Another year...
Another year is about to end. It´s in these days when I realize how many of my plans for the whole year I couldn´t complete. AM2R is one of those, it´s not finished like I wanted it to be, but at least the progress was good.
So, I´m planning my summer. Besides a couple of days of vacations, there will be very little movement here at my recording studios, like every summer. So it can be a nice opportunity to dedicate myself properly to the project.
I do have plans for next year, some of them involve big changes in my life. My free time will be compromised, a lot. This means I´ll be putting myself a deadline to finish AM2R once and for all. Last year I made a checklist of features and goals to be achieved on summer, this time the list is as follows:
- Finish Zeta Metroids sprite and AI
- Start Omega Metroids production
- Start Queen Metroid production
- Recruit one or two sprite artists for backgrounds, tiles, minibosses and new enemies
- Recruit one or more musicians for original compositions
- Advance level design up to the final area
It looks like a lot, and it is. I´ll be needing additional sprite artists to accelerate the progress. HyruleSwordsMan is working on the Metroids, but there are other grpahics that need to be drawn. New backgrounds, a couple of tilesets, some of the planned minibosses don´t have sprites yet, and some new enemies could make the game more diverse. I´ll be contacting all the people that once offered their help here. Besides, are there any sprite art forums you know of? Please let me know.
I´ll be also accepting help from musicians. If you have good MIDI composing skills, I´d love to hear your work. My plans are to work with plain General MIDI, and assign the instruments I use for the rest of the soundtrack, so there´s coherence between songs. I´ll be contacting all the musicians that once offered their help.
The nice people of GamePro featured AM2R in this remakes article. Thanks!!!
So, I´m planning my summer. Besides a couple of days of vacations, there will be very little movement here at my recording studios, like every summer. So it can be a nice opportunity to dedicate myself properly to the project.
I do have plans for next year, some of them involve big changes in my life. My free time will be compromised, a lot. This means I´ll be putting myself a deadline to finish AM2R once and for all. Last year I made a checklist of features and goals to be achieved on summer, this time the list is as follows:
- Finish Zeta Metroids sprite and AI
- Start Omega Metroids production
- Start Queen Metroid production
- Recruit one or two sprite artists for backgrounds, tiles, minibosses and new enemies
- Recruit one or more musicians for original compositions
- Advance level design up to the final area
It looks like a lot, and it is. I´ll be needing additional sprite artists to accelerate the progress. HyruleSwordsMan is working on the Metroids, but there are other grpahics that need to be drawn. New backgrounds, a couple of tilesets, some of the planned minibosses don´t have sprites yet, and some new enemies could make the game more diverse. I´ll be contacting all the people that once offered their help here. Besides, are there any sprite art forums you know of? Please let me know.
I´ll be also accepting help from musicians. If you have good MIDI composing skills, I´d love to hear your work. My plans are to work with plain General MIDI, and assign the instruments I use for the rest of the soundtrack, so there´s coherence between songs. I´ll be contacting all the musicians that once offered their help.
The nice people of GamePro featured AM2R in this remakes article. Thanks!!!
I´d love to reply to all your comments more often, but I can´t find time to do it. Here´s my quick response to some of the comments of the last post:
- Zetas will spit acid instead of fireballs. You´re right, it looks more natural.
- Samus temporarily losing her powers doesn´t sound like a good idea in the context of this game. It would feel too forced, and that same situation happened in Zero Mission.
- I read all the comments, but I do have to choose which ones are relevant, cool and possible to make.
Well, I guess I´ll be posting again before christmas. Remember, if you are a pixel artist or a musician, and wish to help me out, please email me. Thanks!
Comments
Let me know!
I dont understand though, you seemed to be doing excellent with the music so far, I'm still in love with your latest "main tunnel" theme. If you think you need help though go ahead, i seemed to enjoy the original gameboy one with it's short list of 18 tracks
The finished project here has a lot of potential to be very fantastic.
