happy Holidays!
Merry Christmas and a Happy New Year!
Sorry I haven´t been replying emails or posting here. These last couple of weeks were too short and chaotic.
So, I received a lot of offers from many different music and pixel artists, and I mean A LOT. I think the project has gained some popularity since last year, there are many talented artists out there and many of them offered their help.
I gave a couple of test assignments to some people, hopefully by the next update I´ll be able to annouce the new spriters and musicians.
In the meantime, the project has advanced a little. Right now I´m making all the caves that connect the main areas, and the new and mysterious area 5.
Thank you very much for following the project, for your comments and for your support. I´ll do my best to make 2010 the year when AM2R is finally released.
I wish you all a Happy New Year, have fun and be safe!
Sorry I haven´t been replying emails or posting here. These last couple of weeks were too short and chaotic.
So, I received a lot of offers from many different music and pixel artists, and I mean A LOT. I think the project has gained some popularity since last year, there are many talented artists out there and many of them offered their help.
I gave a couple of test assignments to some people, hopefully by the next update I´ll be able to annouce the new spriters and musicians.
In the meantime, the project has advanced a little. Right now I´m making all the caves that connect the main areas, and the new and mysterious area 5.
Thank you very much for following the project, for your comments and for your support. I´ll do my best to make 2010 the year when AM2R is finally released.
I wish you all a Happy New Year, have fun and be safe!
Comments
finally those tunnels, it's like sr388 is coming to an end soon, how exciting. and i'm sure it's gonna be fun judging the skills of those who offered you help
Good luck.
Merry christmas and a happy new year...
I have seen your videos and the game looks awesome I just have a complain.
Some of the enemies (like arachnus) you took the sprite from metroid fusion are pink, but i think you know that every enemie in fusion is pink because of the X parasite, keep that in mind.
Keep up the good work and have a nice hollydays
Nevertheless, good luck, and Happy Holidays to you as well.
"Well you already know I'm available. I beat a lot of people.."
LOL!!!
I HOPE THAT WAS A TYPO, DUDE XD
But you know what I meant.
What's up Cr0virus?
I've been watching this project for quite a while now, and I'm really impressed at all the progress you've been making. And I'm really looking forward to the finished project.
I wish you luck in the coming year, with the project and with everything else. :-)
The same to all the artists and Metroid fans alike. =)
Ojala que termines el juego para este 2010.
happy new year DOC! have a nice 2010 ;-)I hope you have a good year and this project comes to fruition
Español:
Feliz año nuevo Doc! Que tengas un feliz 2010 ;-) Espero que tengas un buen año y que este proyecto llegue a buen puerto
Espero que te ayuden muchísimo los que has elegido como compositores de musica y gente que te pueda ayudar con los sprites. Yo lo unico que puedo hacer es desearte buena suerte con el juego. A mas de uno se le debe de hacer un nudo en la garganta despues de ver las dos demos y los videos del juego. La verdad si lo consigues terminar, a lo mejor Nintendo se fija más en ti.^_^
Really awesome job. Can't wait for it to be done, then I can FINALY play M2 XD
Espero que tengas un mejor 2010!
-Metroids: Please consider making the metroid movements more erratic rather than floaty/slow-accelerating, while perhaps bumping off you instead of staying at your coords (more important if floaty). Also include some more unique, maybe partially random behaviors. The more you can include those in non-robot enemies (esp. m's), the better. They're animals, not evil, predictable beings. Robots, on the other hand, shouldn't just be drones either.
-Samus: I never liked the look/feel of Samus in the advance games, fusion/zero. Consider slower gravity, and a less stiff-hunched look. Essentially, she looked that way when she stood and ran, while previously it seemed more upright, which was more appealing to me. Another option is to make her only like that when she stands, but make her more flexible when she runs. Just looks kinda unnatural somehow right now.
-Controls: Consider a more traditional option for controlling missiles. I never got used to holding a button for it and never liked it. That being said, we're using a computer and could have separate toggles for each weapon. Don't worry about something like having many keys killing the feel, of course. More options are better.
Lastly, it's been a good while since I've looked into this project. Is there a better place to find general information and discussion rather than merely updates? I might like to help map out AI pseudocode for random enemies.
It was my dream to be able to do something for AM2R since I saw it two years or so ago. One of the reasons I began spriting was because I saw this fangame and it inspired me to do something. So if you ever need anything (sprite related), I'm open.
Super Metroid fans, and Metroid Fusion fans.
While I can respect the exploration and originality of Super along with the awesomeness that it still holds up so many years later, I think there are a few leaps forward in Fusion. Neither game is perfect by a long shot, but I wouldn't try to totally exclude either when working on a new project.
I'm pretty much indifferent about the gravity myself, but at this point I severely doubt it will change from the Fusion style gravity.