Keep up the good job, and end it with enough calm, you know, all the good things need love and effort ;)
I understand if that won't do very much good, but I'd be honored to help with this project if there's a need.
Best of luck, Merry Christmas if I don't catch you before! I love your project!!
I have a test song here as MP3 exported from Reason: http://www.jabmetal.com/mp3s/test-song.mp3
And here's a pretty basic MIDI file for it: http://www.jabmetal.com/midis/test-song.mid
I don't know if I can help, but if I can then I'd love to. I'm also a programmer if that helps, although I can see that programming isn't much of an issue anymore.
http://tsgk.captainn.net/index.php?p=showsheets&t=sr&sr=183&sec=11--->Bosses
http://tsgk.captainn.net/index.php?p=showsheets&t=sr&sr=183&sec=49--->Minibosses
http://tsgk.captainn.net/index.php?p=showsheets&t=sr&sr=183&sec=17--->Enemies 1
http://tsgk.captainn.net/index.php?p=showsheets&t=sr&sr=183&sec=18--->Enemies 2
http://tsgk.captainn.net/index.php?p=showsheets&t=sr&sr=183&sec=26--->Enemies 3
And more sprites that u can find browsing in the 1st link :D
don't compromise the game to get it done faster.
Wishing you luck from the eastern USA
http://tsgk.captainn.net/index.php?p=showsheets&t=sr&sr=183
It has tons of metroid sprites, both original and new. Also, if you look under the minibosses section there, you will find a Crocmire sprite that was originally made for Zero Mission but never put into the actual game. You'll also find tons of custom metroid sprites on that site. Also, people at Metroid Fan Mission sometimes post useful sprites there. I'm glad that you are setting goals for yourself.
http://www.vgmusic.com/
Head under the various console systems to find Metroid music. Although most of the songs on the site aren't particularly good, there are a handful of good songs.
una pregunta, ¿como sera el sistema del beam?¿como el original o como en zero mission?
a proposito el demo metroid confrontation no corre en mi pc
¿sirve el demo en xp?
Doc usted debe crear un tech demo que sea (por último) en la lucha contra el metroid alpha, así podremos disfrutar aunque sea de uno de sus logros, porque la terminación del juego se ve tan distante aún, y nuestro anhelo es tan grande por poder luchar aunque sea con uno de los metroids que muestran los videos, en verdad creo que sería algo excelente, espero no ignore mi idea, como lo ha hecho con las otras que he propuesto...
saludos
Wazarp.
4 years in this project and there is no any more than 2 tech demo :S
Doc you must create a tech demo that is (finally) in the fight against the metroid alpha, this way we will be able to enjoy though it(he,she) is of one of his(her,your) achievements, because the completion of the game meets so distant still(yet), and our longing is so big for being able to fight though it(he,she) is with one of the metroids that they show the videoes, really I believe that it would be something excellent, wait do not ignore my idea, since it(he,she) has done it with others that I have proposed...
Regards
Wazarp.
Honestly I´d rather the game complete even if i have to wait a year more ;)
He's not going to use midis when you play the game. He's going to compose the music using midi templates and then revamp it to be much higher professionally sounding MP3 quality after that. This is just the basis of how a lot of modern music (especially stuff by nintendo) is made. You input it with a midi keyboard and software, then you use customized soundfonts to enhance it and create something that's more realistic and unique sounding. Unless you're suggesting that DoctorM64 actually had a real choir perform for him in the background of the remixes he put into his trailer, this is how it's been done so far.
Don't worry. The music will sound as good as it has so far. He just wants extra people who can make some songs sound even better. DoctorM64 works as an audio technician in real life. He knows what he's doing.
[SpiderTECH takes one hand, grabs the other and smacks himself with it]
When you kill one, its death triggers a rush of lower-class Metroids to your location (because you have the "stink" of dead Omega) or it triggers a wave of metamorphosis (alphas change into betas, and so on). At least for hard mode, anyway.
And not to be picky, but I highly doubt MP3 would be used (OGG vorbis is more commonly used for videogame audio)
(I am using game maker 7).
can you help?