IMO, SM had terrible controls. No amount of customization could account for the fact that scrolling through 5 things in a boss fight = death. Nor could customization fix the fact that you would often need to hold down 3-4 buttons at a time. I truly think that the controls are by far the thing holding back SM the most.
I have nothing against toggle missiles, (Especially if you don't have to scroll through other items on the same button.) and I guess a few people liked the Super style controls. But, I do think the game should have more customizability to it's controls than SM. It's not like we are limited to a gamepad, we have the entire keyboard to work with. If someone wants to use a different button for every single ability and never have multi-function buttons or toggles, I think you should let them.
Hope this is out soon, this is a really fun game!
Hey guys, come check out my Metroid game! We're not as far as 'The Doc' but we've made some good progress. The site is: www.metroid-escape.blogspot.com, check it out!
I have a competition running for people to design me a blog banner that I will use on my blog!
Btw, keep up the awesome work Doc!
Metroid Extinction (only slightly different than the ones I've mentioned, but I think it's better)
Metroid Hive (I guess it's not really a hive they have going on, but it's close)
Metroid Home (gives you that nice feeling of invading their turf)
Metroid Lair (same as above)
Metroid II Evolution (this one refers not only to the remake nature of the game but to the symbioses of the titular species)
Metroid Queen (Super Metroid was named after a specific metroid, why not do the same)
Metroid Hunt (it IS what you're doing afterall)
Other names como to mind like "Metroid Planet" or "The Last Metroid", but they don' feel as metroidy.
However, I've come content with AM2R.
"The Last Metroid" Is okay, definitly nothing wrong with it, but why the change at this point?
Metroid: Origin. (Obviously not "origin_s_", but for where the metroids come from.)
Metroid: Catalyst. (I wonder if Samus' presence had sped up the spawning/mutating of the metroids.)
Metroid: Arrival. (In reference to coming to their home.)
Metroid: Incursion. (Same as above.)
Metroid: Abyss (in reference to, I believe, a more continual downward progress in the sequel. Less related, but perhaps cooler sound.)
Metroid: Depths (of SR388). (Same as above. May or may not include "of SR388" in light of Von Richter.)
Metroid: Omega. (simply a reference to the most powerful "known" metroid at the time, according to the instruction booklet... which I can scan for original art of them and other enemies if you wish. They're pretty decent.)
Metroid: Assault. (eh, would fit several games.)
Metroid: Termination. (ala the eradication theme.)
Metroid: Aftermath. (In reference to arriving after the first game, you are now doing "cleanup" duty.)
Metroid: Room Service. (*knock knock*)
Metroid: Destroy All Metroids. (Cool people will get this.)
If any of these have been used, note I don't follow most other metroid projects.
Answers please
"Project AM2R - Another Metroid 2 Remake"
Or Metroid: Gestation -- to emphasize the organic feel that I know you will put into the game.
I don't think it's so bad to have the planet name in the game name if it's part of a good phrase. (referring once again to von richter's being plain sr388)
It's not your fault if some other fangame maker picks a very obvious title being the place of battle.
It will gain popularity just fine. Furthermore, you can always make a subtitle underneath that says "AM2R" or "Another Metroid 2 Remake" just so ppl know exactly what it is. That's really what should be done.
But that as the name itself, no matter how used to it some followers are, is not a good name, and not worthy of the work put into it. In fact, it makes it sound like it's poor quality.
As for while this is still a project, you should keep AM2R at least as part of the name, of course.
You know how you said you changed the tiles from having an outline awhile back? Well, shouldn't that mean you should change your banner, since it no longer has that outline.
Metroid II: Return of Samus Remade
or
Metroid: Zero Mission II
or
Metroid II: Metroid Homeworld
or
Metroid II: Destruction
(or anything with "Metroid II" in the title)
It's looking good but I just hope that the final product gets some additions rather than just be a straight replica of the original, albeit updated.
-Enemies with very high damage that also move quickly but can be taken out quickly if you spot them first.
-Hidden vines which grab you when you get close similar to an infant Metroid and require ice beam to freeze them.
-High powered lasers that fire at static locations. Even better if enemies can be lured into them.
Other stuff like that.
Will the charge beam have the ability to pull in items, like in the Prime games?
Will there be any extra ability's? Like you know how you you put the charge bomb, well maybe you could be a little creative and think of a little extra things like, what if you set off a bomb whilst ball sparking? You know, something new.
Will the regular bombs in a dark area have there own light glow? Like how you did with the beams?
Will there be any special characters like in Super Metroid?
Will there be a sprinting button?
Like in Super Metroid.
metroid 2: rebirth of samus
or metroid haunt of metroids
i want to play the gameee
thanks to you is gonaa happen
thanks DOC ..........
te la rifasss
"A Metroid 2 Remake" is a bad name. I know it is intended to be red as "A Metroid Two Remake", but it can also be interpreted as "A Metroid to Remake" implying the remake itself is in need of a remake.
I like "The last Metroid", it's something familiar to us, and it relates to the storyline of the game. But what would make that title even better, is if there was another area after Samus rescues the Metroid, where the Metroid protects Samus, and Samus protects the Metroid... like a deeper reason for why the Metroid gets attached to Samus(as shown in Super Metroid).
If you have any spare boss that you wanna fit into the game, there's the reason! ;)
Or maybe that the Metroid hangs around Samus(like the Familiars in Castlevania), helping her escape during an obligatory count down sequence.
Very good
One question: when it will be ready?
Sorry for any english error XD
AM2R: Metroid Assault
Metroid AM2R: Extermination
Metroid AM2R: Termination
Metroid AM2R: Destruction
Metroid AM2R: Homeworld
AM2R: Metroid Lair
I like the name "AM2R: The Last Metroid"
Im sorry, but it does, because is the story about how samus met the last metroid (the one who saved her live), at least that is the way I think of it
Also, "Anonymous said...
I like "Metroid II: Return of Samus Remake" StrikerX22 said
January 15, 2010 8:08 PM"
what? I said no such thing. I think that's a lame attempt.
As for the usual suggestions of extermination and such, I have to say that it sounds pretty crappy. Metroids are more than just some annoying bugs (that happen to be in their native habitat), and the sound of the word itself just doesn't sound right for a Metroid game.
Metroid II: Homeworld is pretty good. Also Search this page for my name to catch a long list of other, different names.
I'm not trying to say that other names for the project are bad, I'm just trying to justify the name AM2R: The Last Metroid. If someone can come up with a better name for the project, then that would be even better.
Doc, the project seems to be going incredibly well, so I hope you can find the time to finish off the best fangame to ever grace the world with it's presence.
you're not supposed to know about the queen before you fight it (it's not in the manual). The name would still not make sense before the end
Heheikki is right. Besides, it ISN'T the last metroid until you just HAPPENED to have killed everything before it, and you'd only be assuming there's no more. The metroid counter already changes on you once.
Taste:
I'm probably the last person to have a faith in the common man in terms of taste. I mean, people make Nickleback popular. That should tell you something, if it isn't already bleedingly obvious. Polls will likely NOT choose a good name, rather than the other way around.
Talent:
Certain people are artists for certain things. People have different talents. It is inherently flawed to "take an average" and expect to come up with good art, whether it's a name or a song or whatever.
Reason for Reasoning:
The mere fact that people fabricate odd, situational, convoluted reasons for why the name SHOULD fit is evidence that it doesn't. They likely weren't even thinking about their reasoning when they latched onto the name.
In the end:
With all that said, the author will decide. If he wishes, he can pick a few of his favorites and then poll it. That'd be much better than an all-out poll.
A spin on that one name:
____Metroid II____
_Assault on SR388_
______-AM2R-______
Sounds better to me. And this is how I picture any of the titles should be somewhat like, in-game.
The Doc should be the one to narrow down the options to say five that he likes.
Possible names.
Metroid II Rogue Mission.
Metroid II Pandemic
Metroid II AM2R
Another question, just how many Metroids are there going to be in the game? 39?
Also, great work doc!
AM2R: Homeworld , i think striker posted it. It is also a nice name.
However, those who ask to use "assault to sr388"... It is very bad IMO, it reminds me to a fps and this is not a shooter at all. And it also make you to think of the metroids like poor creatures, but hey, they´re a threaten for the universe. You can´t look at them as helpless animals.
1. It'll grab the attention of many dedicated Metroid fans who know what that title means. Essentially, it's a homage, and homages done well are usually a good thing.
2. It's also ambiguous/ominous enough to catch the interest of those who are less familiar with the franchise as a whole. People who've only played Prime will become curious about how the Metroids are reduced from a full race to only one.
"Extermination" and all the other titles are also ominous, but they only work on one level. "The Last Metroid" is clever and works on multiple levels.
Still, I actually suggest keeping the "Metroid 2 Remake" in the title, so the "Last Metroid" subtitle doesn't confuse players into thinking this is your average fangame with a crappy made-up story.
"Metroid: Zero Mission II"
or
"Metroid II: Homeworld
or
"Metroid II: Return of Samus Remade"
or
"Metroid II: Return of Aran"
"Metroid: Mission Two" or
"Metroid: 2nd Mission" or
"Metroid: Second Mission"
Those make more sense if you are going to do it like Zero Mission. Although technically I guess this would be Mission One after Zero.
"Metroid II: Homeworld" is also good.
I just don't like "The Last Metroid" unless its for Super Metroid. If this game was about following the Epics of the Last Metroid then fine. But that's not what this is about.
SR388 revisited
this is the first time you go to sr388
And yeah, Zero Mission II? bleck. that's just retarded sorry. It makes no sense whatsoever.