Cool game by the way it looks perfect.
There are also some very atmospheric music remixes originally made for Metroid:Net Mission. I'm sure it would be fine to use this music for your own game.
http://www.youtube.com/view_play_list?p=1B79FEA1AEB03A2B&search_query=metroid+net+mission
SR388 looked so much better because it used an UPGRADED Super Metroid engine, with Super Metroid graphics and atmosphere, while this uses fucking ugly/retarded Fusion/Zero Mission graphics/engine.
Just makes me wish you and the guy who worked on SR88 came together and made one epic game.
Well, keep working anyway, anything is till better than nothing. Cheers.
Also, just because the graphics aren't what you want doesn't give you the right to condemn the whole project.
In any case, Metroid is Metroid. I think the quality of the game speaks for itself FAR more than whether the physics are EXACTLY the same as you wanted or whether the graphics are slightly more brightly colored than you like.
I said I appreciate what he is doing, but that I don't like it. If you can't accept the fact that not everyone likes what you like, and in this case it's obviously bright, colorful wacky graphics, then I suggest you seek help or grow up.
Next, please don’t overuse the same background over and over again, especially that SR388 cave background from fusion and the Chozo Ruins background from Zero Mission. A lot of variety would be nice as long as the backgrounds look right in the area they're in. Zero Mission has a lot of other backgrounds that would also look fine in areas of your game.
Also, maybe you could have a remix of the bleeping sounds in some of the huge caves. Sound effects like dripping water in the background would sound very atmospheric. Oh, and if you ever find out that Von Richter’s SR388 project is dead, maybe you could use its awesome title screen and some of its music.
i forgot to put DON'T
=P
i hope nintendo DON'T rape your project
sorry
I think you should include some fan arts of samus to be shown at the end of the game depending on the amount of objects you have achieved, as in the gba metroids, that would give the game more replayable value and would make the people to put their effort into finding every single object.
The pictures could be fan arts, which are free to use, and there are very good ones, for example this ones:
http://ui29.gamespot.com/284/samus_2.jpg
http://4.bp.blogspot.com/_c4y1V7bKrnc/SmMOqxQfOlI/AAAAAAAAAYc/vjhvEsyqY5s/s320/SamusAran.jpg
Or whatever you want, just search for samus on google imgs and there are tons of them.
Soy GringoHisopo1993 XD
Most Anticipated Xmas Gift of 2010
http://www.youtube.com/watch?v=vc_sXHlaJhg
Gergoth from Castlevania has some similarities with your ideas about zeta (well, at least I see it on this way)-
I'm fascinated with your project, is wonderful to see a return of Samus remake with a lot of passion (and graphic and ideas) put in game. Congratulations.
Hmmmmm...Doc...ve este video, quizás tenga algunas ideas interesantes sobre como hacer más zetas "orgánicos" y "tétricos".
http://www.youtube.com/watch?v=vc_sXHlaJhg
Gergoth de Castlevania tiene algunas similitudes con tus ideas sobre los zeta (bueno, al menos yo lo veo de ese modo).
Me fascina tu proyecto, es maravilloso ver una remake del return of Samus con tanta pasión (y gráficos e ideas) puestos en juego. Felicitaciones.
SE Q NO PUBLICAS NADA HACE DIAS PERO ACUERDATE Q LAS INFORMACIONES EN ESPAÑOL SON IMPORTANTES PARA NOSOTROS, ME GUSTARIA TENER ALGUN MODO DE COMUNICACION CONTIGO, ME PUEDES LLAMAR NUCLEO SOY DE SANTO DOMINGO Y ABRO TU PAG. TODOS LOS DIAS ESTOY PENDIENTE DE TU PROYECTO... NO TE PIERDAS ATT. NUCLEO.
No lo hagas apurado porque las cosas apuradas salen mal.
I hope you finish soon the game!!! We are all waiting for the moment to play. Segui asi. Do not do hurried because things qualified go wrong.
If you want to check them out, my Username is Digman2012.